Difference between revisions of "Continuous Trap Card"

From Yugipedia
Jump to: navigation, search
Line 4: Line 4:
  
 
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it is still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Spell Speed 3]] Cards.
 
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it is still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Spell Speed 3]] Cards.
 +
 +
Relevant Icon: [[Image:Continuous.png]]

Revision as of 22:20, 9 October 2006

Continuous Trap cards are Trap cards that stay on the field. The effect of these cards will go on until the owner can't keep up with the requirements, or if it's destroyed. One example of a Continuous Trap Card is the Spellbinding Circle card, which effectively freezes an enemy Monster on the field, so it cannot change battle position, or declare an attack.

Most Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is destroyed. Two Examples of these are Imperial Order, and Call of the Haunted. Imperial Order requires a cost of 700 Life Points to maintain, but Call of the Haunted is destroyed when the monster used with it is destroyed.

Another such example of a Continuous Trap Card is Royal Decree, which negate's Trap Card's effects. However, since it is still Spell Speed 2, it cannot be used against cards like Magic Drain, Seven Tools of the Bandit, Negate Attack, or Trap Jammer, since they are all Spell Speed 3 Cards.

Relevant Icon: Continuous.png