Card Rulings:Pyro Clock of Destiny

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OCG Rulings

Q&A Rulings

  • Q: Can "Pyro Clock of Destiny" be activated against the effect of "Doom Virus Dragon"?
A: Because the effect of "Doom Virus Dragon" counts turns, "Pyro Clock of Destiny" can be activated and increase its turn count.[2]
  • Q: Can "Pyro Clock of Destiny" be activated against the effect of "Time Magic Hammer"?
A: Because the effect of "Time Magic Hammer" counts turns, "Pyro Clock of Destiny" can be activated and increase its turn count. Furthermore, if "Pyro Clock of Destiny" was activated during the Draw Phase or Standby Phase of the "Nth turn after this effect's activation (N = the result)", because the turn count is increased, the "Standby Phase of the Nth turn after this effect's activation (N = the result)" has already ended. (Therefore, the banished monsters remain banished, and cannot return to the field.) Likewise, if "Pyro Clock of Destiny" was activated during the Main Phase or End Phase etc. of the turn before the "Nth turn after this effect's activation (N = the result)", because the turn count is increased, the "Standby Phase of the Nth turn after this effect's activation (N = the result)" has already ended. (Therefore, the banished monsters remain banished, and cannot return to the field.)[3]
A: The effect of "Spell Gear" is an effect that counts turns, so you can activate "Pyro Clock of Destiny" and advance its turn count by 1. Normally, players who activated "Spell Gear" cannot Normal Summon/Set monsters until their next turn after activating it is over, but if the turn count is advanced with "Pyro Clock of Destiny", the turn in which Spell Gear was activated becomes the second turn and the effect that prevents you from Normal Summoning/Setting will expire when this turn ends. Similarly, if you activate "Pyro Clock of Destiny" during your next turn after activating "Spell Gear", the effect will end immediately. (So you can Normal Summon/Set that turn.)[4]
A: In this scenario, when the effect of "Pyro Clock of Destiny" is applied, the turn count for "Swords of Revealing Light" is advanced by 1, so "Swords of Revealing Light" is destroyed immediately. (As a result, the effect that prevents your opponent's monsters from attacking stops applying.)[5]

Semi-Official

Previously Official Rulings

Mentions in Other Rulings


Notes

  1. The latest print of "Lightforce Sword" has Problem-Solving Card Text which indicates that its effect counts Standby Phases rather than turns.

References

  1. a b c d e Konami OCG Card Database: Pyro Clock of Destiny
  2. Konami OCG Card Database: Ruling #16182
  3. Konami OCG Card Database: Ruling #15887
  4. Konami OCG Card Database: Ruling #10097
  5. Konami OCG Card Database: Ruling #15170
  6. Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
  7. UDE FAQ: Individual Card Rulings [A-C]
  8. UDE FAQ: Individual Card Rulings [D-E]
  9. UDE FAQ: Individual Card Rulings [F-H]
  10. UDE FAQ: Individual Card Rulings [I-K]
  11. UDE FAQ: Individual Card Rulings [L-O]
  12. UDE FAQ: Individual Card Rulings [P-R]
  13. UDE FAQ: Individual Card Rulings [S-T]
  14. UDE FAQ: Individual Card Rulings [U-Z]
  15. UDE FAQ: SPECIFIC CARDS RULINGS