Difference between revisions of "One Turn Kill"

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:''For the effect with the same name, see [[Point-to-Point Transfer]].''
 
:''For the effect with the same name, see [[Point-to-Point Transfer]].''
 
  
 
A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).
 
A '''One Turn Kill''' is achieved when a player wins a [[duel]] in the space of a single [[turn]], as soon as said player has the appropriate cards in [[hand]] and has [[control]] over the duel. This is similar to a [[First Turn Kill]], but the latter is pulled off during the player's ''first'' turn, while an OTK can be accomplished at ''any'' point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).
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The first prerequisite of an OTK is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.
 
The first prerequisite of an OTK is that it must be capable of winning in '''one turn''', meaning you can either deplete all of your opponent's [[Life Points]] (it's normally assumed to be 8000 exactly) or fulfill a [[Victory Conditions|victory condition]] in one turn.
  
The second prerequisite of an OTK is that it must consist of ''' maximum 4 or fewer cards'''; the listed cards '''cannot include cards on your opponent's side''' of the [[Playing Field|field]] and '''cannot include cards that relate to indefinite chance''' (Such as "[[Dangerous Machine Type-6]]"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.
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The second prerequisite of an OTK is that it must consist of '''maximum 4 or fewer cards'''; the listed cards '''cannot include cards on your opponent's side''' of the [[Playing Field|field]] and '''cannot include cards that relate to indefinite chance''' (Such as "[[Dangerous Machine Type-6]]"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.
  
 
The third prerequisite of an OTK is '''Format'''. Both [[Traditional Format|Traditional]] and [[Advanced Format]]s will have very different OTK styles, owing to the allowable [[Card Pool]]s.
 
The third prerequisite of an OTK is '''Format'''. Both [[Traditional Format|Traditional]] and [[Advanced Format]]s will have very different OTK styles, owing to the allowable [[Card Pool]]s.
  
== List of all possible One Turn Kills ==
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==List of all possible One Turn Kills==
 
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===Advanced Format OTKs===
=== Advanced Format OTKs ===
 
 
 
 
* [[Armory Arm OTK]]
 
* [[Armory Arm OTK]]
 
* [[Asura Priest OTK]]
 
* [[Asura Priest OTK]]
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* [[Witch Doctor of Sparta OTK]]
 
* [[Witch Doctor of Sparta OTK]]
  
=== Traditional Format Only OTKs ===
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===Traditional Format Only OTKs===
 
 
 
* [[Butterfly Dagger - Elma OTK]]
 
* [[Butterfly Dagger - Elma OTK]]
 
* [[Chaos Emperor Dragon OTK]]
 
* [[Chaos Emperor Dragon OTK]]

Revision as of 04:19, 30 August 2010

For the effect with the same name, see Point-to-Point Transfer.

A One Turn Kill is achieved when a player wins a duel in the space of a single turn, as soon as said player has the appropriate cards in hand and has control over the duel. This is similar to a First Turn Kill, but the latter is pulled off during the player's first turn, while an OTK can be accomplished at any point of the duel (meaning that all FTKs are OTKs, but not all OTKs are FTKs).

The first prerequisite of an OTK is that it must be capable of winning in one turn, meaning you can either deplete all of your opponent's Life Points (it's normally assumed to be 8000 exactly) or fulfill a victory condition in one turn.

The second prerequisite of an OTK is that it must consist of maximum 4 or fewer cards; the listed cards cannot include cards on your opponent's side of the field and cannot include cards that relate to indefinite chance (Such as "Dangerous Machine Type-6"). All of the cards of the OTK must have a reasonable chance of being drawn early, to be able to take control of the duel and win before being overwhelmed.

The third prerequisite of an OTK is Format. Both Traditional and Advanced Formats will have very different OTK styles, owing to the allowable Card Pools.

List of all possible One Turn Kills

Advanced Format OTKs

Traditional Format Only OTKs