Difference between revisions of "Anti-Meta Chaos"

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{{Merge|Chaos}}
 
{{DecksAZ}}
 
{{DecksAZ}}
 
This [[Deck]] uses [[LIGHT]] and [[DARK]] monsters with [[Anti-Meta]] strategies, such as [[Thunder King Rai-Oh]], to counter many popular decks.
 
  
 
==Summary==
 
==Summary==
  
This deck is basically a [[Chaos]] deck with [[Anti-Meta]] cards which can disrupt your opponent's strategies, such as [[Thunder King Rai-Oh]], [[D.D. Warrior Lady]], and [[D.D. Crow]]. [[Thunder King Rai-Oh]] is used against Special Summons like [[Stardust Dragon]] or [[Dark Armed Dragon]] and potent searching cards like [[Sangan]]. [[D.D. Warrior Lady]] removes from play any monsters that can hinder the deck's strategy. [[D.D. Crow]] removes your opponent's [[Necro Gardna]] or [[Stardust Dragon]] to prevent it from activating. It also prevents a possible [[Dark Armed Dragon]] or [[The Dark Creator]]. [[Karma Cut]] can be used because it stops [[Stardust Dragon]] (since it isn't being destroyed), similarly to [[Magical Dimension]], which can also be used to stop Stardust and Special Summon a Spellcaster. (However, it cannot be used with [[Royal Oppression]], a powerful card in any Anti-Meta deck.) Another tech card is [[Kycoo the Ghost Destroyer]], which stops the effects of your opponent's [[Dark Armed Dragon]], [[Blackwing - Vayu the Emblem of Honor]], or [[The Dark Creator]]. none of this acctually works.
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This deck is basically a [[Chaos]] deck with [[Anti-Meta]] cards which can disrupt your opponent's strategies, such as "[[Thunder King Rai-Oh]]" and "[[Doomcaliber Knight]]" to force your opponent into an artificial late-game state. You can take advantage of the large amounts of [[LIGHT]] and [[DARK]] monsters in your graveyard with cards like "[[Black Luster Soldier - Envoy of the Beginning]]", "[[Chaos Sorcerer]]", and "[[Dark Armed Dragon]]".{{Decklist|Recommended cards
 
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| effect monsters =
==Suggested Cards==
 
 
 
===Monsters===
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[D.D. Crow]]
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* [[Banisher of the Radiance]]
* [[Plaguespreader Zombie]]
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* [[Battle Fader]]
* [[Krebons]]
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* [[Black Luster Soldier - Envoy of the Beginning]]
* [[Marshmallon]]
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* [[Breaker the Magical Warrior]]
* [[Caius the Shadow Monarch]]
 
* [[Dimensional Alchemist]]
 
 
* [[Chaos Sorcerer]]
 
* [[Chaos Sorcerer]]
 
* [[Cyber Dragon]]
 
* [[Cyber Dragon]]
* [[Thunder King Rai-Oh]]
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* [[D.D. Crow]]
* [[Sangan]] (Be warned that this does not work with Thunder King on the field.)
 
* [[Ryko, Lightsworn Hunter]]
 
* [[Necro Gardna]]
 
* [[Blackwing - Gale the Whirlwind]]
 
 
* [[D.D. Warrior Lady]]
 
* [[D.D. Warrior Lady]]
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* [[Dark Armed Dragon]]
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* [[Dimensional Alchemist]]
 
* [[Doomcaliber Knight]]
 
* [[Doomcaliber Knight]]
* [[Breaker the Magical Warrior]]
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* [[Evilswarm Thunderbird]]
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* [[Galaxy Worm]]
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* [[Gorz the Emissary of Darkness]]
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* [[Gravekeeper's Descendant]]
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* [[Gravekeeper's Spy]]
 
* [[Kycoo the Ghost Destroyer]]
 
* [[Kycoo the Ghost Destroyer]]
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* [[Necroface]] (Recommended with Pot of Desures)
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* [[Night Assailant]] (Recommended with Tour Guide From the Underworld)
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* [[Night Dragolich]]
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* [[Sangan]]
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* [[Spirit Reaper]]
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* [[Thunder King Rai-Oh]]
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* [[Tour Guide From the Underworld]]
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* [[Tragoedia]]
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* [[Vanity's Fiend]]
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|tuner monsters =
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* [[Blackwing - Gale the Whirlwind]]
 
* [[Effect Veiler]]
 
* [[Effect Veiler]]
* [[Banisher of the Radiance]]
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* [[Ghost Ogre & Snow Rabbit]]
* [[Fossil Dyna Pachycephalo]]
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* [[Ghost Reaper & Winter Cherries]]
* [[Gorz the Emissary of Darkness]]
 
* [[Gravekeeper's Spy]]
 
  
==='''Spells'''===  
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| spells=  
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
* [[Enemy Controller]]
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* [[Dark Hole]]
* [[Foolish Burial]]  
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* [[Pot of Desires]]
* [[Pot of Avarice]]
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* [[Pot of Dichotomy]]
* [[Book of Moon]]
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* [[Pot of Duality]]
* [[Hand Destruction]]
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* [[Raigeki]]
* [[Corridor of Agony]]
 
* [[Fissure]]
 
 
* [[Smashing Ground]]
 
* [[Smashing Ground]]
* [[Hammer Shot]]
 
* [[Dark Hole]]
 
* [[Dark Core]]
 
* [[Dark World Dealings]]
 
  
==='''Traps'''===
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| traps=
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Karma Cut]]
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* [[Back to the Front]]
* [[Trap Dustshoot]]
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* [[Black Horn of Heaven]]
* [[Drastic Drop Off]]
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* [[Bottomless Trap Hole]]
* [[Trap Stun]]
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* [[Call of the Haunted]]
* [[Crevice Into the Different Dimension]]
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* [[Compulsory Evacuation Device]]
* [[Divine Wrath]]
 
* [[Royal Oppression]]
 
 
* [[Dimensional Prison]]
 
* [[Dimensional Prison]]
* [[Compulsory Evacuation Device]]
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* [[Floodgate Trap Hole]]
* [[Dark Bribe]]
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* [[Heavy Storm Duster]]
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* [[Imperial Order]]
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* [[Mirror Force]] (Any Version Desired)
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* [[Phantom Knights' Fog Blade]]
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* [[Skill Drain]]
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* [[Solemn Strike]]
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|fusion monsters = * [[Chimeratech Megafleet Dragon]] (Recommended with Cyber Dragon)
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* [[Chimeratech Fortress Dragon]] (Recommended with Cyber Dragon)|synchro monsters = * [[Armory Arm]]|xyz monsters = * [[Leviair the Sea Dragon]]
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* [[Super Quantal Mech Beast Grampulse]]
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* [[The Phantom Knights of Break Sword]]}}
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== Strengths and Chaos Combos ==
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Unlike an normal Anti-Meta deck, Chaos allows your strategy to be played going second. Meaning cards like "[[Cyber Dragon]]" can [[Contact Fusion]] away your opponent's monster(s) while putting a LIGHT Monster in your Graveyard and a large DARK monster on your side of the field. Going second also gives you the opportunity to play your Chaos Monsters ruthlessly against an opponent's established board.
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This deck can push major battle damage with a single battle phase unlike normal Anti-Meta, putting pressure on your opponent to play more recklessly against your stun.
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Because of the use of LIGHT and DARK "[[Hand Trap|Hand Traps]]" in the deck, this allows you to stun your opponent without putting too may cards in your Spell/Trap Card that will be destroyed, and this allows your to play Chaos Monsters even easier.
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"[[Galaxy Worm]]" Summoning another copy from your deck to make "[[The Phantom Knights of Break Sword]]" can destroy an opponent's card, then you can summon "[[Black Luster Soldier - Envoy of the Beginning]]" or "[[Chaos Sorcerer]]" to banish a monster on your opponent's field. "[[Tour Guide From the Underworld]]" summoning "[[Sangan]]" to make Break Sword can set up for "[[Dark Armed Dragon]]" instead.
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"[[Aleister the Invoker]]" could work well with this playstyle of deck, as "[[Invoked Mechaba]]" is a fantastic stun choice as well as allowing you to play cards such as "[[Silent Magician]]" and "[[Spellbook of Knowledge]]". Since it is also a DARK, if you have an "[[Invocation]]" in your Graveyard with an Aleister, you can banish your Aleister for a Chaos play and return it to your hand with Invocation.
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Instant Fusion works well with this deck, access to cards like "[[Thousand-Eyes Restrict]]", "[[Panzer Dragon]]" and others can give you access to a toolbox of monsters. Panzer Dragon with Cyber Dragon can also make "[[Cyber Dragon Infinity]]" with "[[Cyber Dragon Nova]]" to stun your opponent with negations.
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== Weaknesses ==
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Similar to most Anti-Meta decks, this deck suffers from consistency issues constantly. So having cards like "[[Upstart Goblin]]", "[[Pot of Duality]]", "[[Pot of Desires]]", and even "[[Into the Void]]", "[[Dark World Dealings]]" and "[[Hand Destruction]]" can reduce the chance of opening a sub-optimal hand.
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Also similar to normal Anti-Meta decks, the deck does not have a lot of ways to gather advantage over time. So playing proactive cards like "Tour Guide From the Underworld" and "Pot of Desires" with "[[Necroface]]" or other cards that offer other cards when played can help keep you in the game longer.
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Anti-Meta decks such as this also suffer from having too many monsters that have to be Normal Summoned to be used. So playing "Hand Traps" like "[[Effect Veiler]]", "[[D.D. Crow]]", "[[Tragoedia]]", or other similar monsters can offer plays and responses that do not need to be Normal Summoned, and also, they can fill your graveyard with LIGHT and DARK monsters you will need later for Chaos Monsters.
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These decks also can suffer from not having a large amount of recursion, so playing cards like "Tour Guide From the Underworld" for "[[Leviair the Sea Dragon]]" or "[[Dimensional Alchemist]]" can return Banished cards to your possession. "[[Call of the Haunted]]", "[[Back to the Front]]", and "[[Soul Charge]]" can also help with this weakness by Summoning back your Stun Monsters and keeping control of the game.
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Unlike other Anti-Meta Decks, this is one of the few that cannot work will with "[[Card of Demise]]", as Chaos Monsters are best left in your hand until you need them.
  
[[Category:Deck Type]]
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Aggressive Decks that can push a lot of damage quickly also will pose a threat to you if you are not well established. So remember to have true defense within the deck as well as ways to make sure you can slow your opponent down.[[Category:Deck Type]]

Revision as of 16:41, 8 October 2017

Summary

This deck is basically a Chaos deck with Anti-Meta cards which can disrupt your opponent's strategies, such as "Thunder King Rai-Oh" and "Doomcaliber Knight" to force your opponent into an artificial late-game state. You can take advantage of the large amounts of LIGHT and DARK monsters in your graveyard with cards like "Black Luster Soldier - Envoy of the Beginning", "Chaos Sorcerer", and "Dark Armed Dragon".

Strengths and Chaos Combos

Unlike an normal Anti-Meta deck, Chaos allows your strategy to be played going second. Meaning cards like "Cyber Dragon" can Contact Fusion away your opponent's monster(s) while putting a LIGHT Monster in your Graveyard and a large DARK monster on your side of the field. Going second also gives you the opportunity to play your Chaos Monsters ruthlessly against an opponent's established board.

This deck can push major battle damage with a single battle phase unlike normal Anti-Meta, putting pressure on your opponent to play more recklessly against your stun.

Because of the use of LIGHT and DARK "Hand Traps" in the deck, this allows you to stun your opponent without putting too may cards in your Spell/Trap Card that will be destroyed, and this allows your to play Chaos Monsters even easier.

"Galaxy Worm" Summoning another copy from your deck to make "The Phantom Knights of Break Sword" can destroy an opponent's card, then you can summon "Black Luster Soldier - Envoy of the Beginning" or "Chaos Sorcerer" to banish a monster on your opponent's field. "Tour Guide From the Underworld" summoning "Sangan" to make Break Sword can set up for "Dark Armed Dragon" instead.

"Aleister the Invoker" could work well with this playstyle of deck, as "Invoked Mechaba" is a fantastic stun choice as well as allowing you to play cards such as "Silent Magician" and "Spellbook of Knowledge". Since it is also a DARK, if you have an "Invocation" in your Graveyard with an Aleister, you can banish your Aleister for a Chaos play and return it to your hand with Invocation.

Instant Fusion works well with this deck, access to cards like "Thousand-Eyes Restrict", "Panzer Dragon" and others can give you access to a toolbox of monsters. Panzer Dragon with Cyber Dragon can also make "Cyber Dragon Infinity" with "Cyber Dragon Nova" to stun your opponent with negations.

Weaknesses

Similar to most Anti-Meta decks, this deck suffers from consistency issues constantly. So having cards like "Upstart Goblin", "Pot of Duality", "Pot of Desires", and even "Into the Void", "Dark World Dealings" and "Hand Destruction" can reduce the chance of opening a sub-optimal hand.

Also similar to normal Anti-Meta decks, the deck does not have a lot of ways to gather advantage over time. So playing proactive cards like "Tour Guide From the Underworld" and "Pot of Desires" with "Necroface" or other cards that offer other cards when played can help keep you in the game longer.

Anti-Meta decks such as this also suffer from having too many monsters that have to be Normal Summoned to be used. So playing "Hand Traps" like "Effect Veiler", "D.D. Crow", "Tragoedia", or other similar monsters can offer plays and responses that do not need to be Normal Summoned, and also, they can fill your graveyard with LIGHT and DARK monsters you will need later for Chaos Monsters.

These decks also can suffer from not having a large amount of recursion, so playing cards like "Tour Guide From the Underworld" for "Leviair the Sea Dragon" or "Dimensional Alchemist" can return Banished cards to your possession. "Call of the Haunted", "Back to the Front", and "Soul Charge" can also help with this weakness by Summoning back your Stun Monsters and keeping control of the game.

Unlike other Anti-Meta Decks, this is one of the few that cannot work will with "Card of Demise", as Chaos Monsters are best left in your hand until you need them.

Aggressive Decks that can push a lot of damage quickly also will pose a threat to you if you are not well established. So remember to have true defense within the deck as well as ways to make sure you can slow your opponent down.