Editing Yu-Gi-Oh! (anime)

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* The real-world rules correspond to the "new rules for experts" set out by Kaiba at the start of the Battle City story arc - prior to this, an older version of the rules based off the original card set were played, where monsters could be summoned without the use of tributes, but in which a player cannot be attacked directly and only one monster can attack per turn. These earlier rules take considerable artistic liberty in their depiction - for example, allowing monsters to be "partially destroyed", monsters to be played as Spell cards, and Spell and Trap cards to be disabled as a result of monster effects. Another rule was that certain types of monsters were resistant to a logical element. Also, players started with 2000 life points instead of 4000 - as they do in all proceeding arcs and Yu-Gi-Oh! series' - or 8000, as they do in the real-life game.  
 
* The real-world rules correspond to the "new rules for experts" set out by Kaiba at the start of the Battle City story arc - prior to this, an older version of the rules based off the original card set were played, where monsters could be summoned without the use of tributes, but in which a player cannot be attacked directly and only one monster can attack per turn. These earlier rules take considerable artistic liberty in their depiction - for example, allowing monsters to be "partially destroyed", monsters to be played as Spell cards, and Spell and Trap cards to be disabled as a result of monster effects. Another rule was that certain types of monsters were resistant to a logical element. Also, players started with 2000 life points instead of 4000 - as they do in all proceeding arcs and Yu-Gi-Oh! series' - or 8000, as they do in the real-life game.  
 
* Some cards are in different classifications in ''Duel Monsters'' as compared to the real-world game - for example, "[[Flame Swordsman]]" is a [[Normal Monster]] in the series, but is a Fusion monster in the real-world game.  "[[Spellbinding Circle]]" was notably entirely redone as a "trap with magic-card properties", complete with a different function.
 
* Some cards are in different classifications in ''Duel Monsters'' as compared to the real-world game - for example, "[[Flame Swordsman]]" is a [[Normal Monster]] in the series, but is a Fusion monster in the real-world game.  "[[Spellbinding Circle]]" was notably entirely redone as a "trap with magic-card properties", complete with a different function.
* Throughout the series duelists can [[Normal Summon]] their monsters in face-up Defense Position (in addition to being able to Normal Summon in face-up Attack Position or [[Normal Set]] their monsters), while this is not allowed in the ''TCG''/''OCG'' without "[[Light of Intervention]]". This rule continued until [[Yu-Gi-Oh! Zexal]].  
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* Throughout the series duelists can [[Normal Summon]] their monsters in face-up Defense Position (in addition to being able to Normal Summon in face-up Attack Position or [[Normal Set]] their monsters), while this is not allowed in the ''TCG''/''OCG'' without "[[Light of Intervention]]". This rule continued into until [[Yu-Gi-Oh! Zexal]].  
 
* In the Battle City story arc, the "advanced rules" also prevented Fusion monsters from attacking during the turn they are summoned, where there is no such provision in the real game. To avoid this rule in the anime, the Spell card "[[Quick Attack]]" was created. From the Doma story arc onwards, no such provision exists.
 
* In the Battle City story arc, the "advanced rules" also prevented Fusion monsters from attacking during the turn they are summoned, where there is no such provision in the real game. To avoid this rule in the anime, the Spell card "[[Quick Attack]]" was created. From the Doma story arc onwards, no such provision exists.
 
* Several other cards were made exclusively in the anime, not only story-based cards such as the Legendary Dragons, but also a few cards like "[[Defense Paralysis]]", which would prevent the opponent from playing monsters in Defense Mode, and is the original and trap-card version of "[[Stop Defense]]". However, such cards are usually seen only in one duel.
 
* Several other cards were made exclusively in the anime, not only story-based cards such as the Legendary Dragons, but also a few cards like "[[Defense Paralysis]]", which would prevent the opponent from playing monsters in Defense Mode, and is the original and trap-card version of "[[Stop Defense]]". However, such cards are usually seen only in one duel.

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