Difference between revisions of "Revival Knight"

From Yugipedia
Jump to: navigation, search
m
(adapted after "Inherited Fortune")
Line 5: Line 5:
 
|typest = Normal
 
|typest = Normal
 
|image = RevivalKnight-JP-Anime-5D.png
 
|image = RevivalKnight-JP-Anime-5D.png
|lore = [[Activate]] during the [[End Phase]] of a turn when a [[Fiend]]-[[Type]] "[[Knight]]" monster you [[control]] is [[destroy]]ed. [[Special Summon]] that monster in [[Defense Position]].
+
|lore = [[Activate]] during the [[End Phase]] of the turn a [[Fiend]]-[[Type]] "[[Knight]]" monster you [[control]] was [[destroy]]ed. [[Special Summon]] that monster in [[Defense Position]].
 
|jpanimelore = 自分フィールド上に存在する「ナイト」と名のついた悪魔族モンスター1体が破壊されたターンのエンドフェイズ時に発動する事ができる。そのモンスター1体を守備表示で特殊召喚する。
 
|jpanimelore = 自分フィールド上に存在する「ナイト」と名のついた悪魔族モンスター1体が破壊されたターンのエンドフェイズ時に発動する事ができる。そのモンスター1体を守備表示で特殊召喚する。
 
|archsupport1 = Knights
 
|archsupport1 = Knights

Revision as of 15:09, 20 August 2010

Revival Knight
RevivalKnight-JP-Anime-5D.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Activate during the End Phase of the turn a Fiend-Type "Knight" monster you control was destroyed. Special Summon that monster in Defense Position.