Difference between revisions of "One Turn Kill"

From Yugipedia
Jump to: navigation, search
(Replaced content with '{{DeckTypes}} A '''One Turn Kill''' is achieved when a player is shot for being to good. * Asura Priest OTK')
(Undo revision 1079622 by 69.76.132.228 (talk))
Line 1: Line 1:
 
{{DeckTypes}}
 
{{DeckTypes}}
  
A '''One Turn Kill''' is achieved when a player is shot for being to good. * [[Asura Priest OTK]]
+
A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that FTKs are all OTKs, but not all OTKs are FTKs).
 +
 
 +
The first prerequisite of an OTK, is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's 8000 [[Life Points]] or fulfill a [[Victory Conditions|victory condition]] in one turn.
 +
 
 +
The second prerequisite of an OTK is that it must consist of ''' maximum 6 or fewer cards'''; the listed cards '''cannot include cards on your opponent's side''' of the [[Playing Field|field]] and '''cannot include cards that relate to indefinite chance''' (Such as "[[Dangerous Machine Type-6]]"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.
 +
 
 +
The third prerequisite of an OTK is '''Format'''. Both [[Traditional Format|Traditional]] and [[Advanced Format]]s will have very different OTK styles, owing to the allowable [[Card Pool|card pools]].
 +
 
 +
Here are all the lists of possible One Turn Kills:
 +
 
 +
* [[Asura Priest OTK]]
 +
* [[Athena OTK]]
 +
* [[Batteryman OTK]]
 +
* [[Ben-Kei OTK]]
 +
* [[Black Luster Soldier-Envoy of The Beginning OTK (Traditional Only)]]
 +
* [[Black Ptera OTK]]
 +
* [[Butterfly Dagger - Elma OTK]] (Traditional only)
 +
* [[Cactus Fighter OTK]]
 +
* [[Chaos Emperor Dragon OTK]] (Traditional only)
 +
* [[Chimeratech OTK]]
 +
* [[Colossal Fighter OTK]]
 +
* [[Cyber End/Metamorphosis OTK]] (Traditional only)
 +
* [[Cyber-Stein OTK]] (Traditional only)
 +
* [[Dark Magician of Chaos OTK]] (Traditional only)
 +
* [[Dark Reborn OTK]] (Traditional only)
 +
* [[Dark Scorpion/Makyura OTK]] (Traditional only)
 +
* [[Demise OTK]]
 +
* [[Des Frog OTK]]
 +
* [[Evil Hero Dark Gaia OTK]]
 +
* [[Exodia OTK]]
 +
* [[Gaurdian Eatos OTK]]
 +
* [[Gear Golem OTK]]
 +
* [[Honest OTK]]
 +
* [[Infernity OTK]]
 +
* [[Judgment Dragon OTK]] (Traditional only)
 +
* [[Lava Golem OTK]]  (Traditional only)
 +
* [[Magical Explosion FTK]] 
 +
* [[Magical Scientist OTK]] (Traditional only)
 +
* [[Malefic Truth OTK]]
 +
* [[Manticore of Darkness OTK]] (Traditional only)
 +
* [[Necromill OTK]]
 +
* [[Ojama OTK]]
 +
* [[Quillbolt Hedgehog OTK]]
 +
* [[Spell Counter OTK]]
 +
* [[The Dark Ruler OTK]]
 +
* [[Ultimate Tyranno OTK]]
 +
* [[Victory Viper OTK]]
 +
 
 +
[[Category:Gameplay]]

Revision as of 17:35, 6 June 2010

A One Turn Kill is achieved when a player wins a duel in the space of a single turn, as soon as said player has the appropriate cards in hand and has control over the duel. This is similar to a First Turn Kill, but the latter is pulled off during the player's first turn, while an OTK can be accomplished at any point of the duel (meaning that FTKs are all OTKs, but not all OTKs are FTKs).

The first prerequisite of an OTK, is that it must be capable of winning in one turn, meaning you can either deplete all of your opponent's 8000 Life Points or fulfill a victory condition in one turn.

The second prerequisite of an OTK is that it must consist of maximum 6 or fewer cards; the listed cards cannot include cards on your opponent's side of the field and cannot include cards that relate to indefinite chance (Such as "Dangerous Machine Type-6"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.

The third prerequisite of an OTK is Format. Both Traditional and Advanced Formats will have very different OTK styles, owing to the allowable card pools.

Here are all the lists of possible One Turn Kills: