Card Tips:Super Crashbug

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  • This card is great for monsters with high DEF giving them high ATK/DEF depending their battle positions.
    • This can be useful against monsters with low DEF but high ATK, such as "Steelswarms", making themselves vulnerable in battle.
  • This card works well with "Castle Gate", letting it stay in Attack Position safely.
  • If you have all three Crashbugs in your Graveyard to Special Summon this card, you can use "Burial from a Different Dimension" to bring them back and get ready to Special Summon another "Super Crashbug". That way, if "Super Crashbug" is returned to the hand from an effect like "Compulsory Evacuation Device" or simply destroyed, Special Summoning it is that much easier.
  • "Darkness Neosphere" is perfect to use with this card. It can send 1 "Crashbug" from your hand and field to the Graveyard to summon itself, it is Fiend-Type like the "Crashbugs", and has equal ATK and DEF, making it inmmune to this card's effect.
    • A good card that can be on the field at the same time as this card without losing ATK is "Ancient Gear Golem", since its' ATK and DEF are the same and if it attacks a monster with lower ATK than DEF, it can inflict Piercing Damage to your opponent's Life Points, provided said monster is in Defense Position.
    • Can also combine with the "Arcana Force" monsters, which all have equal ATK and DEF.
  • After correctly Special Summoning this card once, you can easily bring it back to the field with "Limit Reverse", where its 0 ATK will become 3000.
  • This card's effect is similar to the "Ojama Country" Field Spell Card's effect; there might be some strategies and tips there.