Forum:ALIEN DECK

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I need help with this alien deck, please help me!!!

Monster Cards X22

Alien Mother X1

Cosmic Horror Gangi'el X1

Flying Saucer Muusik'i X1

Alien Overlord X2

Alien Grey X2

Alien Dog x2

Alien Kid X2

Alien Telepath X2

Sanganx1

Alien Skull x1

Alien Psychic x2

Morphing Jarx1

Alien Warrior X2

Alien Ammonite X1

Alien Hypno X2


Spell Cards X10

Shrinkx1

"A" Cell Breeding Device X1

"A" Cell Incubator X1

Code A Ancient Ruins X1

"A" Cell Scatter Burst x1

Mysterious Triangle X1

Otherworld - The "A" Zone x2

Enemy Controller2


Heavy Stormx1


Trap Cards X10

Cell Explosion Virus

Planet Pollutant Virus X1

Crop Circles X1

Snake Whistle X1

Interdimensional Warp x1

Brainwashing Beam X1

Torrential Tribute

Bottomless Trap Hole X2

Seven Tools of the Banditx1

Extra Deck

Cosmic Fortress Gol'gar X1


Comment: To make this deck more effective you are going to need 3 Alien Ammonites and 3 Cosmic Fortress Gol'gar's, as well as a full toolbox of synchros seeing as how alien decks are fairly easy to synchro summon to any level. Another good strategy is using long term stall cards such as gravity bind, swords of revealing light, and level limit area - B to preserve your life points until you can pull Gol'gar out. After that, you can recycle swords and "A" Cell breeding device to distribute A counters, clear the field, and leave your opponent struggling for a way to attack. In the extra deck i would recommend Goyo Guardian, Black Rose Dragon, and Stardust Dragon, as synchro staples. For Monsters you'll want 3 warriors, 2 shock troopers, 2-3 alien Grey's, 2-3 alien dogs, 2-3 overlords, and 3 alien ammonites like I stated earlier. 99.186.113.179 03:46, 1 August 2009 (UTC) Ay yo dawg

You should add 1 or 2 Offering to the Snake Deitys.

First of all, alien bombardment isn't nearly as good as mystical space typhoon or dust tornado. Why tribute an alien when you can just destroy the spell or trap card automatically? Heavy storm can destroy many spell and trap cards when your oponent has a stall card. When stall cards are gone,your oponents stratedgy is out the window. My alien deck isn't finished, but I have many other decks such as a venom deck. My brother has a reptilain deck(that's not finished). Reptile themes are based on lowering down monsters attack. These decks have low attack monsters, but aliens have a few beatdown(warrior and shocktrooper). As one of the previous writers said, stall cards and synchro monsters are ideal. Flying saucer is to much trouble. A tribute for a weak attack and defence monster with the ass effect to add a monster to your hand instead of a normal draw face is a waste, usally spell and trap cards can get you out of a tough situation. You can make your deck go into advanced format with removing change of heart and still having another control card, brain control! A removal card like smashing ground or fissure could replace crop circles, the otherwise take 2000 damage is to dramatic when you don't have enough life points. Your trap cards are missing one thing, an attack blocker! You could have a mirror force, but most people can't afford it, so I'd go with a sakuretsu amour. A cell incubator isn't the best choice, for not many people try to remove counters from the feild. The after effect isn't even good either.Hopfully your new deck will work better. -Tc

I think you'll find that Incubator is a brilliant card, especially when there are more than one on the field, it means you can pay costs for free, and if your opponent swarms the field, a single Heavy Storm can put A-Counters all over there monsters. If your smart and you know the level of your monsters +3 Crop Circles. Crop Circles can negate targeting effects by changing the monsters on the field, and change a weak monster to a strong one. It can make Hypno get its effects quickly and also it can dump aliens to the graveyard for Ammonite. Add a Solidarity and remove cards to take control of opponents monsters, you shouldn't need them, except maybe creature swap, as Alien Mother is strong enough anyway. Reptilliane Rage is good on a stolen monster with Solidarity, because then you can have a strong opponents monster, increased by 1600 ATK! IonCharge (talkcontribs) 11:49, July 1, 2010 (UTC)

Also, Change of Heart is banned. Just like snake whistle, which was originally for Venoms, but says reptile, Offering to the Snake Deity is a great trap card, as well as Damage=Reptile. (By the way, my younger brother means Reptilianne, which I think is much better than Venoms and Aliens (what he chose) because it kills all the points immediately)

Alien Deck

Monsters:25 Alien Grey x3 Alien Mars x3 Alien Mother x3 Alien Hunter x2 Alien Hipno x2 Alien Overlord x2 Alien Infiltrator x1 Alien Telepath x1 Alien Psychic x2 Ananta evil dragon x2 Flying Saucer Muusik'I x1 Alien Shocktrooper x1 Alien Skull x2

Spells:10 swin memorias x2 mint control x1 Swords of Revealing Light x1 brain control x1 emengency teleport x1 Mystical Space Typhoon x1 Heavy Storm x1 giant trunade x1 snake rain x1

Traps:10 retur x1 Planet Pollutant Virus x2 Offering To The Snake Deity x2 reckless greed x3 Torrential Tribute x1 call x1

alien deck

My alien deck i have been working on for a while now, make sure to keep the cases brand new other wise the chances of the cards sticking grow and this is bad.

Monsters Alien Grey x1, Alien Mars x1, Alien overlord x1, Cosmic horror Gangi'el x1, Alien Hypno x1, Alien Telepath x1, Alien Psychic x1, Alien Dog x3, Alien mother x2, Alien warrior x2, Alien ammonite x3.

Spell Code A Ancient Ruins x2 or 3, Book of moon x1, Heavy storm x1, "A" Cell breeding Device x3, Corruption Cell "A" x1, Mystical x1, Swords x1, Lightning x1, (because the deck comes to a halt alot you really need this i find..) Magical Mallet x1.

Trap Mirror force x1, Brainwashing Beam x1, Magic cylinder x1, Offering to the snake deity x2, Snake Whistle x1, Wabaku x1, Cell explosion virus x1, Planet pollutant virus x1, Mass hypnosis x1, Call of the haunted x1, Torrential x1.

Side deck Cosmic fortress Gol'Gar x3

This should add up to 40 cards. And only 40, The deck needs to keep small otherwise the deck doesn't work right.


ALIEN DECK (Specifically Alien Cards, still working on it a bit)

Monsters (23 (2 extra deck)) Alien Ammonite x2 Alien Grey x2 Alien Hypno x2 Alien Mars x2 Alien Psychic x3 Alien Mother Alien Overlord x3 Alien Telepath x2 Alien Warrior x2 Cosmic Fortress Gol'gar x2 Cosmic Horror Gangi'el Flying Saucer Muusik'i

Traps (12) Cell Explosion Virus x3 Detonator Circle "A" x2 Mass Hypnosis x2 Planet Pollutant Virus x3 Brainwashing Beamx2

Spells(7) "A" Cell Breeding Device x3 "A" Cell Scatter Burst Mysterious Triangle x3

Thinking of adding Offering to the Snake Diety Made specifically for owning the opponent using their monsters and weakening them with A counters

i was thinking about alien beat down

Alien Beatdown

If you wanted beatdown aliens, here it is.--SantaOrc26 19:15, February 2, 2010 (UTC)

Sure, good idea. You could -1 Offering or something for it.--SantaOrc26 05:13, February 4, 2010 (UTC)


Alien Deck

  • Monsters:21

Alien Ammonite x3

Alien Grey x3

Alien Dog x3

Alien Telepath x2

Alien Kid x2

Alien Warrior x3

Alien Overlord x2

Alien Shocktrooper x2

Morphing Jar x1


  • Magic Cards:12

Code A Ancient Ruins x3

Mysterious Triangle x3

Monster Reincarnation x1

Card Trader x1

Giant Trunade x1

Mystical Space Typhoon x1

Pot of Avarice x1

Swords of Revealing Light x1


  • Trap Cards:9

Planet Pollutant Virus x2

Offering to the Snake Deity x2

Dark Bribe x2

Defense Draw x1

Torrential Tribute x1

Mirror Force x1


  • Extra Deck:11

Cosmic Fortress Gol'gar x3

Ally of Justice Catastor x2

Magical Android x2

Armory Arm x2

Goyo Guardian x1

Black Rose Dragon x1

This deck is mainly about blowing up most of your opponent's monsters and magic/trap cards. Also to get out Cosmic Fortress combined with Code A to synchro your other lvl. 5 star monsters in one fell swoop to wipe your opponent out as quickly as possible.

Alien Beatdown.

Main Deck: 48

Monsters:24

Alien Grey x3
Alien Ammonite x3
Alien Warrior x3
Alien Overlord x3
Alien Kid x3
Alien Dog x3
Alien Telepath x2
Alien Shocktrooper x2
Alien Hypno x1
Evil Dragon Ananta x1

Spells: 16

Code A Ancient Ruins x3
"A" Cell Breeding Device X2
"A" Cell Incubator X2
"A" Cell Scatter Burst x2
Mysterious Triangle x3
Solidarity x2
Swords of Revealing Light x1
Card Trader x1

Traps: 8

Planet Pollutant Virus x2
Offering to the Snake Deity x2
Cell Explosion Virus x1
Call of the Haunted x1
Solemn Judgement x1

Extra Deck: 3

Cosmic Fortress Gol'gar x3



Ive had much success with this deck I find it runs really smoothly without much dead drawing and can usually produces 2 turn kill scenarios each game.

nice decks



Alien Deck or what i prefer to call " Mars Attack". Please note this deck is not to take over your opponents monster, my strategy is to get at least 2 Cosmic Fortress Gol'gar on the field, 1 Code A Ancient Ruin or two and 1 "A" Cell Incubator.. Just Every turn, return all the spell/traps contribute the counters on the Fortress, Destroy Anything you want start by the facedowns your "A" Cell Incubator will get some A counters onced you remove em, with the Ruins Special summon till yo fill up your field. Feel free to attack... Here is the list of my personal deck ^_^ enjoy

Monsters x20 Alien Ammonite x3 Alien Dog x3 Alien Grey x3 Alien Hunter x2 Alien Overlord x2 Alien Warrior x3 Flying Saucer Muusk'i x2 Alien Shocktrooper x2

Spells x10 "A" Cell Incubator x2 "A" Cell Scatter burst x2 Code A Ancient Ruins x2 Mysterious Triangle x2 Otherworld - The "A" Zone x2


traps x10 Planet Pollutant Virus x2 (Really good card and a life saver use it wisely) Cell Explosion Virus x1 (x2 if you dont have mirror force) Alien brain x2 Snake whistle x2 (duh) Offering to the Snake Deity x2 (may com in handy sometimes) Mirror Force x1 ( I know is really hard to get but kids, asked your parrents to go on ebay, and buy em doesent matter if its Korean, japanese or even portuguess The Image of the card says it all ='D plus just 0.99 if your go now =] )


What people are giving you are many different types of alien decks. Personally I use alien swarm with 3 overlords, 3 golga'rs, 3 ammonites and traps like snake whistle and vipers rebirth. Also, I say don't use other world the A zone. Its just another a-counter basically, but isn't as veratile.

Alien/ Water

Alien/Water Deck

This deck is still a huge work in progress but has been running well so far. I haven't lost with it yet.

Monsters

Interplanetary Invader "A" x3

Testudo erat Numen x1

Alien Grey x3

Star Boy x1

Spell Striker x1

Alien Mars x2

Flying Saucer Muusik'i x2

Island Turtle x1

Mother Grizzly x1

Mermaid Knight x2

Amphibious Burgroth MK-3 x1

Alien Hypno x1

Alien Hunter x2

Tribe-Infecting Virus x1

Armed Sea Hunter x1

Alien Warrior x1

Gagagigo x1

Alien Shoktrooper x2

Alien Mother x2

Ocean Dragon Lord - Neo-Daedalus x1

Spells

Otherworld - The "A" Zone x1

A Legendary Ocean x3

Corruption Cell "A" x3

"A" Cell Breeding Device x2

Mystical Space Typhoon x1

Mysterious Triangle x1

Molting Escape x1

Salvage x1

Terraforming x1

Dark Hole x1

Sword of Revealing Light x1

Traps

Aegis of The Ocean Dragon Lord x1

Torrential Tribute x1

Bottomless Trap Hole x1

Fake Trap x1

Interdimensional Warp x1

Cemetery Bomb x1

Dust Tornado x1

Tornado Wall x1

Gravity Bind x1

Mass Hypnosis x2

Brainwashing Beam x3

Magic Jammer x1