Anti-Meta

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Revision as of 16:16, 11 April 2009 by 68.173.156.55 (talk)
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A anti-meta deck is any deck that is built to counteract the most popular decks being played.

There are many different Anti-Meta decks, such as "Little City", "Gadget Oppression", and "Stun". The usual theme of Anti-Meta decks is to prevent the opponent's Special Summon, as many current decks in the meta focus on Special Summon. Some Anti-meta focuses on removing from play your opponent's monster since most meta decks require the graveyard to work or can't function while Removed from play. This changes occasionally every banlist and usually isn't the same every banlist.

The Current Meta appears to be Twilight, Lightsworn, Gladiator Beasts,Plants, and Monarch decks. However, Organized play has been canceled so these are made less often.

  • Shrink is a good anti-meta card because it can be used to destroy monsters with high ATK and are out of your monster's reach like Goyo Guardian.
  • Burden of the Mighty can be used to slightly weaken your opponent's monster and can be combined with King Tiger Wanghu for a wider range.
  • Giant Trunade can return all spells and traps on the field so you are clear for attacking for one turn (excluding Honest).
  • Cold Wave can stop spells and traps for one turn allowing you to make a easy ATK and to prevent your opponent from winning easily.
  • Book of Moon can flip a card face-down such as Gladiator Beast Laquari and can save you from different situations.
  • Enemy Controller can switch the position of a monster when about to attack or your can tribute a monster and take control of a monster for the turn.
  • Dimensional Fissure will remove from play all Lightsworns your opponent mills if activated early and will remove Gladiator Beasts so your opponent cannot get them back.
  • Lightning Vortex can be used to clear your opponent's field of monsters because the current meta does not set monsters that often.
  • Necrovalley can negate Dark Armed Dragon's effect and other monsters that rely on the graveyard.
  • Royal Decree is a good anti-meta card mainly because most decks use traps and negating them can damage the deck a lot and your opponent will usually be defenseless.
  • Royal Oppression can negate Special Summons which can usually win the game and almost all meta decks special summon often.
  • Bottomless Trap Hole can be used in response to a special summon and remove it from play instead of normally sending it to the graveyard.
  • Trap Dustshoot can turn a opening hand with a good monster into bad ones by simply activating this card, you also get to see what cards your opponent might set.
  • Macro Cosmos removes from play every monster that goes to the graveyard, most of the meta deck these days send a lot of monsters to the graveyard or can get harmed when monsters are removed from play.
  • Divine Wrath can negate a monster effect with a cost of just discarding one card which can save you from losing.
  • Torrential Tribute can ruin your opponent's swarming just by chaining this card to a summon.
  • Dimensional Prison can save your monster and remove from play your opponent's monster at the same time.
  • Threatening Roar and Waboku are chainable traps that can make you survive the battle for 1 extra turn.
  • Phoenix Wing Wind Blast can spin a card to the top of your opponent's deck so they can't draw a new card for the next turn.
  • Compulsory Evacuation Device can do almost the same thing except it goes to the hand which is good for getting rid of Stardust Dragon.

With some changes to the March 2009 Lists, the meta has changed a bit so the anti-meta has also changed. In Raging Battle and Ancient Prophecy, Koa'ki Meiru, a archetype based on anti-meta, will be released and provides support for this deck type, however, we cannot use them until it is released.

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