Difference between revisions of "Forum:Machina and Dino deck help?"
(→Machina Cyber Gadget) |
|||
Line 149: | Line 149: | ||
False. I tried that for a while and hated it. Too much going on, not enough synergy. [[User:Lappyzard|Lappyzard]] ([[User talk:Lappyzard|talk]] • [[Special:Contributions/Lappyzard|contribs]]) 16:56, December 30, 2010 (UTC) | False. I tried that for a while and hated it. Too much going on, not enough synergy. [[User:Lappyzard|Lappyzard]] ([[User talk:Lappyzard|talk]] • [[Special:Contributions/Lappyzard|contribs]]) 16:56, December 30, 2010 (UTC) | ||
− | try babysaurus + generation shift. also consider a skill drain variant | + | |
+ | try babysaurus + generation shift. also you might consider a skill drain variant & adding juracs into the mix - recruiter is unaffected by skill drain & new lv 3 tuner. keep hyper hammerhead at 3 imo.(also unaffected by skill drain if doesnt survive battle) & solidarity as mentioned before. dinosaurs ahoy! also, to everyone, please dont refer to a person asking for advice here as a "noob" or "scrub" even indirectly (the magical mallet comment.. though 100% on point) the only duelists that should be looked down upon are the a-holes and even they should just be ignored if possible.. or not. |
Revision as of 19:10, 30 December 2010
Forums: | Index → Yu-Gi-Oh! Deck Help → Machina and Dino deck help? Please sign your comments with ~~~~. See Help:Signatures and Help:Talk pages for further information. |
This forum thread has been unedited for 4902 days and is considered archived. Please don't add to the discussion, unless absolutely necessary. |
Hi, this is my first thread, and i was wondering... I'm kinda a new duelist, so maybe Gadjiltron or just someone can help me with my decks? Note: Sorry if its a bit long-winded, i did say it was my first thread. LOL Deck number 1:
Machina/Gadget Deck ( Machines of the Future ) ( Honestly, I'm not sure if it's burn or swarm or what, because it seems to have a little bit of everything. )
- = Tech card
Machines of the Future
|
---|
|
I know that if you add it up, you get close to 60, but in my book, every card that works in my deck is a good card... most of the time.
Dinosaur Deck ( Jurassic Killers ) ( Again, not sure what it is, but it's pretty good. )
Jurassic Killers
|
---|
|
So... Deck Help? Please? Thanks to anyone who responds and DOES NOT spam this thread with things like " i won't help a noob " or something like that.
I fixed your decklists, and I'll help you once I look this over. We're all noobs at one point, so don't worry about it. Lappyzard (talk • contribs) 19:25, December 27, 2010 (UTC)
Okay, I'll start with Machina Gadget since that's what I run. There are two problems that immediately jump out at me. The first is that you abolutely should stick to the 40 card minimum. Think about what happens in a duel. Let's say you're 30 cards through your deck and you really need a certain draw to save you. Well, with a 40 card deck you have a 1 in 10 chance, not bad. But if you jump up to 50 cards, then you just cut your chances in half, 1 in 20. And if you go to 60 then you cut it in thirds, 1 in 30. You see my point? Your other immediate problem is that your deck is all over the place. If you can't tell what your deck is, you probably shouldn't be running it. Always remember that 40 cards don't make a deck. The only Machinas you should be running in Machina Gadgets are Force, Fortress, Gearframe, and Peacekeeper. Possibly Soldier, but I wouldn't recommend it. Truckroid and Necro Gardna are just random-ass cards that don't fit in at all. Cyber Dragon is NOT a tech card, it's something you should have at least 2 of. I run Machina Gadgets and I use 3. I see that you have 3 Magical Mallet, which is another common noob mistake. Yeah, searching your deck is nice, but when you think about it, you're losing cards. Let's say you play all 3 in one turn. Well, if you started with 6 cards, then you're down to 5, then 4, then 3. You just cut your hand in half with no significant gain. Now you only have half as many cards to work with, so you basically just did half of the work for your opponent. The same thing goes for Hand Destruction and Card Destruction. Ultimate Offering is not necessary in Machina Gadgets, and Magical Arm Shield is flat out awful. Cut this down to 40 cards and we'll work from there. Lappyzard (talk • contribs) 19:36, December 27, 2010 (UTC)
OK thanks!
I remember I used to have a dinosaur deck. Just give me some time and I can give you some suggestions but 1st I need you to answer 2 questions.
1.What format are you playing?
2.How many cards do you want in the deck?
After those are answered I should have a basic decklist for you. Ancient gear king (talk • contribs) 21:43, December 28, 2010 (UTC)
On Saurs and their Dining
- Here's some advice for you:
- I. Run more than one "Jurassic World." Anything worth doing is worth spamming.
- II. Take Jurrac Ptera, Black Stego, "Phalanx Pike," "Sebek's Blessing," and "Jar of Greed" out because your Deck is not built to take advantage of their effects. Add some monster-chopping cards instead; your current Deck has one response to a Captain Lock, and that is "Lightning Vortex."
- III. Remove "Banner of Courage," "Reinforcements," "Confusion Chaff," and "Shield Crush." Replace them with "Solidarity," "Solidarity," "Mirror Force", and "Solidarity." "Rising Energy" is iffy; Dark Hole seems to work better with the flow of your Deck. If you blow Babycerasaurus up with it, double the fun!
- IV. Eliminate "Seismic Shockwave" if you aren't going to run three. It's not useful to slightly reduce your opponent's options at the cost of a monster. Replace "Terraforming" with Destroyersaurus; if "Jurassic World" is already out, you can hit things with 2100 ATK.
- V. Use one "Call of the Haunted" in place of a "Fossil Excavation," since the former has fewer drawbacks than the latter. Also, use "Seven Tools of the Bandit" instead of "Malfunction."
- VI. Know the name Jurrac Titano. Know it and love it. More specifically, ignore its last effect and love it.
- Whew. Drastic, eh? I don't know if I could afford my suggestions. Do your best.
Designless Square (talk • contribs) 00:25, December 29, 2010 (UTC)
Saur Advice
OK thanks Square! I can afford some of those cards, but only because i own them. I recently got close to $200 for Christmas, so time to put that to good use! Also, I decided to do some slimming down after i made this thread, so i found that most of the cards you listed are out of my deck already! Also, yesterday i added 1 Bait Doll and 1 Mask of Weakness. And, Ancient Gear King, 1: Advanced Format and 2: As many as it takes to get the win.
- Y'welcome. I think "Bait Doll" makes some sense, since you have to deal with Trap Cards. As for "Mask of Weakness," I don't see the point. If you encounter a battle where the ATK value of your monster is slightly lower than the ATK value of your opponent's monster, maybe. There are many things that can stop it, though.
- By the way, "as many as it takes to get the win" tends to be 40.
Designless Square (talk • contribs) 00:52, December 29, 2010 (UTC)
Ok then,just give me some time to analyze it and think it over some more Ancient gear king (talk • contribs) 02:24, December 29, 2010 (UTC)
Dino deck.
For your dino deck, you can add Jurrac Monoloph, about 2 of them. Then add 2 Jurrac Velphito. Since velphito is a lvl 5, you can synchro with monoloph (which is lvl 3) with Babycerasaurus. Hope this helps! CardMaster. (talk • contribs) 02:38, December 29, 2010 (UTC)
Thanks designless square on that tip for card number Ancient gear king (talk • contribs) 02:51, December 29, 2010 (UTC)
I dunno, wouldn't he be better off using Jurrac Giganoto? You can use Jurrac Guaiba to summon Monoloph really easily.108.67.20.227 (talk) 20:36, December 29, 2010 (UTC) Q_Guy_7
Machina Cyber Gadget
is actually the best machina deck you can build
False. I tried that for a while and hated it. Too much going on, not enough synergy. Lappyzard (talk • contribs) 16:56, December 30, 2010 (UTC)
try babysaurus + generation shift. also you might consider a skill drain variant & adding juracs into the mix - recruiter is unaffected by skill drain & new lv 3 tuner. keep hyper hammerhead at 3 imo.(also unaffected by skill drain if doesnt survive battle) & solidarity as mentioned before. dinosaurs ahoy! also, to everyone, please dont refer to a person asking for advice here as a "noob" or "scrub" even indirectly (the magical mallet comment.. though 100% on point) the only duelists that should be looked down upon are the a-holes and even they should just be ignored if possible.. or not.