Difference between revisions of "Phantom Effect"
(It didn't specify how many Tokens get Summoned. The Skeleton Knight Special Summoned more than 1 anyway.) |
(My bad, just 1.) |
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Line 3: | Line 3: | ||
|attribute = Trap | |attribute = Trap | ||
|typest = Normal | |typest = Normal | ||
− | |lore = [[Negate]] the [[Effect damage|damage]] from 1 [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]] and [[Special Summon]] "[[Phantom Token]] | + | |lore = [[Negate]] the [[Effect damage|damage]] from 1 [[Spell Cards|Spell]] or [[Trap Cards|Trap Card]] and [[Special Summon]] 1 "[[Phantom Token]]" with [[ATK]] equal to the negated damage. |
|lp1 = Prevents damage | |lp1 = Prevents damage | ||
|summon1 = Special Summons Tokens | |summon1 = Special Summons Tokens |
Revision as of 18:28, 25 November 2009
Phantom Effect
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |
Negate the damage from 1 Spell or Trap Card and Special Summon 1 "Phantom Token" with ATK equal to the negated damage.
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