Difference between revisions of "Card Tips:Wind-Up Zenmaines"
Line 1: | Line 1: | ||
{{Navigation}} | {{Navigation}} | ||
− | * | + | * You can Xyz Summon this card with "[[Rescue Rabbit]]'s" effect, by [[banish|banishing]] itself to search for two Level 3 Normal Monsters. |
+ | **Another easy way to [[summon]] this card is by containing 2 or more copies of [[Tour Guide From the Underworld]], or even by having 1 copy and using it to summon another [[level]] 3 [[Fiend|Fiend-type]] [[monster]] from your [[deck]]. | ||
+ | ***[[Feedback Warrior]] can help summoning this card aswel. | ||
* The wording of this card's secondary effect means that your own cards (including "Zenmaines") can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on. | * The wording of this card's secondary effect means that your own cards (including "Zenmaines") can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on. |
Revision as of 01:02, 17 December 2011
- You can Xyz Summon this card with "Rescue Rabbit's" effect, by banishing itself to search for two Level 3 Normal Monsters.
- Another easy way to summon this card is by containing 2 or more copies of Tour Guide From the Underworld, or even by having 1 copy and using it to summon another level 3 Fiend-type monster from your deck.
- Feedback Warrior can help summoning this card aswel.
- Another easy way to summon this card is by containing 2 or more copies of Tour Guide From the Underworld, or even by having 1 copy and using it to summon another level 3 Fiend-type monster from your deck.
- The wording of this card's secondary effect means that your own cards (including "Zenmaines") can be destroyed in place of your opponent not having any, so be aware of the field presence on both sides as the Duel goes on.
- In a dedicated "Wind-Up" Deck, you can Summon this card by using "Wind-Up Rat" to revive a Level 3 "Wind-Up" monster. This card can trigger "Wind-Up Magician" and "Wind-Up Factory" during the End Phase, and you can muffle its effect with "Wind-Up Rabbit" should your opponent not control anything.
- Use with "Limiter Removal" to double its ATK during either player's turn, then destroy 1 card your opponent controls during the End Phase.
- Cards such as "Forbidden Lance", "Effect Veiler", and "Dark Bribe" can prevent your opponent from removing "Zenmaines" from the field without triggering its effect.
- This card combines well with "Number 19: Freezerdon" so you can destroy 4 cards if you stalled your opponent well.
- This card can be used with Scrap Dragon; destroy Zenmaines and one of your opponent's cards, and at the End Phase, the effect of Zenmaines lets you destroy another.
- Oddly enough, this card is actually a good counter for another Zenmaines.