Card Tips:Dark Paladin

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Revision as of 11:22, 25 May 2010 by 189.156.114.132 (talk)
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  • This can be a staple card if you're running a Deck like Dragon's Roar.
  • This card overcomes Buster Blader's main weakness, that it relies on the opponent using a specific kind of monster to power up. This card powers up if you also use Dragons, making it extremely handy.
  • A card that combos extremely well with this is Mirage Dragon. It doesn't completely lock down traps, but it prevents your opponent from using traps during the Battle Phase, which tend to be the most troublesome traps, and boosts this card's ATK by 500 at the same time.
  • If you face an empty field, you can attempt an OTK with this card. Attack directly with Dark Paladin, then activate "De-Fusion" to Special Summon Dark Magician and Buster Blader from your Graveyard. Attack directly with both for exactly 8000 damage (2500+2600+2900=8000).
  • Use King of the Swamp to make Dark Paladin easier to Summon, since it can act as a Fusion substitute AND a way to search out Polymerization. Using King of the Swamp also allows you to focus on either Dark Magician or Buster Blader, without having to include the other one in your Deck.