Difference between revisions of "Card Tips:Doomsday Horror"

From Yugipedia
Jump to: navigation, search
(Necro Gardna is Limited)
Line 18: Line 18:
  
 
* This card is useful in a [[Destiny End Dragoon]] Deck, especially if you use it together with [[Fusion Gate]] and [[Chain Material]]. That way, you can summon three End Dragoons, and Doomsday Horror will have at least 1800 ATK. Also, you can generate a lot of fodder for End Dragoon's revival.
 
* This card is useful in a [[Destiny End Dragoon]] Deck, especially if you use it together with [[Fusion Gate]] and [[Chain Material]]. That way, you can summon three End Dragoons, and Doomsday Horror will have at least 1800 ATK. Also, you can generate a lot of fodder for End Dragoon's revival.
 +
 +
* This card can help an [[Infernity]] Deck for two main reasons.  Firstly it can put cards back into the graveyard after you removed them with cards like "[[Hundred-Eyes Dragon]]", "[[Phantom of Chaos]]", and "[[Infernity Break]]".  Also if your opponent runs cards like "[[Macro Cosmos]]" or "[[Dimensional Fissure]]", this card will have a lot of ATK because all Infernitys are DARK attribute, and even if it is destroyed you can then load your monster back into the graveyard where they accel.

Revision as of 00:11, 11 April 2010

  • This card can be useful in a Fiend deck using Dark Necrofear, as its effect removes 3 fiends from play for its special summoning. If you use 2 or 3 Dark Necrofear, this card could be a good beatstick, or a useful tech card for getting all of those removed fiends back into play.
  • This card works very well with Necro Gardna, because it allows you to reuse them when it's destroyed and sent to the graveyard. If you opponent activates an effect that destroys spells and trap cards, you can chain Call of the Haunted to special summon Doomsday Horror; after your opponent's card resolves, your Doomsday Horror will be destroyed, and then, just before its effect resolves, activate the effect of your Necro Gardnas in your graveyard. They will be removed from play by their own effect, and immediately returned to the graveyard due to Doomsday Horror's effect.
  • This card can be used along with Necroface, and The Dark Creator to slow or prevent decking yourself in a remove from play or Dark deck.
  • This card can be used with Dark Armed Dragon to reload DARK monsters for Dark Armed Dragon to remove from play.
  • This can can return "Djinn of Rituals" that were removed from play with their effects to the Graveyard to allow them to be used again for Ritual Summons, as well as other effects.
  • This card is useful in a Destiny End Dragoon Deck, especially if you use it together with Fusion Gate and Chain Material. That way, you can summon three End Dragoons, and Doomsday Horror will have at least 1800 ATK. Also, you can generate a lot of fodder for End Dragoon's revival.
  • This card can help an Infernity Deck for two main reasons. Firstly it can put cards back into the graveyard after you removed them with cards like "Hundred-Eyes Dragon", "Phantom of Chaos", and "Infernity Break". Also if your opponent runs cards like "Macro Cosmos" or "Dimensional Fissure", this card will have a lot of ATK because all Infernitys are DARK attribute, and even if it is destroyed you can then load your monster back into the graveyard where they accel.