Difference between revisions of "Class System"
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{{CardTable2 | {{CardTable2 | ||
+ | |ptname = Sistema de Classe | ||
|kanji = <ruby><rb>階</rb><rp>(</rp><rt>かい</rt><rp>)</rp><rb>級</rb><rp>(</rp><rt>きゅう</rt><rp>)</rp><rb>制</rb><rp>(</rp><rt>せい</rt><rp>)</rp><rb>度</rb><rp>(</rp><rt>ど</rt><rp>)</rp></ruby> | |kanji = <ruby><rb>階</rb><rp>(</rp><rt>かい</rt><rp>)</rp><rb>級</rb><rp>(</rp><rt>きゅう</rt><rp>)</rp><rb>制</rb><rp>(</rp><rt>せい</rt><rp>)</rp><rb>度</rb><rp>(</rp><rt>ど</rt><rp>)</rp></ruby> | ||
|jpname = 階級制度 | |jpname = 階級制度 | ||
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|attribute = Spell | |attribute = Spell | ||
|typest = Quick-Play | |typest = Quick-Play | ||
− | |lore = [[Activate]] only when your opponent | + | |lore = [[Activate]] only when your opponent [[activate]]s the [[Card effect|effect]] of an [[Effect Monsters|Effect Monster]] that either [[target]]s and [[destroy]]s 1 [[Monster Card|monster]] you [[control]], or [[declare]]s an [[attack]]. If the [[Level]] of that [[Effect Monsters|Effect Monster]] is equal to or less than that of the [[target]]ed [[Monster Cards|monster]], the [[target]]ed [[Monster Cards|monster]] is not [[destroy]]ed ([[damage calculation]] is ignored). |
|jpanimelore = 相手のモンスターが自分のモンスターに攻撃、特殊効果を発動させた時に発動させてよい。そのモンスターのレベルが自分のモンスターのレベルを上回っていない場合、その攻撃および効果を無効にする。 | |jpanimelore = 相手のモンスターが自分のモンスターに攻撃、特殊効果を発動させた時に発動させてよい。そのモンスターのレベルが自分のモンスターのレベルを上回っていない場合、その攻撃および効果を無効にする。 | ||
− | |mst1 = | + | |mst1 = Cannot be destroyed by battle |
− | | | + | |mst2 = Cannot be destroyed by card effects |
+ | |lp1 = Reduces Battle Damage | ||
|anime_dm = | |anime_dm = | ||
[[Yu-Gi-Oh! - Episode 141|141]] | [[Yu-Gi-Oh! - Episode 141|141]] | ||
}} | }} |
Revision as of 03:55, 27 October 2009
Class System
Card type | Monster |
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Attribute | SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Activate only when your opponent activates the effect of an Effect Monster that either targets and destroys 1 monster you control, or declares an attack. If the Level of that Effect Monster is equal to or less than that of the targeted monster, the targeted monster is not destroyed (damage calculation is ignored).
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