Difference between revisions of "Koa'ki Meiru"

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==Weaknesses==
 
==Weaknesses==
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple [[Koa'ki Meiru]] monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed)
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Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], [[D.D. Crow]], and [[Macro Cosmos]]. Also, having multiple [[Koa'ki Meiru]] monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed)
  
 
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{{ArchetypeNavbox}}
 
[[Category:Archetype]]
 
[[Category:Archetype]]

Revision as of 03:40, 23 April 2009

Koa'ki Meiru

Japanese

コアキメイル

Japanese (romanized)

Koakimeiru

English

Koa'ki Meiru

Appears in (sets)
Lists

Koa'ki Meiru, sometimes romanized as Core Chimail (a combination of the words "Core", "Chimera", and "Mail", a synonym for armor) are a series of monsters from Raging Battle and Ancient Prophecy.

Most effects of these cards are targeted to send "Iron Core of Koa'ki Meiru "or revealing a card in your hand (Except for "Koa'ki Meiru Valafar" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.

All of the "Koa'ki Meiru" have the same mark on some part of their body or on a weapon they have.

Playing Style

The main strategy of the "Koa'ki Meiru" is Anti-Meta - A Deck build which oppose the popular Decks that are played. For example, "Koa'ki Meiru Drago's" effect was designed specially to oppose "Lightsworn, Dark Armed Return, and "Blackwing" Decks for their Swarming capabilities. In addition, several low-level Koa'ki Meiru monsters have ATKs that are considered extraordinarily high for a monster of it's level (there are 4 monsters with 1900 atk and 2 monsters with 2000 or more atk, all at level 4), as well has having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well.

An effective way to utilize their capabilities without having to discard a "Iron Core of Koa'ki Meiru" every round, is to place a second copy of each "Koa'ki Meiru" monster you utilize. Since each of the weaker "Koa'ki Meiru's" merely requires you to reveal a monster of their Type simply revealing the same monster turn after turn will make you capable of continuous use of your "Koa'ki Meiru" monsters on the field. And with "Iron Core of Koa'ki Meiru" you're able to switch out for a new "Koa'ki Meiru" the very next turn, if your monster is destroyed.

Weaknesses

Because Iron Core of Koa'ki Meiru may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as Gladiator Beast Retiari, D.D. Crow, and Macro Cosmos. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed)