Difference between revisions of "Card Tips:Mermaid Archer"

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* Activate this card's effect after using "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
 
* Activate this card's effect after using "[[Mind Control]]" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
  
*This card works very well when used with "[[Turbo Booster]]". When you [[Normal Summon]] this card, you can Special Summon "[[Turbo Booster]]" from your hand and activate the effect of "Mermaid Archer" to equip it to her.
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* This card works very well when used with "[[Turbo Booster]]". When you [[Normal Summon]] this card, you can Special Summon "[[Turbo Booster]]" from your hand and activate the effect of "Mermaid Archer" to equip it to her.
  
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* If you control a "[[Poison Draw Frog]]", you can equip it to this card, so when "[[Mermaid Archer]]" will be destroyed, you can destroy the equipped "[[Poison Draw Frog]]" to save "[[Mermaid Archer]]" and draws 1 card.
 
==Traditional Format==
 
==Traditional Format==
  

Revision as of 04:41, 18 February 2011

  • Because "A Legendary Ocean" downgrades the Level of all Water Monsters in the hand or field by one, it can make any Level 4 Water Monster a legal target for this card's effect.
  • Activate this card's effect after using "Mind Control" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.
  • This card works very well when used with "Turbo Booster". When you Normal Summon this card, you can Special Summon "Turbo Booster" from your hand and activate the effect of "Mermaid Archer" to equip it to her.

Traditional Format

  • Activate this card's effect after using "Brain Control" on an opponent's Level 3 or lower monster to prevent that monster from returning back to the opponent's side at the End Phase.