Difference between revisions of "Card Tips:Iron Chain Dragon"

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(Debris)
(removed * You can use Rush Recklessly or Shrink, when this card is attacked by a higher ATK monster and inflict some Battle Damage. because it's obvious)
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*This is useful against decks that can often "deck out" themselves, like [[Lightsworns]].
 
* Use [[Big Bang Shot]], [[Fairy Meteor Crush]] or [[Dragon's Rage]] to consistently [[Mill]] your opponent's [[Main Deck|Deck]].
 
* Use [[Big Bang Shot]], [[Fairy Meteor Crush]] or [[Dragon's Rage]] to consistently [[Mill]] your opponent's [[Main Deck|Deck]].
* You can use [[Rush Recklessly]] or [[Shrink]], when this card is attacked by a higher ATK monster and inflict some Battle Damage.
 
 
* You can easily [[Synchro Summon]] this [[Monster]] in a [[Dragon]]-type deck, with [[Magna Drago]] and a [[Level]] 4 Dragon like [[Luster Dragon]].
 
* You can easily [[Synchro Summon]] this [[Monster]] in a [[Dragon]]-type deck, with [[Magna Drago]] and a [[Level]] 4 Dragon like [[Luster Dragon]].
* This card can easily be summoned with [[Debris Dragon]], as most level 2 monsters have low attack that fits his reviving effect.
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* This card can easily be summoned with [[Debris Dragon]], as most level 2 monsters have low attack that fits his reviving effect, like [[Totem Dragon]].
**You could revive [[Totem Dragon]] with [[Debris Dragon]] to summon this card.
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* You can easily Synchro Summon this monster with [[Marauding Captain]]'s [[effect]], first [[Normal Summon]] [[Marauding Captain]], then [[Special Summon]] [[Tune Warrior]] or another level 3 [[Tuner]] monster.
* You can easily Synchro Summon this monster with [[Marauding Captain]]'s [[effect]], first [[Normal Summon]] [[Marauding Captain]], then [[Special Summon]] [[Iron Chain Coil]] (or lv3 tuner-monster)from your [[hand]].
 
*It may be a tad dangerous to use this Monster against a [[Lightsworn]] or [[Zombie]] deck, who benefits of Mill effects, but it can also causes enemy [[Deck Out]].
 
*Try combining this Monster effect with [[Skull Invitation]], or if you wish to avoid [[damage|damaging]] yourself, use [[Coffin Seller]] so as to damage them for all their monster cards sent to the [[graveyard]].
 
*Use this card's effect while [[Paralyzing Chain]] is on the field to inflict an extra 300 [[Life Points]] of damage to your opponent. This is less risky than the effect of [[Skull Invitation]].
 
 
**You can use any or all of the burn methods above (Skull Invitation/Coffin Seller/Paralyzing Chain) and combine them with 1 or more  [[Dark Room of Nightmare]]s to inflict a decent amount of damage, at the very least.
 
**You can use any or all of the burn methods above (Skull Invitation/Coffin Seller/Paralyzing Chain) and combine them with 1 or more  [[Dark Room of Nightmare]]s to inflict a decent amount of damage, at the very least.

Revision as of 16:18, 14 September 2010