Difference between revisions of "Card Tips:Fissure"

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*This card can work exceptionally well if your opponent only controls 1 [[monster]], because then it will be destroyed, regardless of [[ATK]].
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* This card can work exceptionally well if your opponent only controls 1 [[monster]], because then it will be destroyed, regardless of [[ATK]].
*This card can work great when comboed with "[[Light of Intervention]]", because then, "[[Fissure]]" can destroy a [[Defense Position]] [[monster]] with high [[DEF]], but low [[ATK]], such as "[[Millennium Shield]]" and "[[Labyrinth Wall]]".
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*Use [[Shrink]] in conjunction with this card to have a better chance of destroying a monster you wish to destroy.
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* This card can work great when comboed with "[[Light of Intervention]]", because then, "Fissure" can destroy a [[Defense Position]] [[monster]] with high [[DEF]], but low [[ATK]], such as "[[Millennium Shield]]" and "[[Labyrinth Wall]]".
*If your opponent controls 2 monsters, you can summon a monster to destroy the weaker one, thus leaving the stronger one vulnerable to [[Fissure]].
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* Use "[[Shrink]]" in conjunction with this card to have a better chance of destroying a monster you wish to destroy.
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* If your opponent controls 2 monsters, you can summon a monster to destroy the weaker one, thus leaving the stronger one vulnerable to "Fissure".

Revision as of 23:06, 6 January 2012

  • This card can work exceptionally well if your opponent only controls 1 monster, because then it will be destroyed, regardless of ATK.
  • Use "Shrink" in conjunction with this card to have a better chance of destroying a monster you wish to destroy.
  • If your opponent controls 2 monsters, you can summon a monster to destroy the weaker one, thus leaving the stronger one vulnerable to "Fissure".