Difference between revisions of "One Turn Kill"

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:''For the effect with the same name, see [[Point-to-Point Transfer]].''
 
:''For the effect with the same name, see [[Point-to-Point Transfer]].''
  
A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).
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A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the later is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).
  
 
The first prerequisite of an OTK is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.
 
The first prerequisite of an OTK is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.

Revision as of 02:47, 15 September 2011

For the effect with the same name, see Point-to-Point Transfer.

A One Turn Kill is achieved when a player wins a duel in the space of a single turn, as soon as said player has the appropriate cards in hand and has control over the duel. This is similar to a First Turn Kill, but the later is pulled off during the player's first turn, while an OTK can be accomplished at any point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).

The first prerequisite of an OTK is that it must be capable of winning in one turn, meaning you can either deplete all of your opponent's Life Points (it's normally assumed to be 8000 exactly) or fulfill a victory condition in one turn.

The second prerequisite of an OTK is that all of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed. An exception to this rule is the Exodia OTK and the "Destiny Board" OTK.

The third prerequisite of an OTK is Format. Both Traditional and Advanced Formats will have very different OTK styles, owing to the allowable Card Pools. The Advanced Format banlist is updated every six months to reduce the viability of OTK.

List of all known One Turn Kills

Advanced Format OTKs

Traditional Format Only OTKs