Difference between revisions of "Card Tips:Doomsday Horror"

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(Necro Gardna is Limited)
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* Use cards like [[Axe of Despair]] to increase an opponent's monster's to 3000 or higher. Let the monster attack you directly and use [[Inferno Tempest]](your Deck must contain at least 20 [[Dark]] Attribute monsters). Then Summon [[Doomsday Horror]]. Use [[Chaos End]] to destroy all monsters on the field. Doomsday Horror's effect will return all of your [[Dark]] monsters to your Graveyard. Now you can Summon powerhouses like [[Rainbow Dark Dragon]] or [[The Dark Creator]] to Summon more monsters. Improve this combo with [[Heavy Storm]], [[Chaos End]], [[Beginning of the End]], etc.
 
* Use cards like [[Axe of Despair]] to increase an opponent's monster's to 3000 or higher. Let the monster attack you directly and use [[Inferno Tempest]](your Deck must contain at least 20 [[Dark]] Attribute monsters). Then Summon [[Doomsday Horror]]. Use [[Chaos End]] to destroy all monsters on the field. Doomsday Horror's effect will return all of your [[Dark]] monsters to your Graveyard. Now you can Summon powerhouses like [[Rainbow Dark Dragon]] or [[The Dark Creator]] to Summon more monsters. Improve this combo with [[Heavy Storm]], [[Chaos End]], [[Beginning of the End]], etc.
  
* This card works very well with [[Necro Gardna]], because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain [[Call of the Haunted]] to special summon [[Doomsday Horror]]; after your opponent's card resolves, your [[Doomsday Horror]] will be destroyed, and then, just before its effect resolves, activate the effect of your [[Necro Gardna]]s in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to [[Doomsday Horror]]'s effect. This way you will have gained 3 free attack stops, valid for the rest of your opponent's turn (and you still will be able to remove them again to gain another 3 attack stops. Result: up to 6 attacks stopped during this turn).
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* This card works very well with [[Necro Gardna]], because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain [[Call of the Haunted]] to special summon [[Doomsday Horror]]; after your opponent's card resolves, your [[Doomsday Horror]] will be destroyed, and then, just before its effect resolves, activate the effect of your [[Necro Gardna]]s in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to [[Doomsday Horror]]'s effect.
  
 
* This card can be used along with [[Necroface]], and [[The Dark Creator]] to slow or prevent decking yourself in a remove from play or Dark deck.
 
* This card can be used along with [[Necroface]], and [[The Dark Creator]] to slow or prevent decking yourself in a remove from play or Dark deck.

Revision as of 04:07, 13 March 2010

  • This card can be useful in a Fiend deck using Dark Necrofear, as its effect removes 3 fiends from play for its special summoning. If you use 2 or 3 Dark Necrofear, this card could be a good beatstick, or a useful tech card for getting all of those removed fiends back into play.
  • This card works very well with Necro Gardna, because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain Call of the Haunted to special summon Doomsday Horror; after your opponent's card resolves, your Doomsday Horror will be destroyed, and then, just before its effect resolves, activate the effect of your Necro Gardnas in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to Doomsday Horror's effect.
  • This card can be used along with Necroface, and The Dark Creator to slow or prevent decking yourself in a remove from play or Dark deck.
  • This card can be used with Dark Armed Dragon to reload DARK monsters for Dark Armed Dragon to remove from play.
  • This can can return "Djinn of Rituals" that were removed from play with their effects to the Graveyard to allow them to be used again for Ritual Summons, as well as other effects.
  • This card is useful in a Destiny End Dragoon Deck, especially if you use it together with Fusion Gate and Chain Material. That way, you can summon three End Dragoons, and Doomsday Horror will have at least 1800 ATK. Also, you can generate a lot of fodder for End Dragoon's revival.