Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

From Yugipedia
Jump to: navigation, search
(TCG Rulings)
(Judge List Rulings)
Line 35: Line 35:
 
===Judge List Rulings===
 
===Judge List Rulings===
 
* The "''3+''" effect of this card cannot be activated during the [[Damage Step]].<ref>[http://web.archive.org/web/20071101060844/http:/entertainment.upperdeck.com/community/forums/thread/847126.aspx UDE Judge List]: Ancient City – Rainbow Ruins effect three</ref>
 
* The "''3+''" effect of this card cannot be activated during the [[Damage Step]].<ref>[http://web.archive.org/web/20071101060844/http:/entertainment.upperdeck.com/community/forums/thread/847126.aspx UDE Judge List]: Ancient City – Rainbow Ruins effect three</ref>
 +
 +
* A card like "[[Magic Jammer]]" can only be chained to ''the initial activation'' of "[[Ancient City - Rainbow Ruins]]". If ''the effect''  of "[[Ancient City - Rainbow Ruins]]" is activated then "[[Magic Jammer]]", ect, cannot be chained.<ref>[http://web.archive.org/web/20071101063805/entertainment.upperdeck.com/community/forums/thread/850949.aspx UDE Judge List]: Ancient city vs negation</ref>
  
 
==OCG Rulings==
 
==OCG Rulings==

Revision as of 22:33, 20 January 2011

TCG Rulings

  • This card will be destroyed if your opponent plays a Field Spell Card, even if the effect "This card cannot be destroyed by a card effect." is active.[1]
  • This card's effect "Once per turn, during your Main Phase, you can draw 1 card." starts a Chain. It can only be used once a turn, even if the number of "Crystal Beast" cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.[1]

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.
  • Last Resort: This card is resolved as follows: First, select 1 “Ancient City - Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

Judge List Rulings

  • The "3+" effect of this card cannot be activated during the Damage Step.[2]

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[5]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[9]
  • You can activate the "3+" effect multiple times during the same Chain.[9]

References

  1. a b c d e f g h i j k Netrep: Individual Card Rulings on Netrep
  2. UDE Judge List: Ancient City – Rainbow Ruins effect three
  3. UDE Judge List: Ancient city vs negation
  4. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  5. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  6. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  7. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  8. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  9. a b c Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.
  10. Konami FAQ: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?
  11. Konami FAQ: Do you still recover 1000 Life Points and add a Field Spell Card to your hand when "Ancient Fairy Dragon" cannot destroy the Field Spell Card?