Difference between revisions of "Card Tips:Lucky Punch"
DreadKaiser (talk | contribs) (No, you will likely not.) |
(Proton Blast will guarantee you will draw 3 cards) |
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* This card can be [[searcher|searched]] by "[[A Cat of Ill Omen]]" and "[[The Despair Uranus]]". | * This card can be [[searcher|searched]] by "[[A Cat of Ill Omen]]" and "[[The Despair Uranus]]". | ||
* Use this card with "[[Dueltaining]]" and "[[Second Coin Toss]]". When your opponent attacks, you will flip a coin 6 times, meeting "Dueltaining's" 4th condition. And if you manage to get 3 heads the second time, you will draw a total of 5 cards. | * Use this card with "[[Dueltaining]]" and "[[Second Coin Toss]]". When your opponent attacks, you will flip a coin 6 times, meeting "Dueltaining's" 4th condition. And if you manage to get 3 heads the second time, you will draw a total of 5 cards. | ||
+ | * Use "[[Gun Cannon Shot|Proton Blast]]" to guarantee you will draw 3 cards. | ||
* Use with "[[Imperial Custom]]" to prevent this card from being [[destroy]]ed to avoid [[You lose Life Points|LP loss]]. | * Use with "[[Imperial Custom]]" to prevent this card from being [[destroy]]ed to avoid [[You lose Life Points|LP loss]]. |
Revision as of 15:37, 19 December 2017
- This card can be searched by "A Cat of Ill Omen" and "The Despair Uranus".
- Use this card with "Dueltaining" and "Second Coin Toss". When your opponent attacks, you will flip a coin 6 times, meeting "Dueltaining's" 4th condition. And if you manage to get 3 heads the second time, you will draw a total of 5 cards.
- Use "Proton Blast" to guarantee you will draw 3 cards.
- Use with "Imperial Custom" to prevent this card from being destroyed to avoid LP loss.
- "White Dragon Ninja" can also prevent this card from being destroyed.
- "Hope for Escape" can live up to its name if you suffer this card's negative effect, as the draw can give you a chance to turn the Duel around.
- "The End of Anubis" can negate its effect that causes you to lose LP.
- "Second Coin Toss" can help you getting this card's positive effect.
- Note that cards like "Rainbow Life" or "Prime Material Dragon" cannot be used with this card because this is not damage.
- If you have roughly between 6100~7000 LP while you have "Number C39: Utopia Ray" and/or "Number C32: Shark Drake Veiss", this card can soon become an advantage so that you can use their effects.
- Similarly, cards like "Trap of Darkness", "Frozen Soul", "Megamorph", "Unstable Evolution" and perhaps "Self-Destruct Button" and "Life Equalizer" can be used to capitalize on this "loss".
- If you get 3 tails in this card's coin toss, you could chain "Trap Stun" and negate the effect that would destroy this card and provoke the austere LP loss. This is quite a handy strategy, though, as your opponent would be unable to use Trap Cards for one turn due to "Trap Stun"
- Since its effect will trigger from its destruction, you can use cards like "Emergency Provisions" to send this card to the Graveyard instead.
- Note that if you chain "Emergency Provisions" to this card's effect, its effect won't be applied since Continuous Trap Cards must remain on the field to resolve.
- You can also use "Magic Planter" to remove this card and draw more cards, without suffering from its the ill effects.
- This card is a great Draw Engine, but only when the coins are in your favor. With three coins at a 50% chance, you have a 12.5% chance (or 1-in-8) of drawing per attack... and a 12.5% chance of losing this card and taking a 6000 LP loss...
- Use cards like "Battle Mania", "All-Out Attacks", and "Staunch Defender" to force your opponent to attack so that you can use this card more often.