Difference between revisions of "Continuous Trap Card"

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Continuous Trap cards are Trap cards that stay on the field. The effect of these cards will go on until the [[owner]] can't keep up with the requirements, or if it's [[destroyed]]. One example of a Continuous Trap Card is the [[Spellbinding Circle]] card, which effectively freezes an enemy Monster on the field, so it can't change [[battle position]], or declare an attack.
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Continuous Trap cards are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] either cannot maintain a cost or condition, or it is [[destroyed]]. One example of a Continuous Trap Card is the [[Spellbinding Circle]] card, which effectively freezes an enemy monster on the field, so it cannot change [[battle position]], nor declare an attack.
  
Most Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is [[destroyed]].Two Examples of these are [[Imperial Order]], and [[Call of the Haunted]]. [[Imperial Order]] requires a cost of 700 [[Life Points]] to maintain, but [[Call of the Haunted]] is [[destroyed]] when the monster used with it is [[destroyed]].
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Most Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is [[destroyed]]. Two Examples of these are [[Imperial Order]], and [[Call of the Haunted]]. [[Imperial Order]] requires a cost of 700 [[Life Points]] to maintain, but [[Call of the Haunted]] is [[destroyed]] when the monster used with it is [[destroyed]].
  
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it can't be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Spell Speed 3]] Cards.
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Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Spell Speed 3]] Cards.
  
 
Relevant Icon: [[Image:Continuous.png]]
 
Relevant Icon: [[Image:Continuous.png]]
  
 
[[Category:Types of Trap Cards]]
 
[[Category:Types of Trap Cards]]

Revision as of 21:23, 1 August 2007

Continuous Trap cards are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner either cannot maintain a cost or condition, or it is destroyed. One example of a Continuous Trap Card is the Spellbinding Circle card, which effectively freezes an enemy monster on the field, so it cannot change battle position, nor declare an attack.

Most Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is destroyed. Two Examples of these are Imperial Order, and Call of the Haunted. Imperial Order requires a cost of 700 Life Points to maintain, but Call of the Haunted is destroyed when the monster used with it is destroyed.

Another such example of a Continuous Trap Card is Royal Decree, which negate's Trap Card's effects. However, since it's still Spell Speed 2, it cannot be used against cards like Magic Drain, Seven Tools of the Bandit, Negate Attack, or Trap Jammer, since they are all Spell Speed 3 Cards.

Relevant Icon: Continuous.png