Card Rulings:The Dragon's Bead
Revision as of 08:39, 26 June 2010 by Deus Ex Machina (talk) (Cleaning up (refs/formatting/re-tr'lating the OCG ruling))
TCG Rulings
- If "The Dragon’s Bead" is already face-up on the field, you may activate it multiple times in the same chain, but you must discard 1 card from you hand as a cost for each activation.[1]
- You cannot activate the effect of "The Dragon’s Bead" during the Damage Step.[1]
- You cannot activate the effect of "The Dragon’s Bead" to negate a Trap Card that has already resolved, such as a "Nightmare Wheel" the opponent activated on a previous turn.[1]
- You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.[1]
Mentions in Other Rulings
- Double Snare: You can destroy ... "The Dragon's Bead" with this card's effect.
- Mirage Dragon: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as ... "The Dragon's Bead" ....
- Penalty Game!: If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as ... "The Dragon's Bead".
- Pitch-Black Warwolf: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as ... "The Dragon's Bead" ....
OCG Rulings
- During the Damage Step, you cannot activate a face-down "The Dragon's Bead". Also, if "The Dragon's Bead" is already face-up, then you cannot activate its effect during the Damage Step, for example, against "Reinforcements" if it is activated during the Damage Step.[2]