Forum:My Questions (Many inside)

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1st Batch of Questions - Answered

My first question deals with Fossil Dyna Pachycephalo and most Gladiator Beast monsters. If I special summoned my Gladiator Beast on a previous turn and attack my opponents face down Fossil Dyna, can I use Gladiator Beast War Chariot to negate the activation of Fossil Dyna's 2nd effect? Animedude3000 00:47, 14 September 2008 (UTC)

My next question. If my opponent has Royal Oppression already activated and I kill his Giant Rat, can I pay 800 points to negate the special summoning of his chosen monster? Or is that not possible since Giant Rat's effect activates during the damage step? Animedude3000 00:51, 14 September 2008 (UTC)

For your second question i believe so, as it does not say when the monster is special summoned. Prince Of Darkness 00:59, 14 September 2008 (UTC)

  • Nope. From the rulings page for "Royal Oppression": The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card's effect cannot negate the Special Summoning of a monster by the effect of "Mystic Tomato" or a "Cyber Jar" flipped face-up by an attack. Danny Lilithborne 01:38, 14 September 2008 (UTC)

sorry i guess anyone can give bad advice=(. Prince Of Darkness 02:00, 14 September 2008 (UTC)

Thanks for letting me know. Any idea about the first question? Animedude3000 02:48, 14 September 2008 (UTC)

  • The flipping of Fossil Dyna is during the Damage Step. Once again, you can't negate its second effect as you can't activate anything in the Damage Step except effects that alter stats or anything that has triggering conditions within the Damage Step. --Gadjiltron 04:19, 14 September 2008 (UTC)

Cool, that's what I thought. Thanks everyone. I'll probably have more questions later. Animedude3000 14:36, 14 September 2008 (UTC)

Oh wow. That changes a lot about how I will play my counter traps. Thanks a lot. :) Animedude3000 05:26, 15 September 2008 (UTC)


2nd Batch of Q's - Answered

Suppose I have a a face up Gladiator Beast (in defense mode) and a set Gladiator Beast War Chariot. My opponent summons Evil Hero - Dark Gaia with Dark Calling and attacks with it. Since Dark Gaia's effect is to turn all defense positions monsters into attack mode, I should be able to activate War Chariot since it's a trigger effect. My opponent was telling me that I'm not allowed to use it, we argued over it so I finally let it just go. So which one of us is correct? Animedude3000 16:33, 18 September 2008 (UTC)

  • What's your opponent's logic? I don't see how that wouldn't work. Danny Lilithborne 19:13, 18 September 2008 (UTC)
  • I don't know what his logic was. I think he was just mad that he hadn't won at all that night and was just looking for anything to help him win. I beat him the next turn so it didn't have much of an outcome on the duel. I need to get him to read the rulebook and some advanced rulings a bit more. Animedude3000 19:29, 18 September 2008 (UTC)
Your opponent's logic is that when a monster is Summoned by "Dark Calling", "Dark Calling" applies "Dark Fusion"'s effect of not being able to be targetted by Spell Cards/Trap Cards/Monster Effects. This is wrong since:
--Deus Ex Machina (Talk) 21:52, 19 September 2008 (UTC)


3rd Batch - Answered

I'm a little confused about D.D. Crow vs. Beckoning Light. Do I chain D.D. Crow when my opponent picks the light monsters from his graveyard or do I chain D.D. Crow as soon as he activates Beckoning Light? If I can chain D.D. crow when he picks his monsters, will the effect of Beckoning Light fizzle when I choose one of the monsters he picks? Animedude3000 01:57, 19 September 2008 (UTC)

  • I've been reading some rulings on the UDE forums and I believe that I have to chain D.D. Crow to the activation of Beckoning Light since Beckoning Light doesn't target. It also seems as though the effect of Beckoning Light won't fizzle unless they have less Light monsters in their graveyard than the amount of cards discarded (due to D.D. Crow). I guess I'll just make it count by taking out a Judgment Dragon or something useful when my opponent uses Beckoning Light. Animedude3000 03:01, 19 September 2008 (UTC)
Right. --Deus Ex Machina (Talk) 21:52, 19 September 2008 (UTC)


4th Batch - Answered

Ok, this has to do with tournament rules rather than rulings on cards. Suppose that I just finished a match against a person using Lightsworns, and that I had sided in 2 Light-Imprisoning Mirror into my deck (and sided out 2 cards) during the 2nd and 3rd duels of the match. After finding out the pairings I find out that my next opponent also uses Lightsworns. Am I required to have sided out the 2 LIMs before my next match? Or can I keep it in my deck for the first duel? I assume that I have to de-side after each match, but I'm not sure. Let me be clear, I'm talking about an official sanctioned tournament. It's been a while since I've been to a tournament and I don't remember the rule for that. Animedude3000 00:28, 4 October 2008 (UTC)

Ok. I just read the tournament appendix for Yugioh and found that side decks can only be used after the 1st duel of a match and the player must de-side after each match. Animedude3000 01:48, 4 October 2008 (UTC)


5th Batch - Answered

Player A has an Armageddon Knight in his hand. Player B has D.D. Crow in his hand. Player A normal summons Armageddon Knight and activates its effect to send Destiny Hero - Malicious to the graveyard. Can Player A use priority to remove the Malicious from the graveyard (as soon as it hits the graveyard) to special summon another Malicious before Player B can play D.D. Crow? Or can Player B remove the Malicious from play with D.D. Crow as soon as Malicious hits the graveyard (before Player A can remove Malicious)? Animedude3000 19:28, 6 October 2008 (UTC)


The turn player (A) can has first priority to use a card effect, so he can use malicious effect and remove him from play (this is the cost). The priority passes to the opponent (B) to chain but he can't use d.d. crow's effect on malicious because he isn't in the graveyard anymore. --ATEMVEGETA--

No, it's not possible. After a chain resolves, there is a Priority situation (just like if a monster is Summoned), but the Turn Player can only respond with Spell Speed 2+ effects. Ignition effects (like "Destiny Hero - Malicious"' effect) can only be used with Priority when the last thing to occur is a monster being Summoned.
(Yes, I know that in the first post to which I linked, the non-Turn Player could chain "D.D. Crow" to "Destiny Draw"'s activation as Chain Link 2, since sending "Destiny Hero - Malicious" to the Graveyard is a cost. However, they specify in the question that "Destiny Draw" has fully resolved before the players want to respond, so it's essentially the same situation as this.) --Deus Ex Machina (Talk) 23:34, 6 October 2008 (UTC)
Costs resolve before the effect, so "D.D. Crow" can be chained to "Destiny Draw". "Armageddon Knight"'s discard is part of its effect, so while you can chain "Crow" to "Knight"'s effect, you can't select the card declared to be sent because it's not there yet. As for "Malicious"' effect, I'm not 100% positive on this, but I believe removing Malicious in the Graveyard from play is a cost and so "Crow" can't be chained to that either. Danny Lilithborne 03:27, 7 October 2008 (UTC)

I understand but this is another rule that this wikia hasn't. So malicious can't use his effect after destiny draw's resolution because destiny draw didn't special summon a monster with it's effect. Right? If it will be monster reborn instead of destiny draw then he could. Right? And you can use ignition effects after, not only at a special summon, but at any summon (eg. ultimate offering). Right?

Also can you use a card effect after any card's resolution? I'm asking that because if that so you have to ask your opponent not only if he want to chain to the activation of your cards but also after their resolution. 2 asks per a card. .....Boring!!! --ATEMVEGETA--

I really don't understand what you're saying. At all. Danny Lilithborne 09:19, 7 October 2008 (UTC)

eg. player A (the turn player) activates "monster reborn". Player A then choses a monster from the graveyard to summon. Then he asks player B if he wants to chain to "monster reborn"s activation. Lets say that player B didn't want to chain and so player A. "Monster reborn" resolves and special summons the monster. ("Monster reborn" then creates an action with payer A's priority to use an ignition effect or a spell speed 2 or higher effect OR pass then player B can chain his effects like "bottomless trap hole" and others). After "monster reborn"s resolution the action is the special summoning of a monster and it can be followed by a chain. Now what I mean is, can any action of an ignition or trigger's effect be followed by a chain? examples of actions: monster switching control(change of heart) life damage (hinotama) life increasing (red medicine) card(s) drawing (pot of greed) deck shuffling (sangan) and others --ATEMVEGETA--

You can chain to the activation of an effect. You can't chain to the actual resolution of an effect. To try to make this easier to understand, you can chain to the activation of "Monster Reborn" but you can't chain to the actual Special Summoning of the monster. Danny Lilithborne 13:05, 7 October 2008 (UTC)

I don't mean to CHAIN to the special summon (besides special summoning hasn't spell speed) but after that, if you don't want to activate a card's effect after the monster is summoned then you must ask from the opponent if he want to use a card (eg. "bottomless trap hole"). That's why I'm asking. As you have to ask the opponent when the monster is summoned, "Monster is summoned, do you want to activate a card effect" (if you don't want to activate first), do you have to ask him at any ignition's or trigger's card action like "Life points are increased, do you want to activate a card effect" or "Card has been drawn, do you want to activate a card effect". --ATEMVEGETA--

Priority is defined as the Turn Player's right to respond to non-chainable events before the non-Turn Player can. It applies to all non-chainable events, not just Summons. Other examples include setting a card, declaring an attack, ending a chain, initially declaring a Summon (that is, you can respond with "Forced Back" before your opponent can use "Solemn Judgment"), and resolving a non-chainable card effects (like resolving "Brain Control" during the End Phase).
The Turn Player has the right to respond, but can only use Spell Speed 2+ effects. He can neither respond with Summon Effects like "Cyber Dragon", nor with Normal Spell Cards, nor with any other Spell Speed 1 effect. However, if responding to a Summon, then the Turn Player can also use Ignition Effects. If a chain ends in a Summon, it's the same: the Turn Player can respond with Ignition Effects. (I'm only including the link since I was unsure about it, and it took me a while to find the ruling. I'm too lazy to look for it again.)
After "Monster Reborn" resolves, you can use Priority to activate "Destiny Hero - Malicious"' effect. This is because the last thing to happen is the Summon.
After "Destiny Draw" resolves, you have Priority, but you cannot activate "Destiny Hero - Malicious" since the last thing to happen is the draw. However, you can activate a Spell Speed 2+ effect (like "Skull Lair" to remove from play "Destiny Hero - Malicious") before your opponent can activate "D.D. Crow"'s effect.
And yes, if you're playing exactly by the rules, you should ask twice after a Summon, and ask after doing anything. But that slows things down, so people don't usually do it unless it really matters (especially the "Mind Crush" question). Besides, usually players don't want to respond to everything. --Deus Ex Machina (Talk) 22:35, 7 October 2008 (UTC)

Thanks for clearing up my question. Wow, I didn't expect to see so much text from that question. Well then again, some other questions came from it. :) Animedude3000 03:57, 8 October 2008 (UTC)

  • "It applies to all non-chainable events, not just Summons. Other examples include setting a card, declaring an attack, ending a chain, initially declaring a Summon". Are those also examples of non-chainable events: card is sent to the graveyard, card is removed from play, battle damage inflicted, effect damage inflicted, life points increasing, switching monster's position, switching monster's control, card is drawn, card is added to the hand, card is placed into the s/t card zone(like a union monster or a crystal beast)? Have I forgot something? ATEMVEGETA 01:19, 8 October 2008 (UTC)

Generally, if something is done by a card effect, then you respond according to what the card effect does. If it's not done by a card effect, then the Turn Player has Priority.

card is sent to the graveyard, card is removed from play: These are usually part of some other effect, like activating a card or resolving a chain link. Off the top of my head, I can't think of a reason why you could send a card to the Graveyard (or remove a card) without it being part of some other effect/resolution. It would depend on the situation, and why the card is being sent to the Graveyard.

For example, if you send a card to the Graveyard to activate "Altar for Tribute", then it would be a normal chain, so your opponent would be able to respond first. If it's done at resolution (like "Tribute to the Doomed"), you've just finished a chain, so the Turn Player has priority. If a monster is being removed by "Return from the Different Dimension"'s End Phase effect, then that's part of resolving a non-chainable card effect, so the Turn Player has priority.

battle damage inflicted: Right.

effect damage inflicted, life points increasing: This is usually part of resolving some other effect, so it's like the first one. I can't even think of a reason why effect damage would be inflicted without an effect.

switching monster's position: Manually switching a monster's position would give the Turn Player priority. If it's part of an effect, it's like the first one.

switching monster's control: Again, it's like the first.

card is drawn: When a player draws a card at the beginning of his Draw Phase, the Turn Player has priority. If you draw from an effect, it's like the first.

card is added to the hand, card is placed into the s/t card zone(like a union monster or a crystal beast): These are usually done by card effects, so it's like the first. Setting a Spell/Trap face-down gives the Turn Player priority.

Have I forgot something?: If you have, I have as well. :P

--Deus Ex Machina (Talk) 21:39, 8 October 2008 (UTC)


So you have to ask the opponent if he want to chain to your card's activation and later after card's resolution again (last card's resolution after a chain).

Also cards can be sent to the graveyard due game mechanics or hand size limit.

And is paying for Maintenance Costs also event? ATEMVEGETA 08:32, 8 October 2008 (UTC)

And cards can only be activated at the last effect of the resolved card.(eg. after "Bait Doll"'s resolution a player can respond to the deck shuffling and not at "Bait Doll"'s returning to the deck. Right? ATEMVEGETA 08:46, 8 October 2008 (UTC)


If it's part of resolving another card's effect, then can respond to the "event" as normal based on what the other card's effect is.

  • The only time (of which I can think) where a monster can be sent to the Graveyard by game mechanics is if the monster is destroyed when you have no Monster Card Zones. For example, if you "Brain Control" your opponent's monster and then fill up their Zones with "Ojama Token"s, then during the End Phase the monster will be destroyed since it has nowhere to go. It's similar to "Gladiator Beast Secutor" when you only have 1 open Zone.

    In both these cases, the monster is destroyed by the game mechanic during the resolution of a card's effect. You would respond as normal based on what the card's effect is.
  • To my knowledge, the Turn Player has priority. I'm not 100% sure of this one.
  • Paying for Maintenance Costs is part of a card effect. (Err, it's actually a condition, but it's generated from a card, so it's considered a "card effect".) This is usually a non-chainable effect that you resolve, so in these cases the Turn Player will have Priority.

--Deus Ex Machina (Talk) 03:18, 11 October 2008 (UTC)


Game mechanics that sending a card to the grave is and when a field spell is destroyed due to another field spell's activation.

I didn't mean that with the "Bait Doll"'s example. I mean after the resolution of (eg."Dust Tornado" and the player decides to set a card), then you can only chain to the card's setting event and not at card's destruction event. Is that correct or all card's effects are considered as last event? If the first is correct then cards that needs a card's destruction as triggered condition cannot be activated since they have missed the timing. If the second is correct then both, cards that needs a card's destruction as trigger condition and, cards that needs a card's setting as trigger condition can be activated. ATEMVEGETA 09:08, 8 October 2008 (UTC)


  • If you are replacing your own Field Spell Card, then destroying it is done at the same time as when you are activating/setting the new one. It's not like you could activate a card after the Field Card is destroyed, but before the new one is on the field.
    If your opponent is activating a new Field Card to replace yours, then the destruction is part of the resolution of the new Field Card.
  • The last thing to occur with "Bait Doll" is actually returning "Bait Doll" to the deck. Shuffling is part of that.
    You seem to be confusing Priority with missing the timing. After a chain (even a chain of 1 card) resolves, the Turn Player has Priority, and can activate a card before the opponent can. The event to which you're responding depends on what the chain just did. It may affect which effects can(not) be activated, but it won't change that the Turn Player can respond first.

--Deus Ex Machina (Talk) 23:28, 12 October 2008 (UTC)

I haven't confused anything. My question has been cleared with "A little question of Alien" forum. Forget about the "Bait Doll". Lets take "Dust Tornado"s example. So if it's controller chooses to set a card after target card's destruction the players can respond (with priority) to the setting of a card action and not at the target card's destruction action because it isn't the last thing to happen. Right? ATEMVEGETA 09:20, 13 October 2008 (UTC)

Am I right? Answer me. ATEMVEGETA 12:44, 15 October 2008 (UTC)

  • Sorry, this must have slipped my mind.
    After resolving a chain, the TP has Priority since a chain just ended, NOT because a card was set. What the last Chain Link does is irrelevant for Priority.
    What the last Chain Link does is relevant to missing the timing.
    --Deus Ex Machina (Talk) 20:59, 15 October 2008 (UTC)

So I was right. ATEMVEGETA 12:13, 15 October 2008 (UTC)