Difference between revisions of "Card Rulings:Imperial Order"

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(See Dust Tornado.)
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==Mentions in Other Rulings==
 
==Mentions in Other Rulings==
* [Re: 7] If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
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* '''[[Card Rulings:7|7]]:''' If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
  
* [Re: A Cat of Ill Omen] If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
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* '''[[Card Rulings:A Cat of Ill Omen|A Cat of Ill Omen]] / [[Card Rulings:An Owl of Luck|An Owl of Luck]]:'''If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
  
* [Re: A Legendary Ocean] The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi"...
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* '''[[Card Rulings:A Legendary Ocean|A Legendary Ocean]]:''' The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi"...
  
* [Re: Amplifier] You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
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* '''[[Card Rulings:Amplifier|Amplifier]]:''' You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again...
  
* [Re: An Owl of Luck] If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
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* '''[[Card Rulings:Axe of Despair|Axe of Despair]]:''' Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
  
* [Re: Axe of Despair] Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
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* '''[[Card Rulings:Bait Doll|Bait Doll]]:''' If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
  
* [Re: Bait Doll] If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
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* '''[[Card Rulings:Barrel Behind the Door|Barrel Behind the Door]]:''' "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order"...
  
* [Re: Barrel Behind the Door] "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order"...
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* '''[[Card Rulings:Big Bang Shot|Big Bang Shot]]:''' When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
  
* [Re: Big Bang Shot] When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
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* '''[[Card Rulings:Black Pendant|Black Pendant]]:''' "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
  
* [Re: Black Pendant] "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
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* '''[[Card Rulings:Blast Magician|Blast Magician]] / [[Card Rulings:Legendary Flame Lord|Legendary Flame Lord]] / [[Card Rulings:Magical Marionette|Magical Marionette]] / [[Card Rulings:Mythical Beast Cerberus|Mythical Beast Cerberus]] / [[Card Rulings:Royal Magical Library|Magical Royal Library]] / [[Card Rulings:Skilled Dark Magician|Skilled Dark Magician]] / [[Card Rulings:Skilled White Magician|Skilled White Magician]] / [[Card Rulings:Tower of Babel|Tower of Babel]]:''' You place a Spell Counter on this card when the Spell Card resolves ...if [[Imperial Order]] is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and [[Dust Tornado]] is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
  
* '''[[Card Rulings:Blast Magician|Blast Magician]] / [[Card Rulings:Legendary Flame Lord|Legendary Flame Lord]] / [[Card Rulings:Magical Marionette|Magical Marionette]] / [[Card Rulings:Mythical Beast Cerberus|Mythical Beast Cerberus]] / [[Card Rulings:Royal Magical Library|Magical Royal Library]] / [[Card Rulings:Skilled Dark Magician|Skilled Dark Magician]] / [[Card Rulings:Skilled White Magician|Skilled White Magician]] / [[Card Rulings:Tower of Babel|Tower of Babel]]:''' You place a Spell Counter on this card when the Spell Card resolves ...if [[Imperial Order]] is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and [[Dust Tornado]] is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
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* '''[[Card Rulings:Burst Stream of Destruction|Burst Stream of Destruction]]:''' It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
  
* [Re: Burst Stream of Destruction] It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
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* '''[[Card Rulings:Butterfly Dagger - Elma|Butterfly Dagger - Elma]]:''' While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
  
* [Re: Butterfly Dagger - Elma] While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
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* '''[[Card Rulings:Clock Tower Prison|Clock Tower Prison]]:''' If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".
  
* [Re: Clock Tower Prison] If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".
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* '''[[Card Rulings:Dark Necrofear|Dark Necrofear]]:''' If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent's monster, but you will not gain control of it because its effect is negated by "Imperial Order".
  
* [Re: Dark Necrofear] If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent's monster, but you will not gain control of it because its effect is negated by "Imperial Order".
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* '''[[Card Rulings:Dark Room of Nightmare|Dark Room of Nightmare]]:''' A cost is not damage so this card's effect does not apply against...costs for "Imperial Order", etc.
  
* [Re: Dark Room of Nightmare] A cost is not damage so this card's effect does not apply against...costs for "Imperial Order", etc.
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* '''[[Card Rulings:Dark Snake Syndrome|Dark Snake Syndrome]]:''' If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.
  
* [Re: Dark Snake Syndrome] If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.
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* '''[[Card Rulings:Destiny Board|Destiny Board]]:''' If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
  
* [Re: Destiny Board] If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
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* '''[[Card Rulings:Different Dimension Capsule|Different Dimension Capsule]]:''' If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
  
* [Re: Different Dimension Capsule] If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
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* '''[[Card Rulings:Different Dimension Capsule|Different Dimension Capsule]]:''' If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
  
* [Re: Different Dimension Capsule] If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
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* '''[[Card Rulings:Dust Barrier|Dust Barrier]]:''' If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.
  
* [Re: Dust Barrier] If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.
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* '''[[Card Rulings:Ekibyo Drakmord|Ekibyo Drakmord]]:''' If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
  
* [Re: Ekibyo Drakmord] If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
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* '''[[Card Rulings:Emergency Provisions]]:''' If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.
  
* [Re: Emergency Provisions] If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.
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* '''[[Card Rulings:Final Countdown|Final Countdown]]:''' When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
  
* [Re: Final Countdown] When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
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* '''[[Card Rulings:Fusion Sword Murasame Blade|Fusion Sword Murasame Blade]]:''' If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
  
* [Re: Fusion Sword Murasame Blade] If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
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* '''[[Card Rulings:Gravekeeper's Assailant|Gravekeeper's Assailant]]:''' If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper's Assailant".
  
* [Re: Gravekeeper's Assailant] If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper's Assailant".
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* '''[[Card Rulings:Hieroglyph Lithograph|Hieroglyph Lithograph]]:''' The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.
  
* [Re: Hieroglyph Lithograph] The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.
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* '''[[Card Rulings:Inferno Fire Blast|Inferno Fire Blast]]:''' If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack...
  
* [Re: Inferno Fire Blast] If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
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* '''[[Card Rulings:Jar Robber|Jar Robber]]:''' "Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
  
* [Re: Jar Robber] "Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
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* '''[[Card Rulings:Last Will|Last Will]]:''' If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.
  
* [Re: Last Will] If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.
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* '''[[Card Rulings:Magic Reflector|Magic Reflector]]:''' If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
  
* [Re: Magic Reflector] If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
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* '''[[Card Rulings:Maiden of the Aqua|Maiden of the Aqua]]:''' The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. ...If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
  
* [Re: Maiden of the Aqua] The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. ...If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
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* '''[[Card Rulings:Mirage of Nightmare] When the turn player controls "Mirage of Nightmare" and "Imperial Order":
  
* [Re: Mirage of Nightmare] When the turn player controls "Mirage of Nightmare" and "Imperial Order":
 
  
* [Re: Mirage of Nightmare] If you draw for "Mirage of Nightmare" during your opponent's Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order". So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).
 
  
* [Re: Mirage of Nightmare] When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare":
 
  
* [Re: Mirage of Nightmare] If the opponent controls "Mirage of Nightmare" going into the turn player's Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".
 
  
* [Re: Necrovalley] If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper's Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
 
  
* [Re: Offerings to the Doomed] Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
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* '''[[Card Rulings:Necrovalley|Necrovalley]]:''' If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper's Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
  
* [Re: Premature Burial] If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
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* '''[[Card Rulings:Offerings to the Doomed|Offerings to the Doomed]]:''' Skipping your next Draw Phase is not a cost, so if your opponent chains..."Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
  
* [Re: Scapegoat] If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
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* '''[[Card Rulings:Premature Burial|Premature Burial]]:''' If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
  
* [Re: Scapegoat] If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
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* '''[[Card Rulings:Scapegoat|Scapegoat]]:''' If your opponent chains..."Imperial Order" [to your Scapegoat] you may not perform Summons.
  
* [Re: Smoke Grenade of the Thief] If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.
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* '''[[Card Rulings:Scapegoat|Scapegoat]]:''' If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
  
* [Re: Spell Canceller] "Spell Canceller"'s effect is similar to "Imperial Order".
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* '''[[Card Rulings:Smoke Grenade of the Thief|Smoke Grenade of the Thief]]:''' If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.
  
* [Re: Spirit Reaper] "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
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* '''[[Card Rulings:Spirit Reaper|Spirit Reaper]]:''' "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
  
* [Re: Spirit of the Pot of Greed] If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
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* '''[[Card Rulings:Spirit of the Pot of Greed|Spirit of the Pot of Greed]]:''' If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
  
* [Re: Swords of Revealing Light] If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
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* '''[[Card Rulings:Swords of Revealing Light|Swords of Revealing Light]]:''' If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
  
* [Re: Talisman of Trap Sealing] While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
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* '''[[Card Rulings:Talisman of Trap Sealing|Talisman of Trap Sealing]]:''' While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
  
* [Re: Tyrant Dragon] You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster...
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* '''[[Card Rulings:Tyrant Dragon|Tyrant Dragon]]:'''  You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster...
  
* [Re: Wave-Motion Cannon] If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
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* '''[[Card Rulings:Wave-Motion Cannon|Wave-Motion Cannon]]:''' If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
  
* [Re: Weapon Change] If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.
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* '''[[Card Rulings:Weapon Change|Weapon Change]]:''' If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.

Revision as of 17:01, 23 September 2007

Template:Rulings

Mentions in Other Rulings

  • 7: If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
  • A Cat of Ill Omen / An Owl of Luck:If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
  • A Legendary Ocean: The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi"...
  • Amplifier: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again...
  • Axe of Despair: Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
  • Bait Doll: If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
  • Barrel Behind the Door: "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order"...
  • Big Bang Shot: When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
  • Black Pendant: "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
  • Burst Stream of Destruction: It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
  • Butterfly Dagger - Elma: While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
  • Clock Tower Prison: If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".
  • Dark Necrofear: If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent's monster, but you will not gain control of it because its effect is negated by "Imperial Order".
  • Dark Room of Nightmare: A cost is not damage so this card's effect does not apply against...costs for "Imperial Order", etc.
  • Dark Snake Syndrome: If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.
  • Destiny Board: If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
  • Different Dimension Capsule: If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
  • Different Dimension Capsule: If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
  • Dust Barrier: If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.
  • Ekibyo Drakmord: If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
  • Card Rulings:Emergency Provisions: If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.
  • Final Countdown: When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
  • Gravekeeper's Assailant: If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper's Assailant".
  • Hieroglyph Lithograph: The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.
  • Inferno Fire Blast: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack...
  • Jar Robber: "Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
  • Last Will: If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.
  • Magic Reflector: If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
  • Maiden of the Aqua: The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. ...If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
  • [[Card Rulings:Mirage of Nightmare] When the turn player controls "Mirage of Nightmare" and "Imperial Order":




  • Necrovalley: If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper's Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
  • Offerings to the Doomed: Skipping your next Draw Phase is not a cost, so if your opponent chains..."Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
  • Premature Burial: If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
  • Scapegoat: If your opponent chains..."Imperial Order" [to your Scapegoat] you may not perform Summons.
  • Scapegoat: If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
  • Smoke Grenade of the Thief: If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.
  • Spirit Reaper: "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
  • Spirit of the Pot of Greed: If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
  • Swords of Revealing Light: If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent's turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
  • Talisman of Trap Sealing: While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
  • Tyrant Dragon: You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster...
  • Wave-Motion Cannon: If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
  • Weapon Change: If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.