Difference between revisions of "Card Tips:Fire Princess"

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* This card can cause a [[OTK]]. You must have [[Gearfried the Iron Knight]] and [[Fire Princess]] [[face-up]] on the field. Then activate [[Spell Absorption]], and [[equip]] "Gearfried the Iron Knight" with the "Butterfly Dagger - Elma". With the activation of "Butterfly Dagger - Elma", you gain 500 [[Life Points]] and your opponent loses 500 Life Points because of "Fire Princess"'s effect.
 
* This card can cause a [[OTK]]. You must have [[Gearfried the Iron Knight]] and [[Fire Princess]] [[face-up]] on the field. Then activate [[Spell Absorption]], and [[equip]] "Gearfried the Iron Knight" with the "Butterfly Dagger - Elma". With the activation of "Butterfly Dagger - Elma", you gain 500 [[Life Points]] and your opponent loses 500 Life Points because of "Fire Princess"'s effect.
  
* Send [[Marie the Fallen One]] to the [[Graveyard]], possibly through [[Graceful Charity]] or [[Foolish Burial]] and play [[Fire Princess]]. Every [[Standby Phase]], you gain 200 life points and your opponent loses 500 [[Life Points]].
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* A legal OTK can be performed with this card. You must have a Fire Princess, a Spring of Rebirth face up on the field, an active Imperial Iron Wall and 2 Genex Ally Birdman in your hand or one on the field and one in you hand. Summon Birdman using its effect, then summon the second Birdman by returning the first to your hand. Iron Wall will prevent your Birdmen from being removed from play and each time you summon them Spring of Rebirth will activate increasing you life points and activating the effect of Fire Princess each time.
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Send [[Marie the Fallen One]] to the [[Graveyard]], possibly through [[Graceful Charity]] or [[Foolish Burial]] and play [[Fire Princess]]. Every [[Standby Phase]], you gain 200 life points and your opponent loses 500 [[Life Points]].
  
 
* To make your opponent continuously lose [[Life Points]] with [[Fire Princess]] effect, have a [[face-up]] [[Cure Mermaid]], [[Solemn Wishes]], or [[Healing Wave Generator]] on the field, so while you gain [[Life Points]] every turn, your opponent loses 500 life points.
 
* To make your opponent continuously lose [[Life Points]] with [[Fire Princess]] effect, have a [[face-up]] [[Cure Mermaid]], [[Solemn Wishes]], or [[Healing Wave Generator]] on the field, so while you gain [[Life Points]] every turn, your opponent loses 500 life points.

Revision as of 12:29, 9 July 2011

  • A legal OTK can be performed with this card. You must have a Fire Princess, a Spring of Rebirth face up on the field, an active Imperial Iron Wall and 2 Genex Ally Birdman in your hand or one on the field and one in you hand. Summon Birdman using its effect, then summon the second Birdman by returning the first to your hand. Iron Wall will prevent your Birdmen from being removed from play and each time you summon them Spring of Rebirth will activate increasing you life points and activating the effect of Fire Princess each time.
  • Royal Knight can combo well with "Fire Princess"; just increase "Royal Knight"'s attack points.
  • Use this card with Golden Ladybug to deal up to 1500 damage to your opponent.
  • Combine with Magical Android so that you will gain Life Points every End Phase, while inflicting damage to your opponent. You can also use DNA Surgery to change all monsters to Psychic-type for a greater increase.
  • Use one or many Fire Princess in a combo with Solemn Wishes. Since you normally draw at least once per turn, your opponent will lose 500, 1000 or even 1500 LP each turn.
  • Use Fire Princess in a combo with to increase your Life Points while decreasing your opponent's.
  • Use this card in combination with Life Absorbing Machine and Chain Energy; you will deal damage to your opponent during each of your end phases and you will cause them to pay massive amounts of their own life points with Chain Energy.