Difference between revisions of "Hyper Coat"
Cheesedude (talk | contribs) m (+appearnace (Manjoume's hand)) |
(There has yet to be a Continuous Trap Card that is an Equip Card. So far, only Normal Trap Cards have the potential to be Equip Cards.) |
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Line 8: | Line 8: | ||
|typest = Continuous | |typest = Continuous | ||
|width = 400 | |width = 400 | ||
− | |lore = | + | |lore = [[Select]] 1 [[face-up]] "[[V-Tiger Jet|V]]", "[[W-Wing Catapult|W]]", "[[X-Head Cannon|X]]", "[[Y-Dragon Head|Y]]", or "[[Z-Metal Tank|Z]]" [[Machine]]-[[Type]] [[Monster Cards|monster]] you control. It gains 500 [[ATK]], and is unaffected by the [[Card Effect|effects]] of your opponent's [[Spell Cards|Spell]], [[Trap Cards|Trap]], and [[Effect Monsters]]. When that monster is removed from the [[field]], [[destroy]] this card. |
|archsupport1 = VWXYZ | |archsupport1 = VWXYZ | ||
|mst1 = Treated as Equip Card | |mst1 = Treated as Equip Card |
Revision as of 04:07, 26 June 2010
Hyper Coat
Card type | Monster |
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Attribute | TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property. |