Difference between revisions of "Armament Reincarnation"

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|attribute = Spell
 
|attribute = Spell
 
|typest = Normal
 
|typest = Normal
|lore = Take [[Equip Spell Card]]s and [[Equip Trap Cards]] from your [[Graveyard]], and [[Special Summon]] as many of them as possible to your side of the [[field]] as [[Monster Card]]s ([[ATK]] 500/[[DEF]] 500). Each of these cards will apply its equipment effect on itself if possible. (They are also still treated as [[Spell Card|Spell]] or [[Trap Card]]s.)
+
|lore = Take [[Equip Spell Cards]] and [[Equip Trap Cards]] from your [[Graveyard]], and [[Special Summon]] as many of them as possible to your side of the [[Playing Field|field]] as [[Monster Card]]s ([[ATK]] 500/[[DEF]] 500). Each of these cards will apply its equipment effect on itself if possible. (They are also still treated as [[Spell Card|Spell]] or [[Trap Card]]s.)
|manga = [[Yu-Gi-Oh! R - Chapter 018 - Perfect Duel!!]]
+
|search1 = Special Summons from your Graveyard
 +
|manga_r =
 +
[[Yu-Gi-Oh! R - Duel 018|018]]
 
}}
 
}}

Revision as of 15:33, 10 June 2008

Armament Reincarnation
Back-EN.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Take Equip Spell Cards and Equip Trap Cards from your Graveyard, and Special Summon as many of them as possible to your side of the field as Monster Cards (ATK 500/DEF 500). Each of these cards will apply its equipment effect on itself if possible. (They are also still treated as Spell or Trap Cards.)