Difference between revisions of "Hyper Coat"

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m (+appearnace (Manjoume's hand))
(There has yet to be a Continuous Trap Card that is an Equip Card. So far, only Normal Trap Cards have the potential to be Equip Cards.)
Line 8: Line 8:
 
|typest = Continuous
 
|typest = Continuous
 
|width = 400
 
|width = 400
|lore = After [[Activate|activation]], [[equip]] this card to a "[[V-Tiger Jet|V]]", "[[W-Wing Catapult|W]]", "[[X-Head Cannon|X]]", "[[Y-Dragon Head|Y]]", or "[[Z-Metal Tank|Z]]" [[Machine]]-[[Type]] [[Monster Cards|monster]] you control. The [[equip]]ped monster gains 500 [[ATK]], and is unaffected by the [[Card Effect|effects]] of your opponent's [[Spell Cards|Spell]], [[Trap Cards|Trap]], and [[Effect Monsters]].
+
|lore = [[Select]] 1 [[face-up]] "[[V-Tiger Jet|V]]", "[[W-Wing Catapult|W]]", "[[X-Head Cannon|X]]", "[[Y-Dragon Head|Y]]", or "[[Z-Metal Tank|Z]]" [[Machine]]-[[Type]] [[Monster Cards|monster]] you control. It gains 500 [[ATK]], and is unaffected by the [[Card Effect|effects]] of your opponent's [[Spell Cards|Spell]], [[Trap Cards|Trap]], and [[Effect Monsters]]. When that monster is removed from the [[field]], [[destroy]] this card.
 
|archsupport1 = VWXYZ
 
|archsupport1 = VWXYZ
 
|mst1 = Treated as Equip Card
 
|mst1 = Treated as Equip Card

Revision as of 04:07, 26 June 2010

Hyper Coat
HyperCoat-JP-Anime-GX.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Select 1 face-up "V", "W", "X", "Y", or "Z" Machine-Type monster you control. It gains 500 ATK, and is unaffected by the effects of your opponent's Spell, Trap, and Effect Monsters. When that monster is removed from the field, destroy this card.