Card Tips:Zap Mustung
- This card can be searched by "Chaos Space", "Thunder Dragon Fusion", "Thunder Dragonduo", "Brohunder", "Thunder Sea Horse", "Lyna the Light Charmer, Lustrous", "Toy Soldier", "Chaos Zone", "Photon Veil", "Summoner Monk", "Primathmech Alembertian", "Battle Royal Mode - Joining", "Vampire Dragon", "Resonator Engine", "Soul Rope", "Rescue Ferret", "Witch of the Black Forest", and other generic searchers.
- This card can be Special Summoned by the effects of "Ties of the Brethren", "Summoner Monk","Transmodify", "Temple of the Kings", "Goblindbergh", "Tin Goldfish", "Photon Lead", "Marauding Captain", "Red Resonator", "Ancient Fairy Dragon", "Elder Entity N'tss", etc.
- This card can also be Special Summoned by the effect of "Call of the Haunted" and "Oasis of Dragon Souls", but it will be vulnerable to any card that can remove that Trap Card.
- This card can be Special Summoned by the effects of "Ties of the Brethren", "Summoner Monk","Transmodify", "Temple of the Kings", "Goblindbergh", "Tin Goldfish", "Photon Lead", "Marauding Captain", "Red Resonator", "Ancient Fairy Dragon", "Elder Entity N'tss", etc.
- Since this card's effect makes it impossible to Special Summon monsters each turn until the Damage Step has been reached, it can form a combo with "Terminal World" to further hinder Special Summoning. As a result, the only remaining options for Special Summoning will be during the Battle Phase (after a successful attack) or during the opponent's turn.
- This card also makes it impossible to activate the effects of "Soul Charge", "Ties of the Brethren", "Forbidden Arts of the Gishki" and "Gagaga Child", because all of those cards prevent their activator from conducting the Battle Phase, which conflicts with this card's restriction.
- Cards that prevent the opponent from attacking, like "Threatening Roar", can be used to prevent the opponent from Special Summoning.