Forum:Tips for my Warrior/Synchro deck?

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Well I built a new deck recently and out of one duel I played, I won... one. I already know that it's not such a great deck, which is why I'm posting here. So if you have any ideas that would help, I'd appreciate it. Here's the deck:

--Bluedog (Talk) 04:48, 17 May 2009 (UTC)

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  • There's no theme? If it's a beatdown, it has to be faster. You know what I mean, Bluedog. :D Chris427
  • Looks like a variant off of the 5D's starter to me. Anyway, a few suggestions...
    • The Immortal Bushi. About 2 of them. They are good since you'll be trying for pure warriors. Naturally, remove everything that isn't a warrior from your Deck if you're going to use him. About 2 of him should do.
    • Jutte Fighter, LV2 Tuner, decent effect to help your monsters trump the bigger ones. More Junk Synchron is good, too, due to its ability to pull out something to finish the level for Synchro Summoning.
    • More Marauding Captain. They will facilitate quick Tuning, and if you get two in your hand, they'll create a lock for you take a breath and regroup.
    • Necro Gardna. Low level for easy tuning, free negation when it's in the Grave.
    • Armageddon Knight. Thins the deck, throws Necro Gardna into the Grave for a free attack negation.
    • Vengeful Shinobi is a valid Armageddon Knight search target and can be retrived by Junk Synchron. Naturally, use him for an instant Junk Warrior, or to fill in the leftover levels for your Synchro. About 2 should be enough.
    • Level Warrior, or Spell Striker are nice additions to consider, and their levels allow you to quickly pull off a high-level Synchro Summon.
    • Take out Nitro and Turbo Synchron, along with Nitro and Turbo Warrior. As their tuners are not Warriors it will conflict with Immortal Bushi. Selfish guy, isn't he?
    • If you're going to use some powerful Synchros that aren't Warriors, make sure they don't get into the graveyard easily, and if they do, they can find an easy way out. Stardust Dragon is a nice example of what you'll be looking for.
  • That's about it for a full-on Warrior Synchro deck. It's going to take plenty of effort to get the cards you'll be needing. --Gadjiltron 13:19, 17 May 2009 (UTC)
  • Thanks for the suggestions, I already have/know where to get most of those cards so this won't be too hard. --Bluedog (Talk) 20:28, 17 May 2009 (UTC)

now here is somthing i used in my old warrior synch deck not many have thought about but since most warriors are earth giganties is an amazing 4 star special summon good for synchs 1900 beat stick and if its destoryed by battle its a heavy storm should help ya alot also add in a reinforcments of the army one is better then non good luck with it :D 76.11.148.109 22:41, 17 May 2009 (UTC)

  • I probably will add RoTA, I just need to get one. As for Gigantes, I probably won't use it but thanks anyway. And Chris, I do mostly understand what you were saying. So far, this deck has pulled out Synchro Summonings within 3 turns or so (had two more duels using it today). But that's probably still too slow, so I still have to improve. --Bluedog (Talk) 04:32, 19 May 2009 (UTC)