One Turn Kill
A One Turn Kill is achieved when a player wins a duel in the space of a single turn, as soon as said player has the appropriate cards in hand and has control over the duel. This is similar to a First Turn Kill, but the latter is pulled off during the player's first turn, while an OTK can be accomplished at any point of the duel (meaning that FTKs are all OTKs, but not all OTKs are FTKs).
The first prerequisite of an OTK, is that it must be capable of winning in one turn, meaning you can either deplete all of your opponent's 8000 Life Points or fulfill a victory condition in one turn.
The second prerequisite of an OTK is that it must consist of maximum 6 or fewer cards; the listed cards cannot include cards on your opponent's side of the field and cannot include cards that relate to indefinite chance (Such as "Dangerous Machine Type-6"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.
The third prerequisite of an OTK is Format. Both Traditional and Advanced Formats will have very different OTK styles, owing to the allowable Card Pools.
List of all possible One Turn Kills
Advanced Format OTKs
- Asura Priest OTK
- Athena OTK
- Batteryman OTK
- Ben-Kei OTK
- Black Ptera OTK
- Cactus Fighter OTK
- Chimeratech OTK
- Colossal Fighter OTK
- Demise OTK
- Des Frog OTK
- Evil Hero Dark Gaia OTK
- Exodia OTK
- Gaurdian Eatos OTK
- Gear Golem OTK
- Honest OTK
- Infernity OTK
- Magical Explosion FTK
- Malefic Truth OTK
- Necromill OTK
- Ojama OTK
- Quillbolt Hedgehog OTK
- Spell Counter OTK
- Tuningware OTK
- The Dark Ruler OTK
- Ultimate Tyranno OTK
- Victory Viper OTK