Difference between revisions of "Card Tips:Forced Ceasefire"

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(Created page with '{{Navigation}} * Use this card during your Main Phase 1 to ensure that your Battle Phase goes as planned. Trap Cards usually stop the player from attacking or destroy the player…')
 
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* Use this card during your Main Phase 1 to ensure that your Battle Phase goes as planned. Trap Cards usually stop the player from attacking or destroy the player's monsters while they attack.
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* This card can be [[Searcher|searched]] by "[[Trap Trick]]", "[[Trap Tracks]]", "[[Lady Labrynth of the Silver Castle]]", "[[Lilith, Lady of Lament]]", "[[Triple Tactics Thrust]]", "[[Angel of Blue Tears]]", "[[Farewelcome Labrynth]]", "[[Labrynth Set-Up]]", and other [[List of generic searchers#Traps|generic searchers]].
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* In general, it is better to use "[[Trap Stun]]" over "Forced Ceasefire" due to "Trap Stun's" lack of cost and stronger utility. However, "Forced Ceasefire" has one important advantage over "Trap Stun" in that it does not [[negate]] Trap Cards on the field that have already been [[activate]]d – most notably, your own. Use this card if you need protection against enemy Traps but have a relevant Trap card in play that you do not want negated (such as "[[Safe Zone]]", "[[Metalmorph]]", "[[Skill Drain]]", "[[Pole Position]]", etc.).
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* Note that you cannot use this card in response to an opponent's Trap that has already been activated to stop it. As most Trap Cards are used during the [[Battle Phase]], activate this card during your [[Main Phase 1]] instead.
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* Discard monsters that benefit from being discarded (e.g. "[[Fabled]]" monsters) or that benefit from being in the [[Graveyard]] (e.g. "[[Grapha, Dragon Lord of Dark World]]").

Latest revision as of 16:17, 27 April 2023

  • In general, it is better to use "Trap Stun" over "Forced Ceasefire" due to "Trap Stun's" lack of cost and stronger utility. However, "Forced Ceasefire" has one important advantage over "Trap Stun" in that it does not negate Trap Cards on the field that have already been activated – most notably, your own. Use this card if you need protection against enemy Traps but have a relevant Trap card in play that you do not want negated (such as "Safe Zone", "Metalmorph", "Skill Drain", "Pole Position", etc.).
  • Note that you cannot use this card in response to an opponent's Trap that has already been activated to stop it. As most Trap Cards are used during the Battle Phase, activate this card during your Main Phase 1 instead.