Difference between revisions of "Card Tips:The Last Warrior from Another Planet"

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* This card can be [[Special Summon]]ed with "[[Cyber-Stein]]" and "[[Summoner of Illusions]]".
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* This card can be [[Special Summon]]ed with "[[Summoner of Illusions]]", "[[Cyber-Stein]]", or "[[Waking the Dragon]]".
  
* For a [[Lockdown]], use "[[Lightning Vortex]]"/"[[Raigeki]]"/"[[Dark Hole]]" to destroy all of your opponent's monsters. Then [[Fusion Summon]] "[[The Last Warrior from Another Planet]]". This stops both players from summoning anything. On your next turn, activate "[[Light of Intervention]]" so your opponent can no longer [[Set]] monsters either. Since their [[field]] will mostly be empty, this gives you free access to [[Direct Attack]]s.
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* For a [[Lockdown]], use "[[Lightning Vortex]]"/"[[Dark Hole]]" to destroy all of your opponent's monsters. Then [[Fusion Summon]] "The Last Warrior from Another Planet". This stops both players from Summoning anything. On your next turn, activate "[[Light of Intervention]]", so your opponent can no longer [[Set]] monsters either. Since their side of the [[field]] will be most likely empty, this gives you free access to [[direct attack]]s.
** For extra safety, you may want to have "[[Solemn Judgment]]" and/or "[[Dark Bribe]]" on the field in case your opponent activates "[[Mystical Space Typhoon]]", "[[Heavy Storm]]", "[[Giant Trunade]]", or even "[[Harpie's Feather Duster]]" (if you are playing the [[Traditional Format]]).
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** Another Lockdown can be made using this card after "The Last Warrior" is played, if you manage to set "[[Dark Simorgh]]", "[[Anti-Spell Fragrance]]" and either "[[Ceasefire]]" or "[[The Spell Absorbing Life]]". This will leave your opponent with only what they already have on the field.
* Another Lockdown can be made using this card after "[[The Last Warrior from Another Planet]]" is played, if you manage to set "[[Dark Simorgh]]", "[[Anti-Spell Fragrance]]" and either "[[Ceasefire]] or "[[The Spell Absorbing Life]]". This will leave your opponent with only what he/she allready have on the field.
 
* This card can work with "[[Last Turn]]".
 
  
* Use [[Forbidden Chalic]]e when you summon [[The Last Warrior from Another Planet]] to negate it's effect for that turn and then summon [[Dark Simorgh]]. This guarantees the opponent cannot summon any monsters and will be left with whatever set Spells and Traps they have on the field. Combine this with [[Anti-Spell Fragrance]] to lockdown your opponents Spells completely, protecting both your monsters from [[Dark Hole]] and other destructive Spells.
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* Use "[[Forbidden Chalice]]" on this card after it is Summoned, then Special Summon "Dark Simorgh". This guarantees the opponent cannot Summon any monsters and will be left with whatever Set Spell/Trap Cards they control. Combo with "Anti-Spell Fragrance" to completely lock down your opponent's Spell Cards, protecting both your monsters from "Dark Hole" and other destructive Spells.
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** For a complete Lockdown, controlling "[[The End of Anubis]]" and "[[Tyrant's Tirade]]" as well should do the trick.
  
* This card, along with "[[Jinzo]]" and "[[Spell Canceller]]" can completely lockdown the field, preventing your opponent from doing anything for the remainder of the duel. However, you will require a "[[Dimensionhole]]" or an "[[Interdimensional Matter Transporter]]" to get "Jinzo" and "Spell Canceller" off the field (respectively), otherwise "Last Warrior from Another Planet" will destroy them upon being summoned. Because these cards do not actually special summon, the monsters will be able to bypass "The Last Warrior"'s effect.
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* This card, along with "[[Jinzo]]" and "[[Spell Canceller]]" can completely Lockdown the field, preventing your opponent from doing anything for the remainder of the Duel. To accomplish this, use "[[Dimensionhole]]"/"[[Interdimensional Matter Transporter]]" to get "Jinzo" and "Spell Canceller" off the field, otherwise this card will destroy them when it is Summoned. Because these monsters will not be "Special Summoned" (they are "returned" to the field), they will be able to bypass the effect of this card.
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** OR, activate "[[Book of Moon]]" on this card, and Summon the aforementioned cards while this card is face-down.
  
*Like certain other cards that restrict summons, there's nothing on the card text that says you can't Set.  Use this to your advantage so you still have a defense if your opponent uses a "[[Fissure]]".
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* Combo with "[[Elemental HERO Absolute Zero]]" when this card is Summoned, so it will clear the field of your opponent's monsters.
  
*If you are using "[[Elemental Hero Prisma]]" in your build, try using "[[Fusion Gate]]" and fuse it with "[[King of the Swamp]]" or "[[Maryokutai]]" to Summon "[[Elemental Hero Absolute Zero]]", then Summon "[[The Last Warrior from Another Planet]]" to destroy your "[[Elemental Hero Absolute Zero]]" and clear their monsters.
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* If this card was Fusion Summoned and it is in your Graveyard, use the "[[The Shallow Grave]]" to revive it and avoid destroying your own monsters.
  
*Keep in mind that if you flip this card face down using [[Book of Moon]], [[Book of Eclipse]], etc. you can play monsters on the field until this card is flipped back face up. This can give you a severe advantage against your opponent, especially if you've built up a good number of monsters by setting them every turn.
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* You can use the Trap Card "[[Royal Command]]" to prevent your opponents Set monster's flip effects from destroying or effecting this monster thus allowing a further lock-down on your opponent.
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* Use [[Ectoplasmer]] to prevent any set threat.
  
*If you successfully summon this monster correctly first, you can use [[The Shallow Grave]] to replay this card and avoid destroying your own monsters.
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* You can combine this card with the Field Spell Card "[[Ghostrick Mansion]]" and "[[Gravity Axe - Grarl]]" to prevent your opponent can do any kind of Summon, and also attack directly with it to cause a minimum of 1425 damage every turn (2850/2).
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** Plus you can use "[[Ghostrick Panic]]" to Flip "[[Ghostrick]]" monsters and attack with them.
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* Use it with "[[Sales Ban]]" so that it does not destroy your monsters.

Latest revision as of 22:17, 6 April 2023

  • Use "Forbidden Chalice" on this card after it is Summoned, then Special Summon "Dark Simorgh". This guarantees the opponent cannot Summon any monsters and will be left with whatever Set Spell/Trap Cards they control. Combo with "Anti-Spell Fragrance" to completely lock down your opponent's Spell Cards, protecting both your monsters from "Dark Hole" and other destructive Spells.
  • This card, along with "Jinzo" and "Spell Canceller" can completely Lockdown the field, preventing your opponent from doing anything for the remainder of the Duel. To accomplish this, use "Dimensionhole"/"Interdimensional Matter Transporter" to get "Jinzo" and "Spell Canceller" off the field, otherwise this card will destroy them when it is Summoned. Because these monsters will not be "Special Summoned" (they are "returned" to the field), they will be able to bypass the effect of this card.
    • OR, activate "Book of Moon" on this card, and Summon the aforementioned cards while this card is face-down.
  • If this card was Fusion Summoned and it is in your Graveyard, use the "The Shallow Grave" to revive it and avoid destroying your own monsters.
  • You can use the Trap Card "Royal Command" to prevent your opponents Set monster's flip effects from destroying or effecting this monster thus allowing a further lock-down on your opponent.
  • Use Ectoplasmer to prevent any set threat.
  • You can combine this card with the Field Spell Card "Ghostrick Mansion" and "Gravity Axe - Grarl" to prevent your opponent can do any kind of Summon, and also attack directly with it to cause a minimum of 1425 damage every turn (2850/2).
  • Use it with "Sales Ban" so that it does not destroy your monsters.