Forum:Superior of the In-Between

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Just recently, I have fought the secret boss in Kingdom Hearts HD 1.5: Final Mix at Hollow Bastion. I must say, best boss I have ever faced (only played 1.5 and the original). After gathering information about Xemnas, I got the idea that maybe a deck could sum up his powers. I first ask what kind of deck/deck strategy might be related to how Xemnas fights in K.H. F.M. I also plan on possibly using the deck for the upcoming sneak peak tournament that is coming on the 18th. Thanks if you can help. --I may not be perfect, but thats who I am. (talkcontribs) 20:33, January 11, 2014 (UTC)

How does this 'Xemnas' fight? Chromace (talkcontribs) 10:07, January 14, 2014 (UTC)

this is a video that shows someone fighting him: https://www.youtube.com/watch?v=4G5ioEndn6E

Sorry for spoilers if you where going to play kingdom hearts. --I may not be perfect, but thats who I am. (talkcontribs) 22:42, January 14, 2014 (UTC)

Without playing the game, it's hard to say how exactly he is fighting (just watching it isn't the same). Try describe the way he fights yourself and we might be able to help you. - BronzeJohnson (talkcontribs) 18:05, January 15, 2014 (UTC)

Ok, this is my summery of his fighting style (hope you know about star wars):

Does not flinch, spams his attacks like crazy, only thing that does full damage to him are attacks from your weapon.

Element: Nothingness

ATTACKS:

first atk: he uses this thru out the battle. He throws two balls of energy that explode into damaging force fields that remain on the field for about 15-20 seconds.

common atk/ethereal slashing: he will ether use one or two ethereal blades (the things that look like lightsabers coming out of his hands) when he attacks. If one, he does around 4-6 swings. If 2 he appears to almost be dancing with them for around 10-15 seconds (about 10 or so hits per blade).

Shield technique: he will summon a shield between you and him (don't remember if it does damage or not) for about 3-5 seconds before attacking you with ether his single or double blade atk.

Teleport: self explanatory. he will do so to ether get closer to you or farther from you.

ethereal bolts: weather or not he teleports, he will summon a ring of blue ethereal balls (I'd say there are around 10 total in the ring). 2-3 seconds later, at his command, the balls go flying at you (from this, they might look like the shots fired from a blaster).

Shock-Release: if your close enough to him, he will electrocute you at random. You will have to try to release as your HP is depleting. If you hit shock, you take more damage than you already are (this move usually is the reason people die against Xemnas in KH: FM most of the time).

Ultimate atk: Not sure how to name it, but in this, he's invincible till the move is over. First, he surrounds himself in some kind of orb, and fires close/long-ranged lasers in front of him while trying to face you so you take damage (this move usually lasts about 30 seconds or more. After he uses this move for the first time; his atk's grow in strength, he gets faster, his ethereal balls go red, and he will be a pain to take out at this point).

Dash: he with randomly speed in a semi circle, calling ethereal balls where he was that will fire at you. he ends this with a ring of red ethereal balls that will fire at you in the same amount of time.


Hope this cleared it out. --I may not be perfect, but thats who I am. (No matter the oddskeep fighting!) 22:32, January 15, 2014 (UTC)

Hmm, the fighting style seems to offer quite some diversity. It's sound like special summoning a lot (i.e. teleporting), inflicting burn damage (projectile attacks) with beatdown tactics with many double/multiple attackers (sword dance thing) with quite some protection (shield).

Sounds interesting. Not that easy to pull off as a coherent strategy, but definitley interesting. Some combos that could potentially be implemented in such a deck:

- Asura Priest with Honest and Junk Barrage: absolutely devastating attack combo.

- Nightmare Archfiends with Torrential Tribute: clears the field and inflicts 2400 points of damage.

- Emergency Teleport with Krebons: special summon and protection in one.

- Twin-Sword Marauder with Curse of Anubis: takes care of 2 monsters and deals massive damage.

Other cards you might consider:

- Number 61: inflicts damage by destroying a monster (alternative option: Blackship)

- Marshmallon: good protection.

- Starlight Road: protection from destruction (alternative option: My Body as a Shield)

- BronzeJohnson (talkcontribs) 15:34, January 16, 2014 (UTC)

What I forgot to mention in my last post: Hydrogeddon summons another copy of himself if he destroys a monster. Giant Germ is the other way around, as he needs to get destroyed but summons 2 copies and inflicts damage at the same time. - BronzeJohnson (talkcontribs) 15:37, January 16, 2014 (UTC)

Ok, this is what all I have in the deck for starters:

Anything else that might help this deck? --I may not be perfect, but thats who I am. (talkcontribs) 22:11, January 16, 2014 (UTC)

I was hoping to get this deck completed before tomorrow. Oh well, now to take time into constructing the deck.

I had a thought, would it help this deck if I shared a link to the pages about Xemnas as a references? --I may not be perfect, but thats who I am. (talkcontribs) 22:01, January 17, 2014 (UTC)

How do you find yourself (generally) winning using this deck (if you don't mind, I'd like to know its playing style)? Chromace (talkcontribs) 12:05, January 21, 2014 (UTC)

If you notice, it is not complete. and this deck is trying to have a strategy similar to Xemnas' strategy/fighting-style when he is battling. Like I said, if you need more information on Xemnas, I'll post a link. --I may not be perfect, but thats who I am. (talkcontribs) 22:35, January 21, 2014 (UTC)

Seeing as I take it that people who don't know who Xemnas is, here is the link: http://www.khwiki.net/Xemnas

--I may not be perfect, but thats who I am. (talkcontribs) 22:33, January 24, 2014 (UTC)

Clear?

I would say the Clear archetype would fit, being as it is nothingness, but that's anime-only. It should be noted that Xemnas's Nobody army is the Sorcerers. So, maybe a Spellcaster archetype like Prophecy? He also could be Chaos, the combination of both Light and Dark but uses the power of the void (banishing). So, Prophecy or Chaos I would say. Xerdek!! (talkcontribs) 00:31, January 25, 2014 (UTC)

Clear actually sounds appealing as a deck for Xemnas. While there are only 2 Clear cards in existence in the TCG, is it possible to build a deck revolving around the effects of Clear World with what cards are available for the TCG? --I may not be perfect, but thats who I am. (talkcontribs) 03:27, January 25, 2014 (UTC)
If you use only EARTH monsters in Attack Position, "Clear World" won't affect you. You may use "Creature Swap" to give a monster with a certain Attribute to affect your opponent. --Missign0 (talkcontribs) 04:24, January 25, 2014 (UTC)
Expanding on that idea, perhaps you could use cards like Swarm of Locusts and Swarm of Scarabs, which flip themselves face-down after use (this was how Clear Vice Dragon made a Clear Deck)? This would render your cards unaffected by the Field Spell. Chromace (talkcontribs) 10:14, January 26, 2014 (UTC)

So an overall Idea would be to use flip-effects or something? I can go that way, flip-eff are cool. I remembered the part where I have to pay 500 points to keep C.W. on the field. any suggestions to help with that? --I may not be perfect, but thats who I am. (talkcontribs) 19:04, February 2, 2014 (UTC)

In my opinion, I don't think that should be too much of a concern. Just get a few cards which can burn your opponent more than Clear World can, like Stealth Bird. Have you checked out Clear Vice Dragon's deck yet? Chromace (talkcontribs) 11:10, February 5, 2014 (UTC)

you suggest I base the deck of his deck? --I may not be perfect, but thats who I am. (talkcontribs) 21:50, February 6, 2014 (UTC)

All I'm saying is, if you've no idea where to start with making a Clear Deck, that might be of some help. Sorry I didn't answer your last question (I'll endeavor to do so now. If LP is a worry, you could always try Solemn Wishes). Chromace (talkcontribs) 11:23, February 7, 2014 (UTC)

how is this deck?

Any room for improvements? --I may not be perfect, but thats who I am. (talkcontribs) 23:21, February 7, 2014 (UTC)

From what I can see, apart from Starlight Road, there's no means of summoning Stardust Dragon. Perhaps a few XYZs are in order (the max is 15, so if you don't have any monsters in mind, go nuts)? Also, why not running more Golem Sentry and less Guardian Statue? They're effects are virtually the same, but Sentry can at least act as a temporary wall if need be.
Marshmallon is an excellent defensive monster, but it might be a little counter-intuitive to the kind of deck you're using. Then again, allowing your opponents to see your hand isn't too much of a problem (hopefully).
But apart from that, I don't know (there may be better alternatives to the burn cards you are using, but my knowledge base is rather limited). Test out your deck and see your main means of winning and how your losses play out (there is ALWAYS room for improvement). Also, look out for cards in your build which do you a disservice. Testing is the best way to see how 'good' a deck is. Good luck.
Oh, yes...one more thing. You don't have to stick with the 20-10-10 formula so strictly. There's plenty of leeway to give. Chromace (talkcontribs) 10:29, February 9, 2014 (UTC)

Overall it is doing fairly well so far; but in one duel, all three clear worlds where destroyed. How am I going to protect it? Should I use Field Barrier or something else? --I may not be perfect, but thats who I am. (talkcontribs) 16:18, February 10, 2014 (UTC)

Malefic Stardust Dragon can protect your field spell and have a beatstick while doing it. However, this triggers Clear World's effect concerning dark monsters. - BronzeJohnson (talkcontribs) 16:56, February 10, 2014 (UTC)

This is what I have now. I got rid of Des Lacooda because I found that I hardly ever use him.

I still think more can be done. I'll report any problems I find from testing again. Until then, --I may not be perfect, but thats who I am. (talkcontribs) 23:20, February 10, 2014 (UTC)

I find that I have the same problem. would I need to add more malefics in the deck, or would I add other means of protection? --I may not be perfect, but thats who I am. (talkcontribs) 01:04, February 11, 2014 (UTC)

In my opinion, it depends. How much does your deck hinge on Clear World to bring you a victory? If it plays only a supporting role, there isn't really a need to support it further (then again, with Malefics, they don't care about the effect of DARK Clear World, since they only allow one attack per turn). It's just, when you take a Field Spell out like that, it instantly becomes a target in your opponent's mind (I think), 'His key card!' which might be the reason why it gets destroyed so often. I'll leave you with your thoughts.
Oh, and I repeat, more Golem Sentry, less Guardian Statue! Sentry has more defence. Chromace (talkcontribs) 11:08, February 12, 2014 (UTC)

I cinda copied and pasted, I forgot to change the sentry/statue numbers. --I may not be perfect, but thats who I am. (talkcontribs) 21:57, February 12, 2014 (UTC)