Difference between revisions of "Summon Pass"

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(At least word it non-awkwardly, then, fool.)
(What kind of moron would reveal a card before the opponent could guess(call) it. Would you wait for the coin to land before calling it, no. Use some common fucking sense! Have a nice day.)
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|attribute = Spell
 
|attribute = Spell
 
|typest = Continuous
 
|typest = Continuous
|lore = When a player [[Normal Summon]]s a [[Level]] 4 or lower [[Monster Cards|monster]], their opponent [[draw]]s one card. The Summoned monster's controller must call a card type ([[Monster Cards|Monster]], [[Spell Cards|Spell]] or [[Trap Cards|Trap]]). Then, reveal the drawn card and if he/she called it wrong, destroy the [[Summon]]ed monster.
+
|lore = When a player [[Normal Summon]]s a [[Level]] 4 or lower [[Monster Cards|monster]], their opponent [[draw]]s one card. The player must then call a card type ([[Monster Cards|Monster]], [[Spell Cards|Spell]] or [[Trap Cards|Trap]]). Reveal the drawn card. If he/she called it wrong, destroy the [[Summon]]ed monster.
 
|jpanimelore = 相手がレベル4以下のモンスターを召喚する場合、相手はカードを1枚ドローする。自分はカードの種類(モンスター・魔法・罠)を1つ宣言する。相手がドローしたカードを確認し、そのカードの種類と自分の宣言したカードの種類とが違う場合、召喚した相手モンスター1体を破壊する。
 
|jpanimelore = 相手がレベル4以下のモンスターを召喚する場合、相手はカードを1枚ドローする。自分はカードの種類(モンスター・魔法・罠)を1つ宣言する。相手がドローしたカードを確認し、そのカードの種類と自分の宣言したカードの種類とが違う場合、召喚した相手モンスター1体を破壊する。
 
|anime_5d =  
 
|anime_5d =  

Revision as of 00:27, 8 September 2010

Summon Pass
SummonPass-JP-Anime-5D.png
Card type Monster
Attribute SPELL"SPELL" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
When a player Normal Summons a Level 4 or lower monster, their opponent draws one card. The player must then call a card type (Monster, Spell or Trap). Reveal the drawn card. If he/she called it wrong, destroy the Summoned monster.