Difference between revisions of "Infernity"

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{{Jankfobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| image name          = JankferArchfiendAvengerLancher.png|thumb  
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| image name          = InferArchfiendAvengerLancher.png|thumb  
 
}}
 
}}
{{Jankfobox/Yu-Gi-Oh!/Archetype/ExtendedName
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
 
| kanji                = インフェルニティ
 
| kanji                = インフェルニティ
| romanji              = Jankferuniti
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| romanji              = Inferuniti
| japanese translated  = Jankfernity
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| japanese translated  = Infernity
| english              = Jankfernity
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| english              = Infernity
| english anime        = Jankfernalty
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| english anime        = Infernalty
| german              = Ewig Jankfernal
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| german              = Ewig Infernal
 
         | french              = Enfernité
 
         | french              = Enfernité
         | spanish              = Jankférnicos
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         | spanish              = Inférnicos
         | portuguese          = Jankfernal
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         | portuguese          = Infernal
 
         | italian              = Demoneterno
 
         | italian              = Demoneterno
 
}}     
 
}}     
{{Jankfobox/Yu-Gi-Oh!/Archetype/List
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{{Infobox/Yu-Gi-Oh!/Archetype/List
 
| sets                =
 
| sets                =
 
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]         
 
*[[Yu-Gi-Oh! 5D's Stardust Accelerator Promotional Cards]]         
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*[[Gold Series 3]]
 
*[[Gold Series 3]]
 
         | anime                = [[Yu-Gi-Oh! 5D's]]
 
         | anime                = [[Yu-Gi-Oh! 5D's]]
| list                = List of "Jankfernity" monsters
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| list                = List of "Infernity" monsters
| support list        = List of "Jankfernity" Support Cards
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| support list        = List of "Infernity" Support Cards
| anti-support list    = List of Anti-Jankfernity Monster Support Cards
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| anti-support list    = List of Anti-Infernity Monster Support Cards
 
}}
 
}}
{{Jankfobox/Yu-Gi-Oh!/Archetype/End}}
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
  
'''Jankfernity''', a portmanteau of the words "Jankfernal" and "Jankfinity", are primarily [[DARK]] monster cards with effects activated when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Jankfernity Archfiend]]", "[[Jankfernity Necromancer]]", and "[[Jankfernity Mirage]]" alluding to the native Americans while cards like "[[Jankfernity Avenger]]", "[[Jankfernity Randomizer]]", and "[[Jankfernity Launcher]]" (whose original Japanese name was Jankfernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].
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'''Infernity''', a portmanteau of the words "Infernal" and "Infinity", are primarily [[DARK]] monster cards with effects activated when a player has no cards in their [[hand]]. This archetype resembles much of the wild west, with cards such as "[[Infernity Archfiend]]", "[[Infernity Necromancer]]", and "[[Infernity Mirage]]" alluding to the native Americans while cards like "[[Infernity Avenger]]", "[[Infernity Randomizer]]", and "[[Infernity Launcher]]" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by [[Kalin Kessler]] in [[Yu-Gi-Oh! 5D's]].
In episodes 33, 34, and 35 in the English version of [[Yu-Gi-Oh! 5D's]], these Jankfernity monsters, spells and/or traps were known as '''Jankfernalty'''.
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In episodes 33, 34, and 35 in the English version of [[Yu-Gi-Oh! 5D's]], these Infernity monsters, spells and/or traps were known as '''Infernalty'''.
  
The first Jankfernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Jankfernity Archfiend]]", "[[Jankfernity Dwarf]]", and "[[Jankfernity Guardian]]". [[Jankfernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan.
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The first Infernity cards were released as promotional cards in [[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|Yu-Gi-Oh! 5D's Stardust Accelerator]]: "[[Infernity Archfiend]]", "[[Infernity Dwarf]]", and "[[Infernity Guardian]]". [[Infernity Destroyer]] was released in the [[Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide]] in Japan.
  
The first Jankfernity card released in a booster set was "[[Jankfernity Beast]]" in [[Ancient Prophecy]]. Two additional Jankfernity cards soon followed with the release of [[Stardust Overdrive]]: [[Jankfernity Necromancer]] and the first Jankfernity trap card [[Jankfernity Force]]. With the release of [[The Shining Darkness]], fifteen more cards were added to the Jankfernity archetype for further support. [[The Shining Darkness]] also includes an Jankfernity synchro monster known as [[Jankfernity Doom Dragon]].
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The first Infernity card released in a booster set was "[[Infernity Beast]]" in [[Ancient Prophecy]]. Two additional Infernity cards soon followed with the release of [[Stardust Overdrive]]: [[Infernity Necromancer]] and the first Infernity trap card [[Infernity Force]]. With the release of [[The Shining Darkness]], fifteen more cards were added to the Infernity archetype for further support. [[The Shining Darkness]] also includes an Infernity synchro monster known as [[Infernity Doom Dragon]].
  
 
==Playing style==
 
==Playing style==
  
As the monster Effects imply, this deck is focused on having no hand. Using [[discard]]ing effects, such as [[Raigeki Break]] and [[Phoenix Wing Wind Blast]] is the fastest way to empty your hand while setting up your graveyard for cards like [[Jankfernity Archfiend]] and [[Jankfernity Avenger]].
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As the monster Effects imply, this deck is focused on having no hand. Using [[discard]]ing effects, such as [[Raigeki Break]] and [[Phoenix Wing Wind Blast]] is the fastest way to empty your hand while setting up your graveyard for cards like [[Infernity Archfiend]] and [[Infernity Avenger]].
  
 
Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benefit from this.
 
Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding in cards from one or two different [[Archetype]]s. The first is the "[[Dark World]]" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benefit from this.
  
The other [[Archetype]] is the "[[Fabled]]" series. Like the [[Dark World]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the [[Fabled]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can  use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Jankfernity cards. Notable cards are [[Fabled Raven]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Jankfernity cards). On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the Jankfernity cards are all [[DARK]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deck, and in [[Traditional Format]], the great and mighty duo [[Chaos Emperor Dragon - Envoy of the End]] and [[Black Luster Soldier - Envoy of the Beginning]].
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The other [[Archetype]] is the "[[Fabled]]" series. Like the [[Dark World]] set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the [[Fabled]] do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can  use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are [[Fabled Raven]] (a Level 2, 1300 ATK [[Tuner]] monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power [[Tuner]] monster) and [[Fabled Soulkius]] (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, the "[[Fabled]]" are all [[LIGHT]] monsters, while the Infernity cards are all [[DARK]] monsters, so even the powerful [[Chaos Sorcerer]] can be splashed into this deck, and in [[Traditional Format]], the great and mighty duo [[Chaos Emperor Dragon - Envoy of the End]] and [[Black Luster Soldier - Envoy of the Beginning]].
  
As of [[The Shining Darkness]] release, the Jankfernity archetype has become much more [[Graveyard]] based. Both [[Jankfernity Mirage]] and [[Jankfernity Launcher]] can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of Jankfernities in your grave to summon. [[Jankfernity Avenger]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Jankfernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation.
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As of [[The Shining Darkness]] release, the Infernity archetype has become much more [[Graveyard]] based. Both [[Infernity Mirage]] and [[Infernity Launcher]] can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of Infernities in your grave to summon. [[Infernity Avenger]] can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation.
  
Even though Jankfernity decks can manipulate the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragon]] is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Jankfernities Removed from Play.
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Even though Infernity decks can manipulate the number of DARK monsters in their Graveyard at ease, [[Dark Armed Dragon]] is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from Play.
  
 
It's usually not recommended to use cards such as "[[Full Salvo]]", "[[Fine]]" and "[[Rope of Life]]", since, while they empty your hand, they also give small benefits and most times the loss outweighs the gain.
 
It's usually not recommended to use cards such as "[[Full Salvo]]", "[[Fine]]" and "[[Rope of Life]]", since, while they empty your hand, they also give small benefits and most times the loss outweighs the gain.
  
The Jankfernity deck structure is now able to effectively summon several high-level [[Synchro Monsters]] every turn, providing the right cards exist on the field or in-hand. A popular choice is to [[Synchro Summon]] [[Trishula, Dragon of the Ice Barrier]],you can also summon [[Red Nova Dragon]] by [[Red Dragon Archfiend]] and 2 Jankfernity Beetles or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Jankfernity Launcher]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Jankfernity Necromancer]], [[Jankfernity Archfiend]], [[Jankfernity Beetle]] and another copy of [[Jankfernity Launcher]], to clear the opponent's field, hand and graveyard of any cards blocking a direct attack. Another good [[Synchro Monster]] is [[Hundred-Eyes Dragon]] due to the fact that it can copy most of the ability's used by a [[Jankfernity]] deck. However, you want your Jankfernity monsters in the Graveyard, so it can be a double-edged sword.
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The Infernity deck structure is now able to effectively summon several high-level [[Synchro Monsters]] every turn, providing the right cards exist on the field or in-hand. A popular choice is to [[Synchro Summon]] [[Trishula, Dragon of the Ice Barrier]],you can also summon [[Red Nova Dragon]] by [[Red Dragon Archfiend]] and 2 Infernity Beetles or [[Mist Wurm]], and exploit their field-clearing abilities, while [[Infernity Launcher]] (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via [[Infernity Necromancer]], [[Infernity Archfiend]], [[Infernity Beetle]] and another copy of [[Infernity Launcher]], to clear the opponent's field, hand and graveyard of any cards blocking a direct attack. Another good [[Synchro Monster]] is [[Hundred-Eyes Dragon]] due to the fact that it can copy most of the ability's used by a [[Infernity]] deck. However, you want your Infernity monsters in the Graveyard, so it can be a double-edged sword.
  
 
== Weaknesses ==
 
== Weaknesses ==
  
Jankfernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]], [[Crevice Into the Different Dimension]] and any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards, and [[Twister]] to deal with [[Royal Oppression]]. Cards like [[Effect Veiler]] and [[Battle Fader]] that can be activated in hand can give major surprise and/or lockdown to Jankfernity combo. Cards like [[Threatening Roar]] and [[Waboku]] can slow Jankfernity for a turn, allowing you to get a bit of timing to counter.
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Infernities, despite their enormous potential as an [[Instant Synchro]] deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards like [[Royal Oppression]], [[Macro Cosmos]], [[Dimensional Fissure]], [[Crevice Into the Different Dimension]] and any other that could lock down the main assets of the deck are the most dangerous threat, with [[Skill Drain]] placing just after them in terms of threat. Side-Deck [[Imperial Iron Wall]] to combat against the removal cards, and [[Twister]] to deal with [[Royal Oppression]]. Cards like [[Effect Veiler]] and [[Battle Fader]] that can be activated in hand can give major surprise and/or lockdown to Infernity combo. Cards like [[Threatening Roar]] and [[Waboku]] can slow Infernity for a turn, allowing you to get a bit of timing to counter.
  
Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, [[Jankfernity Destroyer]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with [[Prohibition]] and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of [[Jankfernity]] monsters.
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Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, [[Infernity Destroyer]], being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with [[Prohibition]] and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of [[Infernity]] monsters.
  
Jankfernity monsters are also severely affected by [[Consecrated Light]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. [[Consecrated Light]] will only stall for a turn or two.
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Infernity monsters are also severely affected by [[Consecrated Light]]. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. [[Consecrated Light]] will only stall for a turn or two.
  
And if you're looking for cards to side against Jankfernities, [[D.D. Crow]], [[Crevice Into the Different Dimension]] and likes shuts down any Jankfernity OTK move.
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And if you're looking for cards to side against Infernities, [[D.D. Crow]], [[Crevice Into the Different Dimension]] and likes shuts down any Infernity OTK move.
  
The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card like [[Judgment Dragon]] or [[Black Rose Dragon]], you may find yourself painted into a corner. To keep this from happening, [[Jankfernity Guardian]] is a great defense since it can't be destroyed by effects. Use [[Jankfernity Force]] to bring back [[Jankfernity Death Dragon]] and counterattack.  Another weakness of an Jankfernity deck is that it can be completely shut down by Ambitious Gofer due to the fact that it takes advantage of an empty hand.
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The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card like [[Judgment Dragon]] or [[Black Rose Dragon]], you may find yourself painted into a corner. To keep this from happening, [[Infernity Guardian]] is a great defense since it can't be destroyed by effects. Use [[Infernity Force]] to bring back [[Infernity Death Dragon]] and counterattack.  Another weakness of an Infernity deck is that it can be completely shut down by Ambitious Gofer due to the fact that it takes advantage of an empty hand.
  
 
== Strengths ==
 
== Strengths ==
  
Currently, the most noticeable strength of an Jankfernity deck is its ability to [[Instant Synchro]] with ease, thanks to cards like [[Jankfernity Launcher]] and [[Jankfernity Necromancer]], which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, [[Jankfernity Mirage]] can Special Summon two more Jankfernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like [[Raigeki Break]], [[Phoenix Wing Wind Blast]], [[Into the Void]] and so on. Also, the Jankfernity archetype has its own specific Counter-Trap in the form of [[Jankfernity Barrier]], a card that can jam almost anything by itself.
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Currently, the most noticeable strength of an Infernity deck is its ability to [[Instant Synchro]] with ease, thanks to cards like [[Infernity Launcher]] and [[Infernity Necromancer]], which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, [[Infernity Mirage]] can Special Summon two more Infernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like [[Raigeki Break]], [[Phoenix Wing Wind Blast]], [[Into the Void]] and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form of [[Infernity Barrier]], a card that can jam almost anything by itself.
  
 
If properly used, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons, not necessarily having to rely on big plays.
 
If properly used, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons, not necessarily having to rely on big plays.
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==Post-September 2010 Strategy==
 
==Post-September 2010 Strategy==
  
After the September 2010 Forbidden list, the Jankfernity strategy became less OTK oriented and more control oriented. The place of primary tuner, once take by [[Jankfernity Beetle]], now belongs to [[Jankfernity Avenger]]. In addition, the loop is now about summoning level eight synchro monsters, not level nines. [[Hundred-Eyes Dragon]] and [[Jankfernity Doom Dragon]] has become a much more important card. It is being used to remove [[Jankfernity Mirage]], summon [[Jankfernity Archfiend]] and [[Jankfernity Necromancer]]. This is to obtain an extra search with [[Jankfernity Archfiend]], usually for [[Jankfernity Barrier]] or [[Jankfernity Break]]. Another major level eight synchro is [[Jankfernity Doom Dragon]] which not only gives you a 3000 attacker with a burn and destruction effect but also a name for [[Jankfernity Barrier]]. [[Jankfernity Necromancer]] is then used to retrieve [[Jankfernity Avenger]], which is used to [[Synchro Summon]] for another level eight. [[Stygian Street Patrol]] is now being used to special summon [[Jankfernity Archfiend]] while it is the last card in hand, and thus generates a search. It is also used to [[Special Summon]] searched [[Jankfernity Mirage]]s to continue the combo, or search [[Jankfernity Necromancer]]s and [[Jankfernity Avenger]]s to obtain missing pieces of it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Jankfernity Archfiend]] now. If one starts the loop while one's opponent has a monster with 1900 attack or more, one can OTK by summoning [[Colossal Fighter]] and [[Armory Arm]]. Simply perform the loop as normal, but leave [[Jankfernity Archfiend]] out of the last synchro summon. Equip their monster with [[Armory Arm]], and attack it with [[Colossal Fighter]] until they lose.  
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After the September 2010 Forbidden list, the Infernity strategy became less OTK oriented and more control oriented. The place of primary tuner, once take by [[Infernity Beetle]], now belongs to [[Infernity Avenger]]. In addition, the loop is now about summoning level eight synchro monsters, not level nines. [[Hundred-Eyes Dragon]] and [[Infernity Doom Dragon]] has become a much more important card. It is being used to remove [[Infernity Mirage]], summon [[Infernity Archfiend]] and [[Infernity Necromancer]]. This is to obtain an extra search with [[Infernity Archfiend]], usually for [[Infernity Barrier]] or [[Infernity Break]]. Another major level eight synchro is [[Infernity Doom Dragon]] which not only gives you a 3000 attacker with a burn and destruction effect but also a name for [[Infernity Barrier]]. [[Infernity Necromancer]] is then used to retrieve [[Infernity Avenger]], which is used to [[Synchro Summon]] for another level eight. [[Stygian Street Patrol]] is now being used to special summon [[Infernity Archfiend]] while it is the last card in hand, and thus generates a search. It is also used to [[Special Summon]] searched [[Infernity Mirage]]s to continue the combo, or search [[Infernity Necromancer]]s and [[Infernity Avenger]]s to obtain missing pieces of it. [[Armageddon Knight]] has replaced one [[Dark Grepher]], as one does not always want to discard [[Infernity Archfiend]] now. If one starts the loop while one's opponent has a monster with 1900 attack or more, one can OTK by summoning [[Colossal Fighter]] and [[Armory Arm]]. Simply perform the loop as normal, but leave [[Infernity Archfiend]] out of the last synchro summon. Equip their monster with [[Armory Arm]], and attack it with [[Colossal Fighter]] until they lose.  
  
And a good way to save and "re-use" your removed from field monsters would be  [[Return from the Different Dimension]] if you are playing with [[Allure of Darkness]], [[Plaguespreader Zombie]], [[The Dark Creator]] and  using constantly the effect of [[Hundred-Eyes Dragon]] to remove your monsters from the graveyard and gain they're effects like the effect of the [[Jankfernity Necromancer]] to special summon the [[Jankfernity Archfiend]] to bring to your hand an [[Jankfernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove the [[Jankfernity Mirage]] after attack to special summon [[Stardust Dragon]] with the strategy posted before
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And a good way to save and "re-use" your removed from field monsters would be  [[Return from the Different Dimension]] if you are playing with [[Allure of Darkness]], [[Plaguespreader Zombie]], [[The Dark Creator]] and  using constantly the effect of [[Hundred-Eyes Dragon]] to remove your monsters from the graveyard and gain they're effects like the effect of the [[Infernity Necromancer]] to special summon the [[Infernity Archfiend]] to bring to your hand an [[Infernity Barrier]] or a Tuner Monster if you have make a normal summon this turn or remove the [[Infernity Mirage]] after attack to special summon [[Stardust Dragon]] with the strategy posted before
  
This archetype can easily Summon Red Nova Dragon, just by simply using [[Jankfernity Archfiend]], [[Jankfernity Necromancer]] and [[Jankfernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Jankfernity Beetle]] and activate its effect to special summon two more Jankfernity Beetles, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragon.
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This archetype can easily Summon Red Nova Dragon, just by simply using [[Infernity Archfiend]], [[Infernity Necromancer]] and [[Infernity Avenger]] to Summon [[Red Dragon Archfiend]] then Summon [[Infernity Beetle]] and activate its effect to special summon two more Infernity Beetles, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragon.
  
 
==Recommended Cards==
 
==Recommended Cards==
  
 
===Monsters===
 
===Monsters===
* [[Jankfernity Archfiend]]
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* [[Infernity Archfiend]]
* [[Jankfernity Necromancer]]
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* [[Infernity Necromancer]]
* [[Jankfernity Avenger]]
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* [[Infernity Avenger]]
* [[Jankfernity Mirage]]
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* [[Infernity Mirage]]
 
* [[Stygian Street Patrol]]
 
* [[Stygian Street Patrol]]
 
* [[Plaguespreader Zombie]]
 
* [[Plaguespreader Zombie]]
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===Spells===
 
===Spells===
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Jankfernity Launcher]]
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* [[Infernity Launcher]]
 
* [[Book of Moon]]
 
* [[Book of Moon]]
 
* [[Mystical Space Typhoon]]
 
* [[Mystical Space Typhoon]]
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<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Trap Stun]]
 
* [[Trap Stun]]
* [[Jankfernity Barrier]]
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* [[Infernity Barrier]]
* [[Jankfernity Break]]
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* [[Infernity Break]]
* [[Jankfernity Jankferno]]
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* [[Infernity Inferno]]
  
 
===Extra Deck===
 
===Extra Deck===
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* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Hundred-Eyes Dragon]]
 
* [[Hundred-Eyes Dragon]]
* [[Jankfernity Doom Dragon]]
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* [[Infernity Doom Dragon]]
 
* [[Stardust Dragon]]
 
* [[Stardust Dragon]]
 
* [[Goyo Guardian]]
 
* [[Goyo Guardian]]
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* [[Dark End Dragon]]
 
* [[Dark End Dragon]]
  
==Jankfernity World==
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==Infernity World==
 
This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] [[Swarm]].
 
This deck revolves around the not having any cards in your hand as well but use the [[Dark World]] [[Swarm]].
  
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* [[Raigeki Break]]
 
* [[Raigeki Break]]
 
* [[Phoenix Wing Wind Blast]]
 
* [[Phoenix Wing Wind Blast]]
* [[Jankfernity Jankferno]]
+
* [[Infernity Inferno]]
 
* [[Rope of Life]] (helps bring monsters back and fulfills the no-hand requirement)
 
* [[Rope of Life]] (helps bring monsters back and fulfills the no-hand requirement)
  
 
== Trivia ==
 
== Trivia ==
  
* In the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[Kalin Kessler|Kalin]] says '''Jankfernity''', you can hear him mispronouncing it '''Jankfinity'''.
+
* In the Japanese version of [[Yu-Gi-Oh! 5D's]] when [[Kalin Kessler|Kalin]] says '''Infernity''', you can hear him mispronouncing it '''Infinity'''.
  
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Jankfernity''' was used instead of '''Jankfernality''' (ep. 33-35). For example, when Kalin played his Jankfernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its TCG name when dueled Yusei again (ep. 54-55).
+
* In [[Yu-Gi-Oh! 5D's - Episode 054|Yu-Gi-Oh! 5D's episode 54]] and [[Yu-Gi-Oh! 5D's - Episode 055|Yu-Gi-Oh! 5D's episode 55]] the word '''Infernity''' was used instead of '''Infernality''' (ep. 33-35). For example, when Kalin played his Infernality Fiend in [[Yu-Gi-Oh! 5D's - Episode 033|episode 33]], he then later called it by its TCG name when dueled Yusei again (ep. 54-55).
  
* The more recent additions of the [[Jankfernity]] archetype seem to have a Western Shootout theme to them.
+
* The more recent additions of the [[Infernity]] archetype seem to have a Western Shootout theme to them.
  
* The new [[Jankfernity]] cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear to have a Medieval theme.
+
* The new [[Infernity]] cards used in the [[Yu-Gi-Oh! 5D's (manga)|manga]] appear to have a Medieval theme.
  
* The handless effect of the [[Jankfernity]] archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
+
* The handless effect of the [[Infernity]] archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while the [[Jankfernity]]s are [[DARK]]-attribute monsters and their artwork generally depicts them with fire.
+
** Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while the [[Infernity]]s are [[DARK]]-attribute monsters and their artwork generally depicts them with fire.
  
{{ArchetypeNavbox|Jankfernity}}
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{{ArchetypeNavbox|Infernity}}
 
[[Category:Archetype]]
 
[[Category:Archetype]]

Revision as of 05:36, 5 January 2011

Infernity

Infernity

Japanese

インフェルニティ

Japanese (translated)

Infernity

English

Infernity

English (anime)

Infernalty

Appears in (sets)
Appears in (anime)

Yu-Gi-Oh! 5D's

Lists

Infernity, a portmanteau of the words "Infernal" and "Infinity", are primarily DARK monster cards with effects activated when a player has no cards in their hand. This archetype resembles much of the wild west, with cards such as "Infernity Archfiend", "Infernity Necromancer", and "Infernity Mirage" alluding to the native Americans while cards like "Infernity Avenger", "Infernity Randomizer", and "Infernity Launcher" (whose original Japanese name was Infernity Gun) relate to the cowboys. This archetype was used by Kalin Kessler in Yu-Gi-Oh! 5D's. In episodes 33, 34, and 35 in the English version of Yu-Gi-Oh! 5D's, these Infernity monsters, spells and/or traps were known as Infernalty.

The first Infernity cards were released as promotional cards in Yu-Gi-Oh! 5D's Stardust Accelerator: "Infernity Archfiend", "Infernity Dwarf", and "Infernity Guardian". Infernity Destroyer was released in the Yu-Gi-Oh! 5D's Stardust Accelerator - World Championship 2009 Game Guide in Japan.

The first Infernity card released in a booster set was "Infernity Beast" in Ancient Prophecy. Two additional Infernity cards soon followed with the release of Stardust Overdrive: Infernity Necromancer and the first Infernity trap card Infernity Force. With the release of The Shining Darkness, fifteen more cards were added to the Infernity archetype for further support. The Shining Darkness also includes an Infernity synchro monster known as Infernity Doom Dragon.

Playing style

As the monster Effects imply, this deck is focused on having no hand. Using discarding effects, such as Raigeki Break and Phoenix Wing Wind Blast is the fastest way to empty your hand while setting up your graveyard for cards like Infernity Archfiend and Infernity Avenger.

Used correctly, this deck can become very powerful on its own. However, you can add a twist by adding in cards from one or two different Archetypes. The first is the "Dark World" series. Most of the support tends to involve discarding cards from the hand and Special Summoning from the graveyard, and most of the monsters benefit from this.

The other Archetype is the "Fabled" series. Like the Dark World set, these cards focus primarily on discarding cards in the player's hand. The key difference, however, is that the Fabled do not actually discard cards to use their own effects, but rather to decrease the number of cards the player is holding, as their monsters can use their effects only when the player's hand is low on cards, or empty altogether. For this reason, they seem to fit in better with the Infernity cards. Notable cards are Fabled Raven (a Level 2, 1300 ATK Tuner monster which lets you discard any number of cards to increase its Level by 1, and its ATK by 400, for each card. This effectively lets you empty your hand to have a high Level, high power Tuner monster) and Fabled Soulkius (a Level 6, 2200 ATK monster which lets you discard two cards to Special Summon it from the graveyard, fitting perfectly into both the themes of the Infernity cards). On top of that, the "Fabled" are all LIGHT monsters, while the Infernity cards are all DARK monsters, so even the powerful Chaos Sorcerer can be splashed into this deck, and in Traditional Format, the great and mighty duo Chaos Emperor Dragon - Envoy of the End and Black Luster Soldier - Envoy of the Beginning.

As of The Shining Darkness release, the Infernity archetype has become much more Graveyard based. Both Infernity Mirage and Infernity Launcher can quickly and effectively summon your monsters from the grave. And because the most common way of emptying your hand is discarding, you'll have plenty of Infernities in your grave to summon. Infernity Avenger can also summon himself and possibly become one of the only Lv.5+ tuners. Because of new graveyard tactics, the Infernity have become less and less reliant of top decking, turning this rather risky deck type into a powerful tool of decimation.

Even though Infernity decks can manipulate the number of DARK monsters in their Graveyard at ease, Dark Armed Dragon is not a recommended card, due to the possibility of it getting stuck in your hand, hindering the entire deck, and you don't want your Infernities Removed from Play.

It's usually not recommended to use cards such as "Full Salvo", "Fine" and "Rope of Life", since, while they empty your hand, they also give small benefits and most times the loss outweighs the gain.

The Infernity deck structure is now able to effectively summon several high-level Synchro Monsters every turn, providing the right cards exist on the field or in-hand. A popular choice is to Synchro Summon Trishula, Dragon of the Ice Barrier,you can also summon Red Nova Dragon by Red Dragon Archfiend and 2 Infernity Beetles or Mist Wurm, and exploit their field-clearing abilities, while Infernity Launcher (whether in the hand or on the field) will allow the player to summon a second Trishula or Wurm via Infernity Necromancer, Infernity Archfiend, Infernity Beetle and another copy of Infernity Launcher, to clear the opponent's field, hand and graveyard of any cards blocking a direct attack. Another good Synchro Monster is Hundred-Eyes Dragon due to the fact that it can copy most of the ability's used by a Infernity deck. However, you want your Infernity monsters in the Graveyard, so it can be a double-edged sword.

Weaknesses

Infernities, despite their enormous potential as an Instant Synchro deck, have a number of crucial weaknesses. Of course, the foremost one is the one shared among most of today's competitive decks. Cards like Royal Oppression, Macro Cosmos, Dimensional Fissure, Crevice Into the Different Dimension and any other that could lock down the main assets of the deck are the most dangerous threat, with Skill Drain placing just after them in terms of threat. Side-Deck Imperial Iron Wall to combat against the removal cards, and Twister to deal with Royal Oppression. Cards like Effect Veiler and Battle Fader that can be activated in hand can give major surprise and/or lockdown to Infernity combo. Cards like Threatening Roar and Waboku can slow Infernity for a turn, allowing you to get a bit of timing to counter.

Also, by themselves they are a fairly weak archetype, with the most powerful non-Synchro card, Infernity Destroyer, being only 2300 ATK and without a strong enough effect. Hindering the key cards of the deck with Prohibition and the like can also disrupt their strategy dramatically, since this will leave cards in hand, stopping the effects of Infernity monsters.

Infernity monsters are also severely affected by Consecrated Light. This monster prevents the Summoning of DARK monsters; therefore disabling Synchro-Summoning. Be careful, Dark monsters can be Flip-Summoned. Consecrated Light will only stall for a turn or two.

And if you're looking for cards to side against Infernities, D.D. Crow, Crevice Into the Different Dimension and likes shuts down any Infernity OTK move.

The fact that this deck depends on having no cards in your hand can be a weakness itself. If you play a large number of cards and then your opponent plays a field-clearing card like Judgment Dragon or Black Rose Dragon, you may find yourself painted into a corner. To keep this from happening, Infernity Guardian is a great defense since it can't be destroyed by effects. Use Infernity Force to bring back Infernity Death Dragon and counterattack. Another weakness of an Infernity deck is that it can be completely shut down by Ambitious Gofer due to the fact that it takes advantage of an empty hand.

Strengths

Currently, the most noticeable strength of an Infernity deck is its ability to Instant Synchro with ease, thanks to cards like Infernity Launcher and Infernity Necromancer, which allow for very fast Special Summoning from the Graveyard. Similarly to Launcher, Infernity Mirage can Special Summon two more Infernity monsters simply by being Tributed, and it's rather easy to keep a hand empty thanks to many cards like Raigeki Break, Phoenix Wing Wind Blast, Into the Void and so on. Also, the Infernity archetype has its own specific Counter-Trap in the form of Infernity Barrier, a card that can jam almost anything by itself.

If properly used, it can simply use the many ways it has to Special Summon from the Graveyard to provide material for Synchro Summons, not necessarily having to rely on big plays.

Post-September 2010 Strategy

After the September 2010 Forbidden list, the Infernity strategy became less OTK oriented and more control oriented. The place of primary tuner, once take by Infernity Beetle, now belongs to Infernity Avenger. In addition, the loop is now about summoning level eight synchro monsters, not level nines. Hundred-Eyes Dragon and Infernity Doom Dragon has become a much more important card. It is being used to remove Infernity Mirage, summon Infernity Archfiend and Infernity Necromancer. This is to obtain an extra search with Infernity Archfiend, usually for Infernity Barrier or Infernity Break. Another major level eight synchro is Infernity Doom Dragon which not only gives you a 3000 attacker with a burn and destruction effect but also a name for Infernity Barrier. Infernity Necromancer is then used to retrieve Infernity Avenger, which is used to Synchro Summon for another level eight. Stygian Street Patrol is now being used to special summon Infernity Archfiend while it is the last card in hand, and thus generates a search. It is also used to Special Summon searched Infernity Mirages to continue the combo, or search Infernity Necromancers and Infernity Avengers to obtain missing pieces of it. Armageddon Knight has replaced one Dark Grepher, as one does not always want to discard Infernity Archfiend now. If one starts the loop while one's opponent has a monster with 1900 attack or more, one can OTK by summoning Colossal Fighter and Armory Arm. Simply perform the loop as normal, but leave Infernity Archfiend out of the last synchro summon. Equip their monster with Armory Arm, and attack it with Colossal Fighter until they lose.

And a good way to save and "re-use" your removed from field monsters would be Return from the Different Dimension if you are playing with Allure of Darkness, Plaguespreader Zombie, The Dark Creator and using constantly the effect of Hundred-Eyes Dragon to remove your monsters from the graveyard and gain they're effects like the effect of the Infernity Necromancer to special summon the Infernity Archfiend to bring to your hand an Infernity Barrier or a Tuner Monster if you have make a normal summon this turn or remove the Infernity Mirage after attack to special summon Stardust Dragon with the strategy posted before

This archetype can easily Summon Red Nova Dragon, just by simply using Infernity Archfiend, Infernity Necromancer and Infernity Avenger to Summon Red Dragon Archfiend then Summon Infernity Beetle and activate its effect to special summon two more Infernity Beetles, then tune both with Red Dragon Archfiend to Special Summon Red Nova Dragon.

Recommended Cards

Monsters

Spells

Traps

Extra Deck

Infernity World

This deck revolves around the not having any cards in your hand as well but use the Dark World Swarm.

Recommended cards

Monsters

Spells

Traps

Trivia

  • In the Japanese version of Yu-Gi-Oh! 5D's when Kalin says Infernity, you can hear him mispronouncing it Infinity.
  • The more recent additions of the Infernity archetype seem to have a Western Shootout theme to them.
  • The new Infernity cards used in the manga appear to have a Medieval theme.
  • The handless effect of the Infernity archetype is identical to the "Hellbent" effect of the "Rakdos" related cards from Magic: The Gathering.
    • Additionally, the "Rakdos" cards use Red/Fire and Black/Darkness mana, while the Infernitys are DARK-attribute monsters and their artwork generally depicts them with fire.