Difference between revisions of "Late Penalty (anime)"
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{{Anime card | {{Anime card | ||
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| image = LatePenalty-EN-Anime-5D.jpg | | image = LatePenalty-EN-Anime-5D.jpg | ||
| ja_image = LatePenalty-JP-Anime-5D.png | | ja_image = LatePenalty-JP-Anime-5D.png | ||
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| property = Continuous | | property = Continuous | ||
| lore = If your opponent [[control]]s no [[Monster Card|monster]]s during their [[Standby Phase]], they cannot conduct their [[Battle Phase]] this [[turn]]. | | lore = If your opponent [[control]]s no [[Monster Card|monster]]s during their [[Standby Phase]], they cannot conduct their [[Battle Phase]] this [[turn]]. | ||
− | | ja_lore = | + | | ja_lore = 相手の[[Standby Phase|スタンバイフェイズ]]時に相手[[Field|フィールド]]上に[[Monster Card|モンスター]]が存在しない場合、相手はこの[[Turn|ターン]]の[[Battle Phase|バトルフェイズ]]を行う事ができない。 |
| appears_in_5d = 044 | | appears_in_5d = 044 | ||
| decks = Lazar | | decks = Lazar |
Revision as of 05:04, 20 July 2015
Late Penalty
- Japanese
- レイト・ペナルティ
- Rōmaji
- Reito Penaruti
Card type | Trap |
---|---|
Property | Continuous |
If your opponent controls no monsters during their Standby Phase, they cannot conduct their Battle Phase this turn.
| |
Appearances | |
Links | yugioh.com |
Anime cards (Galleries: 5D's)
Other languages
Name | Lore | |
---|---|---|
Japanese | レイト・ペナルティ | 相手のスタンバイフェイズ時に相手フィールド上にモンスターが存在しない場合、相手はこのターンのバトルフェイズを行う事ができない。 |
Reito Penaruti |
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