Forum:Anti-Defense Deck

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People with a very good memory may remember me putting up an Anti-Defense deck a while ago. Well, now that Ehren, Lightsworn Monk is getting a reprint, I can finally make it in real life without spending too much. The deck's been testing well on DN, but I thought I'd let you guys have a look at it to see what you think, and whether or not I've missed anything.

Well, I may as well start my explanation with the monsters. They're all designed to eliminate defending monsters, allowing me to turn the game into an aggressive push every turn. Sasuke destroys face-up monsters, while Mystic Swordsman and Seacrh Striker destroy face-downs. Drillroid and Ehren don't care whether the monster is face-up or face-down. Twin Sword Marauder can't destroy them with an effect, but a double-attacking piercer is too good to let slide, especially in an otherwise fairly slow deck. My last choice, Hyper Hammerhead, may seem odd at first, until you realise that he actually does work against Defense Position monsters. He's also an all-round problem-solver.

The Spells provide the primary answer to the question 'What happens if your opponent attacks rather than defends?' The answer is Stumbling. Using it, I can stick all of my opponent's monsters in Defense Position. Magic Reflector can protect it, since its so important here. Shield Crush can kill anything, while Book of Moon can get a monster into Defense Position, which will last for an extra turn in combination with Stumbling. Reinforcement and Duality are for speed, while Reborn is a staple. I originally wasn't using MST, but after getting beaten by a single Gravity Bind, I realised it's pretty important. My last spell, Gravity Axe - Grarl comboes well with position changing cards, and becomes absolutely deadly in combination with Stumbling. I'm even considering running a 3rd - it's that good.

There isn't much variety in the Traps. Curse of Anubis and No Entry!! put everything in Defense, while Zero Gravity does effectively the same, although it helps me to get Search Striker or a monster that has Stumbled back into Attack Position. Lastly, Tragedy can behave almost like Raigeki in this deck - perfect!

Like I said, give all the criticism you can. I don't want to buy all of the cards to find out that half of them are unnecessary. Thanks a bunch! Battlemaniac (talkcontribs) 21:03, September 16, 2011 (UTC)

Okay, first things first: cool idea.

Mystic Swordsman LV4 is better than Search Striker-you should switch them. Gravity Axe-Grarl isn't very good: don't use it. I think it also stops Stumbling. You're missing Solemn Judgment, and Solemn Warning/Bottomless Trap Hole.

I like to have 1 Search Striker, since it can attack on the turn I summon it, and Swordsman effectively Stumbles for 2 turns. Grarl works fine with Stumbling - rather than prevent it, it locks all my opponent's monsters in Defense Position permanently. As for the negation, I can usually stall well enough to make up for any huge minuses caused by Dark Hole etc, but I'll give it some thought. Battlemaniac (talkcontribs) 21:37, September 16, 2011 (UTC)

It says they can't change their Battle Position. That conflicts with Stumbling, which changes their Battle Position. BF2 Talk Deck Guides 21:38, September 16, 2011 (UTC)

Grarl only prevents manual position changes, though. It doesn't conflict with effects. Battlemaniac (talkcontribs) 08:09, September 17, 2011 (UTC)

It just says "can't change their battle position". I'll ask someone else. BF2 Talk Deck Guides 12:06, September 17, 2011 (UTC)