Difference between revisions of "Card Tips:Destiny HERO - Defender"

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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Summoner Monk]]", "[[Dark General Freed]]", "[[Creeping Darkness]]", "[[Destiny Signal]]", "[[Elemental HERO Stratos]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Mystic Tomato]]", "[[Phantom Magician]]", "[[Masked HERO Dian]]" and "[[Reinforcement of the Army]]".
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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Summoner Monk]]", "[[Dark General Freed]]", "[[Creeping Darkness]]", "[[Destiny Signal]]", "[[Elemental HERO Stratos]]", "[[Field-Commander Rahz]]", "[[Freed the Matchless General]]", "[[Mystic Tomato]]", "[[Phantom Magician]]", "[[Masked HERO Dian]]", "[[Reinforcement of the Army]]" and "[[Gaia, Knight in Brightest Night]]".
  
 
* If this card is face-up on your side of the field during your opponent's [[Standby Phase]], he/she draws 1 card. While that happened, you can chain "[[Appropriate]]" to this card, so every time he/she draw a card through this card's effect, you draw 2 new cards. This combo is extremely good for [[Exodia]] decks because you draw 2 cards each turn.
 
* If this card is face-up on your side of the field during your opponent's [[Standby Phase]], he/she draws 1 card. While that happened, you can chain "[[Appropriate]]" to this card, so every time he/she draw a card through this card's effect, you draw 2 new cards. This combo is extremely good for [[Exodia]] decks because you draw 2 cards each turn.
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* Special Summon this card (through "[[Destiny Hero - Fear Monger]]" or any other revival cards) and then play "[[Inferno Reckless Summon]]", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "[[Needle Worm]]" and "[[The Gift of Greed]]". To ensure your opponent can't use many cards against you, activate "[[Enervating Mist]]" and "[[Spatial Collapse]]", so that most of his surplus cards are sent to the Graveyard.
 
* Special Summon this card (through "[[Destiny Hero - Fear Monger]]" or any other revival cards) and then play "[[Inferno Reckless Summon]]", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "[[Needle Worm]]" and "[[The Gift of Greed]]". To ensure your opponent can't use many cards against you, activate "[[Enervating Mist]]" and "[[Spatial Collapse]]", so that most of his surplus cards are sent to the Graveyard.
  
* Summon three of these and activate "[[Greed]]". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "[[Destiny Hero - Dogma]]" and cut his/her life points in half. Alternatively, Summon Dogma before summoning three Defenders, to drain your opponent of lifepoints in only 3 turns (or less, if Dogma can attack directly).
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* Summon three of these and activate "[[Greed]]". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "[[Destiny HERO - Dogma]]" and cut his/her life points in half. Alternatively, Summon Dogma before summoning three Defenders, to drain your opponent of lifepoints in only 3 turns (or less, if Dogma can attack directly).
  
 
* "[[Robbin' Goblin]]" works well with this card. If you also use "[[Staunch Defender]]", "[[Battle Mania]]", etc. you can take advantage of your defender's effect, making your opponent discard cards quickly and deal damage.
 
* "[[Robbin' Goblin]]" works well with this card. If you also use "[[Staunch Defender]]", "[[Battle Mania]]", etc. you can take advantage of your defender's effect, making your opponent discard cards quickly and deal damage.
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* Play "[[Greed]]", "[[Magical Thorn]]", "[[Enervating Mist]]" and "[[Anti-Spell Fragrance]]" to slow your opponent down as well as do damage from forcing them to draw plus more damage when they have to discard from too large a hand.
 
* Play "[[Greed]]", "[[Magical Thorn]]", "[[Enervating Mist]]" and "[[Anti-Spell Fragrance]]" to slow your opponent down as well as do damage from forcing them to draw plus more damage when they have to discard from too large a hand.
  
* Since Trap Cards are more vulnerable to destruction you can always use "[[Stronghold Guardian]]" instead of "[[D2 Shield]]". Plus, it's a Warrior like "[[Destiny HERO - Defender]]" and you can search for it with "[[Reinforcement of the Army]]" and other cards such as "[[Sangan]]". Also, you can save more monsters with this card because "[[D2 Shield]]" doesn't give a flat amount to help the weaker monsters too.
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* Since Trap Cards are more vulnerable to destruction you can always use "[[Stronghold Guardian]]" instead of "[[D2 Shield]]". Plus, it's a Warrior like "[[Destiny HERO - Defender]]" and you can search for it with "[[Reinforcement of the Army]]". Also, you can save more monsters with this card because "[[D2 Shield]]" doesn't give a flat amount to help the weaker monsters too.
  
 
* You can use this card's negative effect to help your opponent [[Deck Out|Decking Out]].
 
* You can use this card's negative effect to help your opponent [[Deck Out|Decking Out]].

Revision as of 00:00, 20 June 2013

  • If this card is face-up on your side of the field during your opponent's Standby Phase, he/she draws 1 card. While that happened, you can chain "Appropriate" to this card, so every time he/she draw a card through this card's effect, you draw 2 new cards. This combo is extremely good for Exodia decks because you draw 2 cards each turn.
  • Use a "Helpoemer" to keep a balance on your opponent's Hand.
  • This card also works great with "Protector of the Sanctuary". Thanks to "Protector of the Sanctuary's" ability, your opponent cannot draw the extra cards because of this card's effect.
  • Although extra cards can help your opponent, if you have 2 or more of these face-up on the field in Defense Position, your opponent can mill through his/her Deck rather quickly. This strategy is useful against a Lightsworn deck.
    • This is especially true if your opponent's deck has a card count of the minimum 40 cards.
  • Use this card with "Skill Drain" so your opponent won't draw a card during their standby phase
  • Special Summon this card (through "Destiny Hero - Fear Monger" or any other revival cards) and then play "Inferno Reckless Summon", bringing three copies of this card onto the field. This will make your opponent draw a total of 4 cards each turn. This will allow you to mill through your opponent's deck in under 9 turns. You can further this process along with "Needle Worm" and "The Gift of Greed". To ensure your opponent can't use many cards against you, activate "Enervating Mist" and "Spatial Collapse", so that most of his surplus cards are sent to the Graveyard.
  • Summon three of these and activate "Greed". Your opponent loses 1500 Life Points per turn and his/her deck gets thinning. Then tribute them for "Destiny HERO - Dogma" and cut his/her life points in half. Alternatively, Summon Dogma before summoning three Defenders, to drain your opponent of lifepoints in only 3 turns (or less, if Dogma can attack directly).
  • "Robbin' Goblin" works well with this card. If you also use "Staunch Defender", "Battle Mania", etc. you can take advantage of your defender's effect, making your opponent discard cards quickly and deal damage.
  • A rather complicated combo involves a Gemini summoned "Shadow Delver", "Weapon Change"/"Shield & Sword", and this card. Switch Defender to Attack position. Use "Weapon Change"/"Shield & Sword" to make its ATK 2700, then use "Shadow Delver's" effect to let this card attack directly.
  • This card is a very powerful beatstick in an OjaBeatdown, becoming a 2700 ATK beatstick under the effect of "Ojama Country". Also, being in ATK position, the opponent doesn't get a free draw.
  • Although its DEF is already extremely high, you can use "Unity" to boost its DEF way up to over 5000. This combo is best used when it is being attacked for the first time, and can inflict incredible damage to your opponent.
  • This card can be Special Summoned by "Debris Dragon" to easily summon a Rank 4 Xyz Monster.
  • You can use this card's negative effect to help your opponent Decking Out.
    • It also can help making your opponent discard by having more than 6 cards in the hand.
    • It can also be good against "Infernity" Decks, forcing your opponent to draw 2 cards during their turn and disable "infernity" effects.


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