Difference between revisions of "Card Rulings:Ancient City - Rainbow Ruins"

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*You can activate the "''3+''" effect multiple times during the same [[Chain]].<ref name="ACRR-3+"/>
 
*You can activate the "''3+''" effect multiple times during the same [[Chain]].<ref name="ACRR-3+"/>
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*The effect of "[[Royal Oppression]]" can be activated neither when "[[Ancient City - Rainbow Ruins]]" is first [[activated]] nor when the "''3+:''" and "''4+:''" effects are activated.  However, "[[Royal Oppression]]" can be activated in Chain to the "''5+:" effect which [[Special Summon]]s a monster being treated as a Continuous Spell Card.  The "''1+:''" effect of "[[Ancient City - Rainbow Ruins]]" will prevent it from being destroyed, but the effect which Special Summons a "[[Crystal Beast]]" monster will be negated.<ref>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=48967&event=FE0006 Konami FAQ]: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?</ref>
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 21:55, 30 April 2009

TCG Rulings

  • This card will be destroyed if your opponent plays a Field Spell Card, even if the effect "This card cannot be destroyed by a card effect." is active.[1]
  • This card's effect "Once per turn, during your Main Phase, you can draw 1 card." starts a Chain. It can only be used once a turn, even if the number of "Crystal Beast" cards in your Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you have used it in a given turn.[1]
  • The third effect of negating Spell and Trap Cards cannot be activated in the Damage Step.[2]

Mentions in Other Rulings

  • Field Barrier: This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City - Rainbow Ruins”) can still be activated while this card is in play.
  • Last Resort: This card is resolved as follows: First, select 1 “Ancient City - Rainbow Ruins” from your Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is destroyed and they draw one card.

OCG Rulings

  • The "2+", "4+", and "5+" effects can each be activated once per turn. (It is not "once per turn, you can activate one effect".)[4]
  • For the "3+" effect, you have to send a "Crystal Beast" Monster to the Graveyard. You cannot send a "Crystal Beast" Spell Card. This is a cost.[8]
  • You can activate the "3+" effect multiple times during the same Chain.[8]

References

  1. a b c d e f g h i j k Netrep: Individual Card Rulings on Netrep
  2. UDE Official Judge List: Ancient City – Rainbow Ruins effect three
  3. Konami FAQ: Can the opponent use the effect of "Ancient City - Rainbow Ruins"?
  4. Konami FAQ: For the once per turn effects of "Ancient City - Rainbow Ruins", is it a total of once per turn?
  5. Konami FAQ: When "Ancient City Rainbow Ruins" cannot be destroyed by a card effect, is it destroyed when the opponent activates a Field Spell Card?
  6. Konami FAQ: Do the effects of "Ancient City - Rainbow Ruins" overlap?
  7. Konami FAQ: When "Ancient City - Rainbow Ruins" cannot be destroyed by its effect, is it destroyed with "Heavy Storm"?
  8. a b c Konami FAQ: Please explain the details of the third effect of "Ancient City - Rainbow Ruins" which negates the activation of a Spell/Trap Card and destroys it.
  9. Konami FAQ: Can "Royal Oppression" negate the different effects of "Ancient City - Rainbow Ruins" and destroy it?