Difference between revisions of "Forum:Please rate and add helpful tips on my deck"

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My deck is a Cyber/Machina deck, it is just a temporary deck, but I want to know if anyone else thinks it is any good
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My deck is a Machina/Cyber deck, it is just a temporary deck, but I want to know if anyone else thinks it is any good
  
Monsters:
 
2x Machina Fortress
 
2x Cyber Dragon
 
1x Proto-Cyber Dragon
 
1x Machina Soldier
 
1x Machina Sniper
 
1x Machina Defender
 
1x Comander Covington
 
1x Giant Rat
 
1x Machina Force
 
1x Machina Peacekeeper
 
2x Machina Gearframe
 
1x Reflect Bounder
 
2x Cyber Valley
 
1x Cosmic Compass
 
1x Swift Scarecrow
 
1x Blast Sphere
 
1x Armored Cybern
 
  
Spells
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{{Decklist|Machina/Cyber Deck
1x Mystical Space Typhoon
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|color = Blue
1x Dian Keto The Cure Master
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|color2 = white
1x Frontline Base
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|monsters =
1x Mausoleum of the Emporer
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<u>Monsters x20</u>
1x Prohibition
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* [[Machina Fortress]] x2
1x Double or Nothing
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* [[Cyber Dragon]] x2
1x Machina Armored Unit
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* [[Proto-Cyber Dragon]] x1
1x Limiter Removal
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* [[Machina Soldier]] x2
1x Solidarity
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* [[Reflect Bounder]] x1
1x Rocket Pilder
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* [[Machina Force]] x1
1x Power Bond
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* [[Machina Peacekeeper]] x2
 
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* [[Machina Gearframe]] x2
Traps
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* [[Cyber Valley]] x2
2x Compulsory Evacuation Device
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* [[Giant Rat]] x1
2x Rollout
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* [[Swift Scarecrow]] x1
1x Magic Cylinder
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* [[Blast Sphere]] x1
1x Ceasefire
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* [[Scrap Recycler]] x2
1x Raigeki Break
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|spells=
1x Mirror Force
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<u>Spells x10</u>
1x Dust Tornado
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* [[Power Bond]] x1
1x Time Machine
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* [[Limiter Removal]]
1x Dimensional Prison
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* [[Mystical Space Typhoon]] x1
1x Magic Jammer
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* [[Rocket Pilder]] x1
 +
* [[Dian Keto the Cure Master]] x1
 +
* [[Hand Destruction]] x1 (will change to * [[Card Destruction]] if I can get one)
 +
* [[Prohibition]] x1
 +
* [[Card Trader]] x1
 +
* [[Solidarity]] x1
 +
* [[Fissure]] x1
 +
|traps=
 +
<u>Traps x12</u>
 +
* [[Raigeki Break]] x1
 +
* [[Time Machine]] x1
 +
* [[Dust Tornado]] x1
 +
* [[Magic Jammer]] x1
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Ceasefire]] x1
 +
* [[Mirror Force]] x1
 +
* [[Roll Out!]] x2
 +
* [[Dimensional Prison]] x1
 +
* [[Magic Cylinder]] x1
 +
}}
 +
{{Decklist|Extra Deck
 +
|color = red
 +
|color2 = white
 +
|monsters =
 +
<u>Extra Deck x3</u>
 +
* [[Cyber End Dragon]] x1
 +
* [[Chimeratech Fortress Dragon]] x1
 +
* [[Chimeratech Overdragon]] x1
 +
}}
  
 
As I said, this deck is temporary, as I am building a Nordic deck, a Six Samurai deck, and a Dark-Dragon deck
 
As I said, this deck is temporary, as I am building a Nordic deck, a Six Samurai deck, and a Dark-Dragon deck
 
I will post each of those when thay are done!
 
I will post each of those when thay are done!
thanks for the feedback :) [[User:Nexurian|Nexurian]] ([[User talk:Nexurian|talk]] • [[Special:Contributions/Nexurian|contribs]]) 02:55, November 30, 2011 (UTC)
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thanks for the feedback :) [[User:Nexurian|Nexurian]] ([[User talk:Nexurian|talk]] • [[Special:Contributions/Nexurian|contribs]]) 10:00, November 30, 2011 (UTC)
 +
 
 +
*First of all, remove Machina Force, since you cannot summon it. You should add [[Monster Reborn]] and at least one more Power Bond, in order to Fusion Summon more than one monster per duel. I think that Hand Destruction is better than Card Destruction, because it doesn't allow Dark World and Fabled monsters to activate their effects. You should also add [[DNA Surgery]], so you can use your opponent's monsters to summon Chimeratech Fortress Dragon, and Chimeratch Overdragon too if you add [[Super Polymerization]]. Since i'm not very good in making decks, the last thing I can add is something I read [[Forum:Deck Guide/General|here]]: "4. Anything worth running is worth running in multiples. This is more true of monsters than spells and traps, but is in general true. Most top decks run all cards that aren't limited in twos or threes. The logic is this: if a card is powerful, you want to draw it more often. If you have more copies you'll do that."--[[User:Takame9|Takame9]] ([[User talk:Takame9|talk]] • [[Special:Contributions/Takame9|contribs]]) 10:38, November 30, 2011 (UTC)
 +
 
 +
Cyber Dragon doesn't really mix well with Machines because of Chimeratech...anyhow:
 +
* Remove Proto-Cyber Dragon for Cyber Dragon as it only counts as Cyber Dragon while on the field
 +
* Why are you using Cyber Dragon?
 +
* Max your Gearframes and take out Peacekeeper
 +
* Blast Sphere is no very good
 +
* Life Point gain is next to useless - take out Dian Keto
 +
* Rocket Pilder isn't very good
 +
* Card Trader is rather slow
 +
* Fissure isn't necessary
 +
* More staples: [[Heavy Storm]], [[Dark Hole]], [[Monster Reborn]], and Mystical Space Typhoon
 +
* Raigeki Break and Time Machine are bad because you lose card advantage
 +
* Mystical Space Typhoon is better than Dust Tornado
 +
* Magic Jammer is not very good
 +
* Ceasefire is a waste
 +
* Magic Cylinder is not very good
 +
* More staples: [[Solemn Judgment]], [[Solemn Warning]], [[Torrential Tribute]], and the like
 +
[[User:BobaFett2 | BF2]] [[User talk:BobaFett2 | Talk]] [[Forum:Deck Guide | Deck Guides]] 16:11, November 30, 2011 (UTC)

Latest revision as of 16:11, 30 November 2011

My deck is a Machina/Cyber deck, it is just a temporary deck, but I want to know if anyone else thinks it is any good


As I said, this deck is temporary, as I am building a Nordic deck, a Six Samurai deck, and a Dark-Dragon deck I will post each of those when thay are done! thanks for the feedback :) Nexurian (talkcontribs) 10:00, November 30, 2011 (UTC)

  • First of all, remove Machina Force, since you cannot summon it. You should add Monster Reborn and at least one more Power Bond, in order to Fusion Summon more than one monster per duel. I think that Hand Destruction is better than Card Destruction, because it doesn't allow Dark World and Fabled monsters to activate their effects. You should also add DNA Surgery, so you can use your opponent's monsters to summon Chimeratech Fortress Dragon, and Chimeratch Overdragon too if you add Super Polymerization. Since i'm not very good in making decks, the last thing I can add is something I read here: "4. Anything worth running is worth running in multiples. This is more true of monsters than spells and traps, but is in general true. Most top decks run all cards that aren't limited in twos or threes. The logic is this: if a card is powerful, you want to draw it more often. If you have more copies you'll do that."--Takame9 (talkcontribs) 10:38, November 30, 2011 (UTC)

Cyber Dragon doesn't really mix well with Machines because of Chimeratech...anyhow:

  • Remove Proto-Cyber Dragon for Cyber Dragon as it only counts as Cyber Dragon while on the field
  • Why are you using Cyber Dragon?
  • Max your Gearframes and take out Peacekeeper
  • Blast Sphere is no very good
  • Life Point gain is next to useless - take out Dian Keto
  • Rocket Pilder isn't very good
  • Card Trader is rather slow
  • Fissure isn't necessary
  • More staples: Heavy Storm, Dark Hole, Monster Reborn, and Mystical Space Typhoon
  • Raigeki Break and Time Machine are bad because you lose card advantage
  • Mystical Space Typhoon is better than Dust Tornado
  • Magic Jammer is not very good
  • Ceasefire is a waste
  • Magic Cylinder is not very good
  • More staples: Solemn Judgment, Solemn Warning, Torrential Tribute, and the like

BF2 Talk Deck Guides 16:11, November 30, 2011 (UTC)