Difference between revisions of "Time Chain"
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| ja_name = {{Ruby|時空鎖|タイムチェーン}} | | ja_name = {{Ruby|時空鎖|タイムチェーン}} | ||
| romaji_name = Taimu Chēn | | romaji_name = Taimu Chēn | ||
− | | ja_image = TimeChain-JP-Anime-MOV3 | + | | ja_image = TimeChain-JP-Anime-MOV3.png |
| card_type = Trap | | card_type = Trap | ||
| property = Continuous | | property = Continuous |
Revision as of 14:08, 18 July 2016
Time Chain
- Japanese
時空鎖 - Base
- 時空鎖
- Kana
- タイムチェーン
- Rōmaji
- Taimu Chēn
Card type | Trap |
---|---|
Property | Continuous |
If your monster battles an opponent's monster: Your monster cannot be destroyed by that battle, then after damage calculation, those two monsters are treated as though they are not face-up on the field until their controller's 2nd Standby Phase. (They cannot attack or use their effects, also they cannot be targeted for attacks or with card effects.)
| |
Appearances |
Anime cards (Galleries: The Dark Side of Dimensions)
Other languages
Name | Lore | |
---|---|---|
Japanese | ||
Taimu Chēn |
Decks