Forum:Oh, look, Dragunity with money

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It's so standard that it's amazing. "Dux" + "Phalanx" = "Dragunity Knight - Vajrayana" = Level 8 Synchro. "Legionnaire" + "Aklys" = 2 for 1. "Pot of Avarice" restocks "Vajrayana" and "Dux". This Deck has almost no capacity for Special Summons without Synchros. "Arma Mystletainn" helps when "Dux" is unavailable, or snaps off a "Phalanx" and then revives it--highly amusing when done multiple times. I only need one "Dragunity Knight" ("Vajrayana"), but one other is included for flavor. The Side Deck contains "Imperial Iron Wall" (basic), "Puppet Plant" (doesn't solve much), and "The Transmigration Prophecy" (awesome), among other things. Questions or suggestions?

Designless Square (talkcontribs) 16:44, March 20, 2011 (UTC)
Personally I'd drop the Forbidden Lance's & the Dragunity Arma Mystletainn, Lance is a bit iffy really, while Mystletainn is one of the few cards in the deck that needs a specific situation to use, similar to why Blackwing - Sirocco the Dawn is only ran at one, & I think you could swap those 6 cards for 1 more veiler, 3 Trap Stun & 2 of either My Body as a Shield or Seven Tools of the Bandit, so you have more safety, (Ici' attack is another idea), just some thoughts, Oh, and Trident Dragion is silly easy to summon in this deck, so you may want to swap a Thought Ruler Archfiend for one?-Resk (Talk) 17:21, March 20, 2011 (UTC)
My personal thoughts - Mystletainn is a great card for the deck. I only run one, but feel free to run more.
Oh, and I'd use less Forbidden Lance for more Cards of Consonance/Pot of Avarice. Runer5h (talkcontribs) 00:34, March 21, 2011 (UTC)Runer5h

Maybe switch Gae Bulg for Gae Dearg. ShortCircuitFTW (talkcontribs) 00:43, March 21, 2011 (UTC)

I think it needs some tuning - namely, you mainly need more anti-Trap support. Lance and MST won't protect you from a Warning, and Lance won't do anything against Oppression. Some Trap Stuns would be a good addition. Alternatively, you can use triple Decree instead of triple Lance. Also, I think that triple Militum is a bit much - 2 would probably work just as well, with little to no chance of clogging/dead draws. Legionnaire tends to work well in 3s too, especially if you use Mystletainn. Last, double/triple Terraforming is very useful, since you get a very high chance of getting Ravine on turn 1, and extra Terras can be ditched for Ravine's effect.

Also, have you thought of using the Dragunity Arma Leyvaten - Light and Darkness Dragon loop? Leyvaten is a superb beatstick that can be special summoned really easily from both the hand and the grave, and along with LaDD, makes a defensive wall that requires a LOT of your opponents' resources to take down permanently (which, more often than not, they can't).

Just think about it - First of all, you can have any Dragunity in your hand thanks to Ravine. Aklys can drop Leyvaten, who is then equipped with Aklys. Leyvaten's effect kicks in, and you equip a Dragon to it from the grave. If you get LaDD, combo done. But you can get other monsters instead, like Phalanx, which can be SSed to Synchro Dragion (2+8). Also, Mystletainn can help set up the loop by equipping LaDD to it (either when dropped by its effect or by Aklys), then when LaDD dies, SS a Leyvaten from the grave, and the loop is ready again. Last, don't forget that even if Leyvaten is removed from play, you can keep the loop going so long as you have more Leyvatens in the grave. Last, Leyvaten can even be SSed with its own effect from the grave, meaning that a normally dead Dux for Aklys (or Legionnaire for Phalanx) combo can become a Leyvaten+LaDD loop!

The best part of this strategy it that it needs little space in the deck (3 cards, essentially), and does not impede any of the other classic Dragunity strategies - on the contrary, it offers more ways to execute Synchros and summon big beaters.

-- Darth Covah (Talk | DeckZone | Binder) 15:28, March 21, 2011 (UTC)

Not true. You don't get Leyvaten's Equip effect if its summoned with Aklys. It will miss the timing because the last thing to happen is Aklys being Equipped. Lappyzard (talkcontribs) 22:08, March 21, 2011 (UTC)

What Lappyzard said. I don't see the need for "Terraforming"; it seldom takes more than one turn to draw Dragonf Ravine. Also, I see no reason to use "Gae Dearg"; it's good for searching high-Level "Dragunity" Dragons, but it's too situational. "Royal Oppression" isn't too big of a problem at the moment since "Legionnaire" can crush it; I'm more concerned about "Skill Drain".
207.233.120.2 (talk) 16:11, March 23, 2011 (UTC)

Dragunities need their Ravine. Terraforming should be at at least 2, 3 is recommended. Lappyzard (talkcontribs) 19:15, March 23, 2011 (UTC)

No, thanks. Maybe I'm stupendously lucky, but I have suffered exactly one match loss due to failure to draw "Ravine". I go for "Stardust" on the first turn, and I usually have exactly one card to Set after that (BoM or "Lance"), which I generally use to keep it from getting beaten up (by "Honest" or "Machina Fortress"). "Legionnaire" and "Aklys" can generally chop "Royal Oppression", as can Bawwdust. "Forbidden Lance" is tremendous--it blocks "Bottomless Trap Hole", "Dimensional Prison", "Enemy Controller", "Book of Moon", "Chain Disappearance", "Compulsory Evacuation Device"...Wait, does it block "Chain Disappearance"?
Oh, and "Decree" is Side-decked as well.
Designless Square (talkcontribs) 06:01, March 24, 2011 (UTC)

Now wait just a minute...

  • If your argument for not running at least two copies of Terraforming is that you are "extremely lucky", you're being pretty arrogant and ignorant to the fact that all you have been doing is getting lucky. While this is a game of luck, luck is not a consistent factor, and it would be in your best interest to reduce your Deck's reliance on such an inconsistent factor. Having merely another copy of Terraforming bumps up your chances of opening with Canyon to 70%(I have done sufficient testing to prove this), and having 3 copies of Terraforming bumps that percentage up to 80%. If you make said changes, you will be able to legitimately access Canyon within the first two turns, and you will not have to rely on luck.
    • Next, while Lance is nice, it's not as good as Seven Tools. Dragunities are all about keeping the flow, and there are many cards floating around that can ruin that flow(i.e. Solemn Warning, Oppression, D-Prison, Compulsory, Bottomless, etc.). While Lance may be a viable answer to the latter three examples I provided, it won't do anything to protect you from the first two, which is very bad. Seven Tools changes that. It can stop ALL of those aforementioned cards, and can give you some more offensive leverage in the sense that it is a versatile Counter Trap. The disadvantage of having to set Seven Tools before using it is more than rectified in its versatility and usefulness to the Deck.
      • Lastly, it would probably be best for you to cut down your monsters. Dragunities have the benefit of being able to take full advantage of arguably the best search in the game right now. I will admit that I did not initially like running a small monster count and trying to justify it by spamming Canyon, but after giving it a try, I have seen a huge benefit from doing so. The first thing I see you should drop is Militum. While combining Militum with Aklys is a nice little combo, it's entirely reliant on having an Aklys in hand. Now, while you may think, "I have a monster search engine, so what's the problem?", I thought the same thing. In conclusion, I found that while the times in which I could not use Militum with Aklys were less than occasional, those moments often cost me the game, mainly because I had a dead card in hand, as opposed to having something better. Dragunities are a Deck that cannot afford to have its flow interrupted, and having a dead Militum in hand is a recipe for doing just that. Now, whether or not you should run Mistletainn(or Mistletoe, as some people call it, like me :P) depends on what kind of strategy you are trying to pursue with the Deck. Mistletoe works well in an Aggro-based Dragunity build, as it allows you to pump out LV 8 Synchros more easily as well as put more pressure on the field. But if you want to play a little more conservatively, dropping Mistletoe would probably be the best thing to do, as in a conservative Dragunity build(meaning that the build sacrifices some Aggro aspects to further exploit the Archetype's Control capabilities), you want to "tighten up the screws" and stay as focused on the key Dragunity strategy, which would be to spam Dux + Phalanx, while using Legionnaire and Aklys to keep a check on your opponent. Mistletoe, while he augments the "Instant Synchro" portion of the basic strategy, also increases the risk of your Deck falling apart at the hands of cards like Warning, Oppression, and Bottomless. With a more conservative build, you want to be more economical with your card management, and while sending a Dragunity monster to the grave may not seem like a big deal, if Mistletoe gets stopped, you just lost a lot of cards, as well as what presence you had on the field prior to summoning him. In short, Mistletoe has too much of a downside in a more conservative build.

-E-Dizzle (talkcontribs) 19:20, March 25, 2011 (UTC)

What I meant is that my experience with drawing "Dragon Ravine" is that I have not failed to do so with enough frequency, and causing enough harm, to justify adding another "Terraforming". I think it might have something to do with the unusually large number of monsters I'm running, or just luck. It might be in my best interest to add it. I'm not sure yet.
Designless Square (talkcontribs) 23:29, March 25, 2011 (UTC)
It is in your best interest. I've been playing Dragunity for years, and when Ravine came out, I ran it at 3 with a Terraforming. Was it consistent? Pretty consistent... and then I decided to include 2 more Terraformings. Consistency went through the roof. Runer5h (talkcontribs) 00:09, March 26, 2011 (UTC)Runer5h

I'm willing to try. What shall I replace for "Terraforming"? Also, on the subject of "Mystletainn", the first build of this Deck didn't include it. When I started using it, I found that it works with "Legionnaire" when that bird has expended its 2-for-1 (on "Royal Oppression", as it goes) or cannot usefully Synchro, as well as "Dux" and "Militum". It comes for free off "Phalanx". I don't use it to make Synchros when "Dux" would be satisfactory; it's mainly added to existing Synchro chains to do more damage. It just enriches the Deck, and I'd be fine with replacing it.

Here's a new build:

Whaddya think? Designless Square (talkcontribs) 23:12, March 26, 2011 (UTC)