User:Deus Ex Machina/Sandbox2

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A-Counters & Aliens

Okay, instead of saying (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) over and over, I'll just say (*-300*).

The (*-300*) effect is a Continuous Effect that applies as long as there is a monster with the (*-300*) effect on the field, but it applies to battles with all monsters with "Alien" in their names.

Examples:

  • You only have "Alien Shocktrooper" on the field. If a monster with 1 A-Counter battles with "Alien Shocktrooper", then the monster will not lose 300 ATK/DEF. That is because there is no monster with the (*-300*) effect on the field.
  • You have "Alien Shocktrooper" and "Alien Grey" on the field. If a monster with 1 A-Counter battles with either monster, then the monster will lose 300 ATK/DEF. This is because "Alien Grey"'s (*-300*) effect is active. This applies when the monster battles with either "Alien Shocktrooper" or "Alien Grey", since they all have "Alien" in their names.
  • You have "Alien Shocktrooper", "Alien Grey", and "Alien Telepath" on the field. When a monster with 1 A-Counter battles with any of your monsters, then the monster will lose 600 ATK/DEF. This is becuase both "Alien Grey" and "Alien Telepath" have the (*-300*) effect, and both effects apply. This applies when the monster battles with any of your three monsters, since both have "Alien" in their names.
    • If the monster has two counters, it will lose 1200 ATK/DEF (600 for each counter). And so on.

During the End Phase

Resolving effects during the End Phase is one of those things that UDE never really explains, but expects us to know. Here's the best way to explain it - it was pieced together from numerous rulings. You start at Step 1 at the beginning of the End Phase:

(Step 1) The turn player (TP) may choose to activate a card/effect, or pass. If the TP activates/resolves any effect, then after the effect resolves and after priority, start the process again at Step 1. If the TP passes, move on to Step 2.
(Step 2) The non-turn player (NTP) may choose to activate a card/effect, or pass. If the NTP activates/resolves any effect, then after the effect resolves and after priority, start the process again at Step 1. If the NTP passes, move on to Step 3.
(Step 3) If the TP doesn't have any mandatory effects, move on to Step 4. Otherwise:
•As Step 1, but the TP cannot pass. He must activate an effect (mandatory or otherwise). After the effect resolves, start the process again at Step 1.
(Step 4) If the NTP doesn't have any mandatory effects, move on to Step 5. Otherwise:
•As Step 2, but the NTP cannot pass. He must activate an effect (mandatory or otherwise). After the effect resolves, start the process again at Step 1.
(Step 5) The End Phase ends. Start your opponent's next turn.

When I say "may choose to activate a card/effect", I mean that the player can resolve a mandatory "during the End Phase" effect, or he can activate a card he controls (such as "Jar of Greed").

This result can be applied to other Phases and Steps. For example, the Battle Step functions the same way when multiple "Gladiator Beast" monsters trigger during the same Battle Phase.

See this Judge List thread for more information and examples.

Solemn Judgment

"Solemn Judgment" cannot negate monster effects. Nowhere on the card does it say that you can negate an Effect Monster's effect.

When you activate the effect of "Gorz the Emissary of Darkness", you must Chain "Solemn Judgment" directly to the activation of the effect. However, the effect of "Gorz the Emissary of Darkness " is not a Spell/Trap Card/Normal Summon/Flip Summon/Special Summon (it is a monster's Quick Effect), so "Solemn Judgment" cannot be Chained. Later, when the effect of "Gorz the Emissary of Darkness" resolves, you are performing a Special Summon. You would need to activate "Solemn Judgment" at this time - however, you are in the middle of resolving a Chain, so you cannot activate cards or card effects.

Honest

The Turn Player always has Priority to activate the effect of "Honest" first, but the the last "Honest" to resolve is the one that wins. I suggest you read Breakdown of the Battle Phase, since from here on it gets technical.
If you activate "Honest" in Sub-Steps 1, 2, or 3, then your opponent can wait for your "Honest" to resolve and then activate his. In this case, your opponent's "Honest" will be the last one to resolve, so he will win the battle.
If you activate "Honest" in Sub-Step 4 (aka Damage Calculation), then your opponent CANNOT wait for your "Honest" to resolve to activate his. If he wants to activate "Honest", then he must chain it your yours. In this case, your "Honest" will be the last one to resolve (since Chains resolve backwards), so your monster will win the battle.
If the Turn Player is smart, then he will always win in an "Honest" vs "Honest" situation.
Communication is the key. If your opponent wishes to activate "Honest" during Damage Calculation, then your opponent should ask if you want to do anything before and during Damage Calculation before activating his "Honest". Likewise, if you want to activate "Honest", then you should state in which Sub-Step you are activating it.

"While face-up on the field"

These monster must remain face-up on the field for their effects to resolve.

Inherent Summon Guidelines

Forum:Inherent special summon

In general:
  1. If the Summon must happen in response to something, then it's usually a Trigger Effect. (Ex: "Gorz")
  2. If the monster can Special Summon itself ONLY from the Graveyard, then it's usually an Ignition Effect (Ex: "Plaguespreader Zombie")
  3. If the monster's text specifies that the effect activates, then it's usually an Ignition Effect (Ex: "Genex Ally Birdman")
  4. If the monster can be Special Summoned outside of the Main Phase, then it's usually a Trigger or Ignition Effect (Ex: "Treeborn Frog")
  5. If the effect doesn't fall into any of the above categories, then it's usually an inherent Special Summon.
"The Tricky" doesn't fall into categories 1-4, so it's an inherent Summon.