Difference between revisions of "Mekk-Knight"

From Yugipedia
Jump to: navigation, search
Line 39: Line 39:
 
* [[Scars Caused by the World Legacy]]
 
* [[Scars Caused by the World Legacy]]
 
* [[Downbeat]]
 
* [[Downbeat]]
 +
* [[Sacred Sword of Seven Stars]]
 
* [[Senet Switch]]
 
* [[Senet Switch]]
 
* [[That Grass Looks Greener]]
 
* [[That Grass Looks Greener]]

Revision as of 21:08, 15 September 2017

Mekk-Knight
"Jack Knight of the World Remains"
Japanese
  • ジャックナイツ
  • Jakkunaitsu (romanized)
Sets
Lists

"Jack Knight" is an archetype largely comprised of LIGHT Psychic monsters debuting in Extreme Force. The archetype is related to, as well as supported by, the "World Legacy" archetype.

Design

This archetype is related to the "World Legacy" and "World Chalice" archetypes, as shown in the artwork of "Key to the World Legacy" and "Scars Caused by the World Legacy".

Playing style

All "Jack Knight" Main Deck monsters share the following effect:

  • "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column."

Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. "Jack Knights" has a Kozmo Town-like recovery method in the form of "Key to the World Legacy". The Field Spell is very powerful against Extra Deck reliant Decks; but otherwise fares poorly against Deck (or Deck variants) with no Extra Deck monsters such as Kozmo, Monarch, BLS, Nekroz, or True Draco and is resource-intensive.

Recommended Cards

Weaknesses