Difference between revisions of "Soul Strike"
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{{CardTable2 | {{CardTable2 | ||
| hr_name = Duševni Udar | | hr_name = Duševni Udar | ||
+ | | fr_name = Attaque d'Âme | ||
| de_name = Seelentritt | | de_name = Seelentritt | ||
| it_name = Colpo dell'Anima | | it_name = Colpo dell'Anima | ||
Line 16: | Line 17: | ||
| effect = Act, Effect, Condition | | effect = Act, Effect, Condition | ||
| lore = If your [[Life Points|LP]] is 4000 or less, when an [[attack]] is [[declare]]d involving a [[Monster Card|monster]] you [[control]] and an opponent's monster: [[Pay]] half your LP, then [[target]] 1 [[face-up]] monster you control; it gains [[ATK]] equal to the deficit between your current LP and 4000. You can only activate 1 "Soul Strike" per [[turn]]. | | lore = If your [[Life Points|LP]] is 4000 or less, when an [[attack]] is [[declare]]d involving a [[Monster Card|monster]] you [[control]] and an opponent's monster: [[Pay]] half your LP, then [[target]] 1 [[face-up]] monster you control; it gains [[ATK]] equal to the deficit between your current LP and 4000. You can only activate 1 "Soul Strike" per [[turn]]. | ||
+ | | fr_lore = Si vous avez max. 4000 LP, lorsqu'une attaque impliquant un monstre que vous contrôlez et un monstre de votre adversaire est déclarée : payez la moitié de vos LP, puis ciblez 1 monstre face recto que vous contrôlez ; il gagne une ATK égale au déficit entre vos LP actuels et 4000. Vous ne pouvez activer qu'1 "Attaque d'Âme" par tour. | ||
+ | | de_lore = Falls du 4000 oder weniger LP hast, wenn ein Angriff deklariert wird, an dem ein Monster, das du kontrollierst, und ein Monster deines Gegners beteiligt sind: Zahle die Hälfte deiner LP und wähle dann 1 offenes Monster, das du kontrollierst; es erhält ATK in Höhe des Defizits zwischen deinen derzeitigen LP und 4000. Du kannst nur 1 „Seelentritt“ pro Spielzug aktivieren. | ||
| it_lore = Se i tuoi [[Life Points|LP]] sono 4000 o meno, quando viene [[declare|dichiara]]to un [[attack|attacco]] che coinvolge un mostro che [[control]]li e un mostro dell'avversario: [[Pay|paga]] la metà dei tuoi LP, poi [[target|scegli come bersaglio]] 1 mostro [[face-up|scoperto]] che controlli; esso guadagna [[ATK]] pari al disavanzo tra i tuoi LP attuali e 4000. Puoi attivare solo 1 "Colpo dell'Anima" per [[turn]]o. | | it_lore = Se i tuoi [[Life Points|LP]] sono 4000 o meno, quando viene [[declare|dichiara]]to un [[attack|attacco]] che coinvolge un mostro che [[control]]li e un mostro dell'avversario: [[Pay|paga]] la metà dei tuoi LP, poi [[target|scegli come bersaglio]] 1 mostro [[face-up|scoperto]] che controlli; esso guadagna [[ATK]] pari al disavanzo tra i tuoi LP attuali e 4000. Puoi attivare solo 1 "Colpo dell'Anima" per [[turn]]o. | ||
+ | | es_lore = Si tus LP son 4000 o menos, cuando es declarado un ataque que involucre a un monstruo que controles y un monstruo de tu adversario: paga la mitad de tus LP, y después selecciona 1 monstruo boca arriba que controles; éste gana ATK igual al déficit entre tus LP en este momento y 4000. Sólo puedes activar 1 "Golpe del Alma" por turno. | ||
| ja_lore = 自分のライフポイントが4000以下の場合、自分フィールド上のモンスターが相手モンスターと戦闘を行う攻撃宣言時にライフポイントを半分払い、自分フィールド上のモンスター1体を選択して発動できる。選択したモンスターの攻撃力は相手のエンドフェイズ時まで、自分のライフポイントが4000より下回っている数値分アップする。「魂の一撃」は1ターンに1枚しか発動できない。 | | ja_lore = 自分のライフポイントが4000以下の場合、自分フィールド上のモンスターが相手モンスターと戦闘を行う攻撃宣言時にライフポイントを半分払い、自分フィールド上のモンスター1体を選択して発動できる。選択したモンスターの攻撃力は相手のエンドフェイズ時まで、自分のライフポイントが4000より下回っている数値分アップする。「魂の一撃」は1ターンに1枚しか発動できない。 | ||
+ | | ko_lore = 자신의 라이프 포인트가 4000 이하일 경우, 자신 필드 위의 몬스터가 상대 몬스터와 전투를 실행하는 공격 선언시에 라이프 포인트를 절반 지불하고, 자신 필드 위의 몬스터 1장을 선택하여 발동할 수 있다. 선택한 몬스터의 공격력은 상대의 엔드 페이즈시까지, 자신의 라이프 포인트가 4000 보다 낮은 수치만큼 올린다. "영혼의 일격"은 1턴에 1번밖에 발동할 수 없다. | ||
| animelore = If you have 2000 or less [[Life Points]]: [[Pay]] half your Life Points; until the end of the [[Battle Phase]], 1 [[face-up]] [[Monster Card|monster]] you [[control]] gains [[ATK]] equal to the amount of Life Points paid to [[activate]] this card. | | animelore = If you have 2000 or less [[Life Points]]: [[Pay]] half your Life Points; until the end of the [[Battle Phase]], 1 [[face-up]] [[Monster Card|monster]] you [[control]] gains [[ATK]] equal to the amount of Life Points paid to [[activate]] this card. | ||
| jpanimelore = 自分のライフポイントが2000以下の場合、自分のライフポイントを半分払って発動できる。バトルフェイズ終了時まで、自分フィールド上のモンスター1体の攻撃力は、このカードの発動時に払ったライフポイントの数値分アップする。 | | jpanimelore = 自分のライフポイントが2000以下の場合、自分のライフポイントを半分払って発動できる。バトルフェイズ終了時まで、自分フィールド上のモンスター1体の攻撃力は、このカードの発動時に払ったライフポイントの数値分アップする。 |
Revision as of 00:35, 24 March 2015
Soul Strike
- Japanese
魂 の一 撃 - Base
- 魂の一撃
- Kana
- たましいのいちげき
- Rōmaji
- Tamashī no Ichigeki
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Other languages
Language | Name | Card text |
---|---|---|
French | Attaque d'Âme | Si vous avez max. 4000 LP, lorsqu'une attaque impliquant un monstre que vous contrôlez et un monstre de votre adversaire est déclarée : payez la moitié de vos LP, puis ciblez 1 monstre face recto que vous contrôlez ; il gagne une ATK égale au déficit entre vos LP actuels et 4000. Vous ne pouvez activer qu'1 "Attaque d'Âme" par tour. |
German | Seelentritt | Falls du 4000 oder weniger LP hast, wenn ein Angriff deklariert wird, an dem ein Monster, das du kontrollierst, und ein Monster deines Gegners beteiligt sind: Zahle die Hälfte deiner LP und wähle dann 1 offenes Monster, das du kontrollierst; es erhält ATK in Höhe des Defizits zwischen deinen derzeitigen LP und 4000. Du kannst nur 1 „Seelentritt“ pro Spielzug aktivieren. |
Italian | Colpo dell'Anima | Se i tuoi LP sono 4000 o meno, quando viene dichiarato un attacco che coinvolge un mostro che controlli e un mostro dell'avversario: paga la metà dei tuoi LP, poi scegli come bersaglio 1 mostro scoperto che controlli; esso guadagna ATK pari al disavanzo tra i tuoi LP attuali e 4000. Puoi attivare solo 1 "Colpo dell'Anima" per turno. |
Portuguese | Ataque da Alma | |
Spanish | Golpe del Alma | Si tus LP son 4000 o menos, cuando es declarado un ataque que involucre a un monstruo que controles y un monstruo de tu adversario: paga la mitad de tus LP, y después selecciona 1 monstruo boca arriba que controles; éste gana ATK igual al déficit entre tus LP en este momento y 4000. Sólo puedes activar 1 "Golpe del Alma" por turno. |
Japanese | 自分のライフポイントが4000以下の場合、自分フィールド上のモンスターが相手モンスターと戦闘を行う攻撃宣言時にライフポイントを半分払い、自分フィールド上のモンスター1体を選択して発動できる。選択したモンスターの攻撃力は相手のエンドフェイズ時まで、自分のライフポイントが4000より下回っている数値分アップする。「魂の一撃」は1ターンに1枚しか発動できない。 | |
Tamashī no Ichigeki | ||
Korean | 영혼의 일격 | 자신의 라이프 포인트가 4000 이하일 경우, 자신 필드 위의 몬스터가 상대 몬스터와 전투를 실행하는 공격 선언시에 라이프 포인트를 절반 지불하고, 자신 필드 위의 몬스터 1장을 선택하여 발동할 수 있다. 선택한 몬스터의 공격력은 상대의 엔드 페이즈시까지, 자신의 라이프 포인트가 4000 보다 낮은 수치만큼 올린다. "영혼의 일격"은 1턴에 1번밖에 발동할 수 없다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Soul Strike (anime) | Anime | 2013-05-19 |
Soul Strike (Duel Links) | Yu-Gi-Oh! Duel Links | 2021-12-31 |
Soul Strike (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- Old-style ((Unofficial name)) or ((Unofficial lore)) usage
- All cards
- ((Card table sets)) transclusions to be checked
- ((Card table sets)) transclusions with missing set name
- ((Card table sets)) transclusions with missing release dates
- Duel Monsters cards
- TCG cards
- OCG cards
- ((CardTable2)) transclusions using unknown parameters