Forum:MACHINA GADGET DECK (PLZ!!! HELP!!!)

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From: 71.246.35.145

I'm back with another one of my brother's decks. It is a Machina Gadget deck that resloves around summoning the gadgets to shorten the deck, summon Machina Fortress, and/or summon Ancient Gear Gadjiltron Dragon.

If you have time: can you help: Water Deck

Suggestions Here

for the monsters, use 3 of all the gadgets, 3 fortresses, 3 valleys, 2 recyclers, 2 peacekeepers, and 2 gearframes. for the spells, use 1 swords, 3 machina armored units, 3 soliditarys, 2 card traders, and 1 magical mallet, for the traps, use 2 bottomlesses, 1 trap dustshoot, 2 ultimate offerings, 3 time machines, and 1 metalmorph this is used for getting multiple gadgets to your hand quickly, and discarding them to get out machina fortress, the scrap recyclers are use to bring the gadgets back to the deck to be used again well giving you draw power at the same time.

Too many unnecessary cards in your deck

  • +2 Gadjiltron
  • -1 Ancient Gear Knight
  • -1 Ancient Gear golemn
  • -1 Cyber Valley
  • -1 Force
  • +1 Gearframe
  • +1 Fortress
  • -2 Peacekeeper
  • -2 Sniper
  • -1 Soldier
  • +2 Geartown
  • -1 Swords
  • -1 Shrink
  • +1-2 Book of Moon
  • +3 Smashing Ground
  • +3 Fissure
  • +1 Bottomless
  • +1 Torrential Tribute (very important)
  • -1 Roll out
  • -2 Sakuretsu Armor
  • -1 Scrubbed Raid
  • -1 Time Machine.
  • +1 Magical Hats
  • +1 Mind Crush
  • +1 Trap Dust Shoot

I think it should run better like this:

I run cyber phoenix instead of soldier because that way my opponent can't target with any spell or trap my monsters and if by any chance he triggers torrential, mirror force or some other trap I trigger decree and that's it. I don't have to worry for a while about traps and with solidarity out it becomes almost impossible for your opponent to win. lmk what you think Evil4g63 (talkcontribs) 22:56, August 8, 2010 (UTC)